Operation Body Count
- August 6, 2021
- Capstone Software
"Operation Body Count" is a 1994 FPS game set in 2012, where you play as an elite force member fighting terrorists in towers after foreign extremists capture world leaders. With 40 levels, you'll start in sewers against mutants, eventually facing terrorists with various weapons. The goal of each level is to eliminate a specific number of enemies to progress.
Reviews
- The game features unique mechanics for its era, such as destructible terrain and AI teammates, which add depth to the gameplay.
- It has a cool soundtrack and offers a nostalgic experience for fans of retro FPS games.
- The game includes interesting elements like real weapons, bullet holes in walls, and the ability to set objects on fire.
- The graphics are primitive and the controls are clunky, making the gameplay feel outdated.
- Levels are repetitive and the game can be laggy, leading to a frustrating experience.
- The game suffers from poor level design, with long, tedious sections that detract from the overall enjoyment.
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game receives mixed reviews; while some players appreciate the cool soundtrack and the option for both original and CD audio, others find it underwhelming or inconsistent, particularly noting issues with muted cinematics. Overall, the soundtrack is seen as a highlight for some, but not universally praised.
“Pro: it's a bit more serious; unique mechanics for the era; cool soundtrack; you have a team of basic NPCs to help you eventually, if you can keep them alive.”
“I will say the music is cool and some of the enemy designs are pretty fun, but you don't see them often.”
“The game offers both original and CD audio options, providing an alternate soundtrack that would have colored the experiences of original players or shareware soldiers.”
“Menu, weapons, music, level design, etc. all seem to be a downgrade; even though this game came out 2 years after Wolfenstein 3D.”
“The game offers both original and CD audio options, providing an alternate soundtrack that would have colored the experiences of original players or shareware soldiers -- but sometimes cinematics are completely muted.”
“Only 'bad' thing I gotta say is the music is meh, but put on some good ol' 1980s German heavy metal (Accept, Brainfever; for example) or Iron Maiden and onward to victory.”
- gameplay3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay features unique mechanics for its era, including team-based NPCs and environmental interactions like fire and wall destruction, complemented by a cool soundtrack. However, some players find it slow and uninteresting, with crude graphics and limitations in mouse control mapping.
“It's a bit more serious; unique mechanics for the era; cool soundtrack; you have a team of basic NPCs to help you eventually, if you can keep them alive.”
“There are lots of cool unique mechanics like fire, wall destruction, etc. Just human enemies here, no monsters... right?”
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The graphics are criticized for being primitive and crude, contributing to an overall uninteresting and slow gameplay experience. Additionally, the controls are described as clunky, with limited customization options for mouse mapping.
“The graphics are primitive and lack detail, making the game feel outdated.”
“The visuals are clunky and do not match the expectations set by modern games.”
“The overall graphical presentation is disappointing and detracts from the gameplay experience.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the level design to be somewhat tedious, as it requires navigating through numerous rat-infested tunnels before reaching the main plot location, contributing to a grinding experience.
“The level design is also a bit grinding, pushing you through several rat-infested tunnels before you ever infiltrate the building where the game's plot begins.”
- story1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story's progression is hindered by tedious level design, as players must navigate through numerous rat-infested tunnels before reaching the main plot's starting point.
“The level design is also a bit grinding, pushing you through several rat-infested tunnels before you ever infiltrate the building where the game's plot begins.”