Operation Body Count
- August 6, 2021
- Capstone Software
"Operation Body Count" is a 1994 FPS game set in 2012, where you play as an elite force member fighting terrorists in towers after foreign extremists capture world leaders. With 40 levels, you'll start in sewers against mutants, eventually facing terrorists with various weapons. The goal of each level is to eliminate a specific number of enemies to progress.
Reviews
- Unique mechanics for the era, including destructible terrain and AI teammates.
- Cool soundtrack and engaging gameplay concept reminiscent of classic FPS games.
- Offers a nostalgic experience for fans of retro shooters, with features like fire and wall destruction.
- Primitive graphics and clunky controls that can hinder gameplay.
- Levels are repetitive and the game can feel long and tedious, especially with a lengthy intro.
- Laggy performance and unfair enemy mechanics that can frustrate players.
- music10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The music in the game receives mixed reviews, with some praising its cool soundtrack and unique audio options, while others find it underwhelming and suggest replacing it with classic heavy metal for a better experience. Although the game features both original and CD audio, there are instances where cinematics lack sound, detracting from the overall experience. Overall, while the music has its moments, it is often viewed as a downgrade compared to earlier titles in the genre.
“The game offers both original & CD audio options, providing an alternate soundtrack that would have colored the experiences of original players or shareware soldiers -- but sometimes cinematics are completely muted.”
“I will say the music is cool and some of the enemy designs are pretty fun, but you don't see them often.”
“Pro: it's a bit more serious; unique mechanics for the era; cool soundtrack; you have a team of basic NPCs to help you eventually, if you can keep them alive.”
“The game offers both original and CD audio options, providing an alternate soundtrack that would have colored the experiences of original players or shareware soldiers -- but sometimes cinematics are completely muted.”
“Only 'bad' thing I gotta say is the music is meh, but put on some good ol' 1980s German heavy metal (except Brainfever, for example) or Iron Maiden and onward to victory.”
“Menu, weapons, music, level design, etc. - all seems to be a downgrade; even though this game came out 2 years after Wolfenstein 3D.”
- gameplay6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay features unique mechanics for its time, including fire and wall destruction, and allows players to manage a team of NPCs, adding a layer of strategy. However, many users find the overall experience slow and unengaging, with crude graphics and limitations in control mapping detracting from the enjoyment.
“It's a bit more serious; unique mechanics for the era; cool soundtrack; you have a team of basic NPCs to help you eventually, if you can keep them alive.”
“There are lots of cool unique mechanics like fire, wall destruction, etc. Just human enemies here, no monsters... right?”
“The gameplay features unique mechanics that enhance the experience, making it engaging and enjoyable.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are widely criticized for being primitive and crude, contributing to an overall uninteresting gameplay experience. Additionally, players note that the controls feel clunky, despite being customizable, which further detracts from the visual appeal.
“Con: primitive graphics, clunky controls (customizable though), and it has a long intro fighting rats in the sewers.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the level design to be somewhat grinding, as it forces them to navigate through numerous rat-infested tunnels before reaching the main plot location. This repetitive traversal detracts from the overall experience.
“The level design is also a bit grinding, pushing you through several rat-infested tunnels before you ever infiltrate the building where the game's plot begins.”
- story2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story's progression is hindered by tedious level design, as players must navigate through repetitive and uninteresting environments, such as rat-infested tunnels, before reaching the main plot's starting point.
“The level design is also a bit grinding, pushing you through several rat-infested tunnels before you ever infiltrate the building where the game's plot begins.”