- May 1, 2015
- Maddox Games
Z.A.R.
Platforms
About
"Z.A.R. is a 2097-set game where players, as Colonel Hermit, must combat a frenzied central computer controlling weaponized mining robots on Iberium-rich planets. Traverse expansive low-gravity terrains, engaging in intense firefights with various enemies, all set to a high-quality audio soundtrack."





- The game features a unique voxel-based terrain that allows for destructible environments, adding an interesting layer to gameplay.
- The soundtrack is highly praised, with many players enjoying the music and adding it to their playlists.
- Despite its age, the game offers a nostalgic experience for fans of retro FPS games, with some players finding it surprisingly fun and engaging.
- The game suffers from frustrating mechanics, such as not retaining weapon inventory between stages and having a lack of health pickups, making it difficult to progress.
- Many players find the level design repetitive and the missions uninspired, often leading to aimless wandering in search of objectives.
- Controls are described as floaty and unresponsive, with issues like fall damage from jumping and a lack of a crosshair making aiming difficult.
story
72 mentions Positive Neutral NegativeThe game's story is often described as confusing and serves primarily as a backdrop for gameplay rather than a compelling narrative. Players engage in a variety of missions across different planets, including escort and target elimination tasks, but many find the mission design repetitive and frustrating, particularly due to the lack of clear objectives and the absence of retained weapon inventories between stages. Overall, while the game offers a range of mission types, the execution leaves much to be desired, making it hard to recommend despite its nostalgic appeal.
“During the 33 missions, the protagonist is sent to various planets to put an end to this destructive creation.”
“It's hard to say that it's a better game than the average for the time, but it does have a good sense of focus and style, dropping a lot of cruft that began to appear around this time (e.g., overly elaborate mission briefings and loadout screens), and embracing cinematic cutscenes and a throbbing CD-audio soundtrack.”
“It joined games like Rebel Moon, Terra Nova, and Terminator: Future Shock in being more about objectives and missions than just about indiscriminately shooting-- and it's not like the variety of mission types was anything close to standard at the time.”
“The story is confusing as hell, but I mean it's probably more of an excuse for gameplay; damn is it long-winded though.”
“Due to those strange flaws, lack of story, and $6 price tag, it's too hard to recommend, considering other retro games like Quake are free.”
“The worst part is the mission design.”