- May 1, 2015
- Maddox Games
Z.A.R.
Platforms
About
"Z.A.R. is a 2097-set game where players, as Colonel Hermit, must combat a frenzied central computer controlling weaponized mining robots on Iberium-rich planets. Traverse expansive low-gravity terrains, engaging in intense firefights with various enemies, all set to a high-quality audio soundtrack."





- The game features a unique voxel-based terrain that allows for destructible environments, adding an interesting layer to gameplay.
- The soundtrack is highly praised, with many players enjoying the guitar riffs and overall music quality.
- Despite its age, the game offers a nostalgic experience for fans of retro FPS games, with simple yet engaging gameplay mechanics.
- The game suffers from frustrating quality of life issues, such as not retaining weapon inventory between stages and a lack of clear mission objectives.
- Controls can feel floaty and unresponsive, leading to frustrating gameplay experiences, especially with fall damage and enemy accuracy.
- Many missions are repetitive and can lead to aimless wandering due to the lack of enemy markers on the map, making it difficult to complete objectives.
story
36 mentions Positive Neutral NegativeThe game's story is often described as confusing and serves primarily as a backdrop for gameplay, featuring a series of 33 missions across various planets where players must complete objectives like searching for and destroying targets. While there is a variety of mission types, including escort and convoy missions, many players find them repetitive and frustrating, particularly due to the lack of weapon inventory retention and the challenging terrain. Overall, the narrative is seen as a weak point, overshadowed by gameplay mechanics that can lead to aimless wandering and frustration.
“During the 33 missions, the protagonist is sent to various planets to put an end to this destructive creation.”
“It's hard to say that it's a better game than the average for the time, but it does have a good sense of focus and style, dropping a lot of cruft that began to appear around this time and embracing cinematic cutscenes and a throbbing CD-audio soundtrack.”
“It joined games like Rebel Moon, Terra Nova, and Terminator: Future Shock in being more about objectives and missions than just about indiscriminately shooting-- and it's not like the variety of mission types was anything close to standard at the time.”
“The story is confusing as hell, but I mean it's probably more of an excuse for gameplay; damn is it long-winded though.”
“The worst part is the mission design.”
“I started on the normal difficulty but got frustrated mid-game and switched to easy because some of the terrains in the game are so unforgiving, aiming is terrible, falling and shrapnel damage is ludicrous, ammo is scarce, and the missions are repetitive and uninspired.”