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Operation Babel: New Tokyo Legacy

Operation Babel is a good dungeon crawler but not even close to Experience Inc’s best work or most of the competition on Vita.
Operation Babel: New Tokyo Legacy Game Cover
74%Game Brain Score
Most mentioned positive aspects:graphics, music
Most mentioned negative aspects:story, gameplay
80% User Score Based on 46 reviews
Critic Score 71%Based on 5 reviews

Platforms

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Operation Babel: New Tokyo Legacy Game Cover

About Operation Babel: New Tokyo Legacy

Operation Babel: New Tokyo Legacy is a single player tactical role playing game with fantasy, anime, violence and science fiction themes. It was developed by 5pb. and was released on May 16, 2017. It received mostly positive reviews from critics and positive reviews from players.

Operation Babel: New Tokyo Legacy - Digital Art Book includes 112 pages!

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Games Like Operation Babel: New Tokyo Legacy

Looking for games like Operation Babel: New Tokyo Legacy? Here are top tactical role playing recommendations with a fantasy, anime, violence and science fiction focus, selected from player-similarity data — start with Operation Abyss: New Tokyo Legacy, The Bard's Tale IV: Director's Cut or Stranger of Sword City.

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Reviews

80%Audience ScoreBased on 46 reviews
graphics3 positive mentions
story5 negative mentions

  • Robust character customization with a dual class (cross blood) system allowing flexible party builds and synergies.
  • Engaging, classic dungeon crawling gameplay emphasizing careful planning, exploration, and tactical combat.
  • Meaningful progress through incremental upgrades, crafting system, and well-designed encounters for fans of the genre.
  • Translation quality is poor and inconsistent, with many confusing or awkward texts and item names.
  • User interface is cumbersome, unintuitive, and requires patience to master, including awkward menus and slow combat progression.
  • The story and characters are underdeveloped, with a confusing narrative that alienates returning players and has excessive filler dialogue.
  • story

    35 mentions Positive Neutral Negative
    11% positive mentions, 75% neutral mentions, 14% negative mentions

    The story features a distinct "new Tokyo" sci-fi tone and a mix of familiar and new characters, but its pacing is uneven and can feel confusing due to repetitive exposition and underdeveloped concepts. While some players appreciate the focused narrative and surprising twists, many find it overly verbose, filled with anime tropes, and more like visual novel filler that serves as a backdrop rather than a main draw. Overall, the story offers some entertainment for fans invested in the series but is largely secondary to the gameplay experience.

    • “The “new Tokyo” sci-fi tone gives the story and missions a distinct identity, even if the narrative pacing can feel uneven.”
    • “The story, while still at odds with the basic structure of a dungeon crawler, is more focused and contains an excellent twist.”
    • “+ Quite entertaining story, that spreads across more games (making it some kind of collectible gem).”
    • “The story is confusing, not just because of 'lost in translation' issues but more because they brush by big concepts and then repeat the simple expositions over and over.”
    • “The story lacks substance and is chock-full of meandering dialogue that manages to say nothing of importance.”
    • “The tidbits of story and post-game closure that you get, honestly, are not even worth the hours you will spend beating your head against a wall as you pray for it to all be over.”
  • gameplay

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The gameplay builds upon its predecessor with improved mechanics, better loot balance, and expanded class options, offering a more refined and fluid experience. However, it retains its core structure typical of Asian wizardry-clones and can become item-grindy in later stages, which may affect pacing and difficulty preferences. Overall, the gameplay is generally praised as an enhancement over the original, though some find the experience repetitive or tedious.

    • “The changes to mechanics open a lot of playing options.”
    • “The mechanics, dungeon design, encounter and enemy design, classes, and so on are all head and shoulders above those in Operation Abyss.”
    • “Gameplay, as the fulcrum point of most games, was improved with new systems and better loot balance over the first game's insanely skewed motto of 'endgame materials don't exist', making mid-grade items more alluring than endgame ones because you could actually upgrade them.”
    • “The game has one issue when it comes to gameplay: it can get very item-grindy in the later stages.”
    • “Really wanted to like it, story seems interesting, but gameplay is just awful.”
    • “Gameplay wise the game is typical for Asian wizardry-clones.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding becomes a significant and often tedious part of the later stages, especially for item collection and post-game content, requiring frequent character adjustments and battle repetitions. While some quality-of-life features ease the grind, such as a faster battle option and command retention, the overall experience can feel punishing and monotonous, particularly in maze navigation and resource management.

    • “The game has one issue when it comes to gameplay: it can get very item-grindy in the later stages.”
    • “If you don't like grinding, puzzle solving, navigating mazes, or constantly tweaking your characters, well, not only is this game not for you, but anything resembling wizardry won't be either.”
    • “It's like they add to the top level for drops but never the bottom so at level 40 I was getting 1-40 loot, which made grinding for levels seem trivial with the amount of loot grinding I have to do.”
  • graphics

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's graphics uniquely showcase gear changes on character puppets, enhancing immersion. Its art style effectively supports the grim dungeon atmosphere, with clear enemy designs that convey threats without extra explanation. Overall, the visuals are well-executed and fitting for the game's tone.

    • “Although I will say that the game does something unique if you choose the classical mode (both modes only influence the visuals of your party): every piece of gear is represented on your characters-puppets, which is quite cool.”
    • “The art style supports the grim, clinical dungeon vibe, and enemy designs help communicate threats without needing constant exposition.”
    • “Good graphics.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music effectively reinforces tension and complements the gameplay, though some tracks may feel repetitive during extended play sessions. Overall, the soundtrack remains solid and enhances the fluidity of the experience.

    • “Music and sound do a good job reinforcing tension, though tracks can blur together during long sessions.”
    • “The music is still solid and the gameplay is still fluid, maybe even more so now that there have been new additions.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is notably strong, with players expressing that it evokes feelings more intensely than its predecessor, even altering their perception of the earlier title by highlighting themes of memory and recognition.

    • “Not only did Babel make me feel that way, it retroactively made me feel that way about the last game because no one even seems to remember my old team.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is effective and immersive, prioritizing mood over flashy visuals, resulting in a functional yet engaging presentation.

    • “Presentation is functional and atmospheric rather than spectacular.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Replayability is driven primarily by experimenting with different party setups and optimizing routes, rather than exploring branching storylines.

    • “Replay value largely comes from trying different party compositions and optimizing routes, not from branching story paths.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game runs smoothly on a mid-range system with an AMD FX6300 CPU, GTX 970 GPU, and 8GB RAM, indicating good optimization for Windows 7 64-bit. Performance is stable without major issues on this hardware configuration.

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Play Times

30h Median play time
30h Average play time
30-30h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Operation Babel: New Tokyo Legacy is a tactical role playing game with fantasy, anime, violence and science fiction themes. Common tags for Operation Babel: New Tokyo Legacy include science, grid-based movement, turn-based, first-person, trading and others.

Operation Babel: New Tokyo Legacy is available on PC, Windows, PlayStation and PlayStation Vita.

On average players spend around 30 hours playing Operation Babel: New Tokyo Legacy.

Operation Babel: New Tokyo Legacy was released on May 16, 2017.

Operation Babel: New Tokyo Legacy was developed by 5pb..

Operation Babel: New Tokyo Legacy has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Operation Babel: New Tokyo Legacy for its graphics but disliked it for its story.

Operation Babel: New Tokyo Legacy is a single player game.

Similar games include Operation Abyss: New Tokyo Legacy, The Bard's Tale IV: Director's Cut, Stranger of Sword City, Elminage Gothic, The Last Remnant and others.