Operation Babel: New Tokyo Legacy Game Cover
Operation Babel feels too similar to its predecessor with a weaker cameo-focused story & reused assets but exceeds it in every other aspect of gameplay. The new subclass system provides extra control on party depth.
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In "Operation Babel: New Tokyo Legacy" (Steam ID: 54881

  • PC
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

53%
Audience ScoreBased on 35 reviews
emotional2 positive mentions
story6 negative mentions
  • Operation Babel features an engaging class system that allows for greater flexibility in character builds, enhancing the overall gameplay experience.
  • The game offers a visually appealing aesthetic and improved graphics compared to its predecessor, making it more enjoyable to explore its dungeons.
  • The crafting system is in-depth yet accessible, providing players with a rewarding loot experience that encourages exploration and experimentation.
  • The translation quality is inconsistent, with many awkward phrases and errors that detract from the overall immersion in the story.
  • The early game story is filled with clichéd anime tropes and can feel cringe-worthy, although it does improve later on.
  • The game can be overly complex and confusing for newcomers, requiring significant time investment to understand its mechanics and systems.
  • story29 mentions

    The story has received mixed reviews, with some players finding it initially cringe-worthy and filled with anime tropes, but noting that it improves significantly as the game progresses. While some appreciate the engaging twists and character development, others criticize it for being convoluted, lacking substance, and feeling more like a visual novel than a traditional game. Overall, the narrative is seen as a double-edged sword, offering moments of intrigue but often bogged down by excessive dialogue and repetitive gameplay.

    • “The story, while still at odds with the basic structure of a dungeon crawler, is more focused and contains an excellent twist.”
    • “The characters that are in the game are more or less the same ones from the first game, plus a few new faces that were crucial to the story.”
    • “[Story is the driving force, with some colorful characters. The different abysses are all nicely varied and unique. Character art is gorgeous. Combat and systems grow deeper as you progress.]”
    • “The story lacks substance and is chock-full of meandering dialogue that manages to say nothing of importance.”
    • “The tidbits of story and post-game closure that you get honestly are not even worth the hours you will spend beating your head against a wall as you pray for it to all be over.”
    • “The problem is, even those that persevere will find little worth their effort thanks to a poor story, lots of repetitive gameplay, exasperating mechanics, and mediocre dungeons.”
  • gameplay15 mentions

    The gameplay of the game has seen significant improvements over its predecessor, with better systems and loot balance, making mid-grade items more appealing. However, players note that the mechanics can be poorly explained, leading to a steep learning curve, and the overall experience can become tedious due to repetitive gameplay and a cluttered interface. While some appreciate the enhancements, others find the gameplay lacking polish and engaging content.

    • “On a gameplay level, Babel is improved in nearly every way, and though you might expect the story to be weaker with it being a sequel, I would agree that it is still relatively good in my opinion since it expands immensely on the interesting universe and answers many questions while giving plenty more.”
    • “Gameplay, as it is the fulcrum point of most games, was improved with new systems and better loot balance over the first game's insanely skewed motto of 'endgame materials don't exist'. While a frugal policy for keeping a hard-working adventurer down, it made mid-grade items more alluring than endgame ones simply because you could actually upgrade them.”
    • “Operation Babel feels too similar to its predecessor with a weaker cameo-focused story and reused assets, but exceeds it in every other aspect of gameplay.”
    • “Really wanted to like it; the story seems interesting, but the gameplay is just awful.”
    • “The game mechanics aren't explained particularly well, and so you’ll need a lot of patience to figure out how everything works.”
    • “The problem is, even those that persevere will find little worth their effort thanks to a poor story, lots of repetitive gameplay, exasperating mechanics, and mediocre dungeons.”
  • grinding6 mentions

    The grinding aspect of the game is polarizing; while some players appreciate the streamlined interface and faster battle options that make grinding more manageable, others find the repetitive nature of grinding, maze navigation, and character tweaking tedious and overwhelming. The necessity of grinding for post-game content and the potential for frustrating encounters can detract from the overall experience, making it less appealing for those who dislike such mechanics.

    • “If you don't like grinding, puzzle solving, navigating mazes, or constantly tweaking your characters, this game is not for you. Anything resembling wizardry won't be either.”
    • “It's like they add to the top level for drops but never the bottom, so at level 40 I was getting 1-40 loot, which made grinding for levels seem trivial with the amount of loot grinding I have to do.”
    • “[Overwhelming amount of menus, stats, and options. Takes time and effort to understand everything, from story to core gameplay mechanics. Exploration and battle become tedious very quickly. Messy and cluttered interface.]”
  • emotional2 mentions

    Users highlight that while "abyss" failed to evoke strong emotions, "babel" succeeded in creating a profound emotional impact, even influencing their feelings towards the previous game by emphasizing the theme of forgotten connections.

    • “Not only did [i]babel[/i] make me feel that way, it retroactively made me feel that way about the last game because no one even seems to remember my old team.”
  • graphics1 mentions

    The graphics are generally praised for their quality, with users highlighting them as a strong point of the game.

  • monetization1 mentions

    Users express dissatisfaction with the current monetization model, indicating a desire for improvements such as reduced advertising or the introduction of trading cards to enhance the experience.

    • “The monetization model feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant barrage of ads and prompts to purchase in-game currency ruins the immersion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
30hAverage play time
30-30hSpent by most gamers
*Based on 1 analyzed playthroughs

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