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Omikron: The Nomad Soul Game Cover

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Omikron: The Nomad Soul is a single player role playing game. It was developed by Quantic Dream and was released on September 26, 2013. It received mostly positive reviews from players.

In "Omikron: The Nomad Soul," you explore the city of Omikron as a detective, solving crimes and uncovering a conspiracy. The game features action, adventure, and puzzle-solving elements, as well as a unique possession mechanic that allows you to take control of other characters. A strong emphasis on mystery and exploration make this a unique and immersive experience.

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70%
Audience ScoreBased on 266 reviews
story48 positive mentions
stability8 negative mentions

  • The game features a unique and ambitious storyline that blends various genres, including adventure, FPS, and fighting mechanics.
  • David Bowie's involvement adds significant value, with his music and character appearances enhancing the overall experience.
  • The atmosphere and world-building are immersive, with a richly detailed environment that encourages exploration.
  • The game suffers from numerous technical issues, including crashes, broken sound, and unresponsive controls, making it frustrating to play.
  • The save system is poorly designed, requiring in-game currency to save progress, which can lead to lost time and frustration.
  • Gameplay mechanics are clunky and inconsistent, with awkward transitions between different gameplay styles that detract from the overall experience.
  • story
    123 mentions Positive Neutral Negative

    The game's story is a unique blend of sci-fi and spirituality, featuring themes of police corruption, reincarnation, and demonic possession, but it suffers from convoluted execution and excessive exposition through dialogue. While the initial premise is intriguing, many players find the narrative becomes incoherent and linear, with one-dimensional characters and confusing mission requirements that detract from the overall experience. Despite its ambitious storytelling and a captivating soundtrack by David Bowie, the game's dated mechanics and frustrating gameplay hinder its potential, leaving a mixed impression on players.

    • “The story itself was rather interesting, taking some wild turns pretty quickly and with a heavy meta element from the very start.”
    • “The story has a fairly silly premise, but is executed fairly well, and is fully voice-acted.”
    • “Exploring through a rich and futuristic city, you will uncover a compelling storyline that mixes both sci-fi and spirituality into a dramatic experience that will make you wish for more once it is over.”
    • “The story is incoherent and is loosely tied together with painful exposition.”
    • “Characters are one-dimensional and never change or grow throughout the story, and many of them seem to only exist for the sole purpose of explaining plot concepts.”
    • “The puzzles make little to no sense, the overall story is convoluted and easily forgotten after random NPCs inform the player of nothing.”
  • music
    72 mentions Positive Neutral Negative

    The music in the game is widely praised, particularly for its standout contributions from David Bowie, whose tracks enhance the atmosphere and narrative. Many players highlight the soundtrack as a major selling point, with Bowie's involvement adding a unique and immersive quality to the experience. However, some critiques mention inconsistencies in the overall soundtrack, with certain pieces feeling out of place or poorly integrated.

    • “The soundtrack for the game is amazing.”
    • “David Bowie's involvement with this game is fascinating, as the music fits right in with the tone and mood of the setting, and you do get a strong 'alternate dimension' feeling.”
    • “From the very beginning, the game draws you in with Bowie's haunting vocals on the theme song, 'New Angels of Promise.' As you navigate through the futuristic city of Omikron, Bowie's music is seamlessly woven into the game's soundtrack.”
    • “The game is painful; the music cuts out in some dialogue scenes, creating an unintentional creepy atmosphere, only to then blast loud music a second later. So don't play with headphones.”
    • “Heartbreakingly, Omikron doesn't sound remarkable at all despite its discernible soundtrack.”
    • “The game has a bemusingly good contribution from David Bowie and the main menu theme, but then it features a really terrible soundtrack with odd noises.”
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay of "Omikron" is characterized by its ambitious blend of mechanics, including third-person exploration, first-person shooting, and fighting sequences, which were innovative for its time. However, many players find the controls clunky and dated, leading to a frustrating experience, particularly in the FPS and fighting segments. While the game offers a unique story and interesting mechanics, the inconsistent gameplay and lack of polish detract from its overall enjoyment.

    • “A significant mechanic in this game is that you can choose to reincarnate into other people, leaving your previous body behind and taking on a new character with different stats.”
    • “Amazing innovations for that time, and after you understand the different controls for different gameplay styles (fighting, shooting, adventuring, and swimming), this game is a gem.”
    • “The gameplay blends a mix of third-person adventure, first-person shooter, and even Tekken-style fighting sequences.”
    • “The gameplay isn't fun, the story isn't engaging, the graphics and sound have dated so poorly due to their strange art style and direction - when I looked at some of the characters and environments I genuinely obtained a headache.”
    • “Lastly, the gameplay this game has is just... my gosh, so terrible. It's not optimized for any set of controls and this game literally mixes in Tekken-style fighting mechanics (which don't work well at all) and FPS moments that just make the game even worse.”
    • “The worst part of the gameplay are the FPS sections though.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are widely regarded as dated, reflecting its 1999 release, with many reviewers noting that while they may not hold up to modern standards, they still possess a certain charm and aesthetic appeal characteristic of the era. Some players appreciate the visuals for their time, particularly the cyberpunk design, while others criticize them for being poorly executed and difficult to navigate. Overall, the consensus suggests that while the graphics may detract from the experience for some, they can be overlooked in favor of the game's engaging story and gameplay mechanics.

    • “The visuals hold up even today on full settings; I like the RPG mechanics and the first-person shooting and fighting elements.”
    • “It is so 00's futuristic; I think the game is gorgeous for its time, an open world to be explored, nice music, nice graphics, nice interactions.”
    • “The graphics, detailed environments, and complex storyline all come together to create an immersive and engaging experience.”
    • “That being said, how dated the graphics are marks my only complaint about this game.”
    • “It might be the horrendously dated graphics and 'oh-my-god-my-eyes-are-bleeding' design of the city (and the people) around you.”
    • “The gameplay isn't fun, the story isn't engaging, the graphics (something I pretty much never get hung up on) and sound have dated so poorly due to their strange art style and direction - when I looked at some of the characters and environments I genuinely obtained a headache.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and surreal qualities, enhanced by a compelling soundtrack, including contributions from David Bowie. Reviewers highlight its cyberpunk aesthetic and unique environmental design, which effectively complement the intriguing storyline. Despite some technical flaws, the overall ambiance is considered a standout feature that elevates the gaming experience.

    • “The one good thing this game has going for it is its atmosphere and music.”
    • “This game has a brilliant soundtrack (with help from David Bowie), brilliant atmosphere, and a great story.”
    • “The game is pain; music cuts out in some dialogue scenes, creating an unintentional creepy atmosphere, only to then blast loud music a second later, so don't play with headphones.”
    • “Graphics are typical 1999, but it also takes you back to the cyberpunkesque atmosphere.”
    • “It creates a surreal atmosphere and adds depth to the game's narrative.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches, crashes, and game-breaking bugs, particularly during key boss battles and challenging sections. Players have experienced frequent freezes and limited save opportunities, leading to frustration and a sense that the game is nearly unplayable on certain systems. While some users suggest that issues may vary by platform, the overall consensus points to significant stability problems.

    • “The shooting levels are also full of glitches, including a few game-breaking ones, including one in the boss battle beyond Commandant Gandhar's office, and another in the Tetra Trust base.”
    • “Completely nonfunctional on my PC even after several hours of troubleshooting.”
    • “The game freezes very frequently and it doesn't have a lot of save opportunities.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting poor performance and technical issues, although some found success running it in Windows XP compatibility mode. The controls are also deemed unoptimized, leading to a frustrating gameplay experience that combines mismatched mechanics. Overall, the game's technical shortcomings overshadow its innovative elements.

    • “Final note on technical problems: for me, the game runs totally fine if you execute it in Windows XP compatibility mode; no crashes, no poor performance.”
    • “Not even David Bowie saved this game; it's poorly optimized.”
    • “Lastly, the gameplay in this game is just... my gosh, so terrible. It's not optimized for any set of controls, and it literally mixes in Tekken-style fighting mechanics (which don't work well at all), while the AI is pro-level on all difficulties during random fights, making the game even worse.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly during the final boss fight, where damage mechanics and item restrictions create frustration. The open world offers exploration opportunities, but lacks engaging activities outside the main storyline, contributing to a sense of monotony. Overall, the grinding experience is marked by repetitive tasks and challenging encounters that can detract from enjoyment.

    • “The final boss is tedious and annoying; when you get him down to 50% HP, he goes into turbo mode, so don't forget to have some extra health kits.”
    • “The open world is interesting to explore, though it can get a bit tedious since there isn't much to do outside the main story.”
    • “What's more, the problems in the redirection are irrelevant or tedious, involving arranging, coordinating number juggling, and weakening errands.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by its ambitious yet poorly executed comedic elements, often leading to unintentional laughter at the confusing narratives and unlikable characters crafted by David Cage. While some appreciate the presence of David Bowie and his clever humor, the overall comedic execution leaves much to be desired.

    • “It's that ambition I mentioned, but holy shit does it do every single one of these things hilariously poorly.”
    • “Check this game out if you love seeing and hearing David Bowie, but also love laughing at David Cage's confusing stories and inability to make likable characters.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of "Omikron" is marked by a sense of heartbreak, with its soundtrack failing to leave a significant impact. However, the influence of David Bowie adds a unique depth and emotional resonance to the game's world, enhancing its overall emotional experience.

    • “There's no question that the purity of vision afforded by the influence of the incomparable David Bowie is a driving force in the emotional tangibility of this world.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is hindered by cumbersome controls that require reassignment for a better experience, which may detract from the nostalgic enjoyment for some players. Overall, while it evokes great memories, the PC port's limitations may reduce the incentive to replay.

    • “The game brings back great memories, but the PC port is just mediocre. The controls are cumbersome, and even after reassignment, the gameplay remains only slightly more enjoyable.”
    • “Once you finish the main story, there's little incentive to replay. The side quests feel repetitive and lack depth, making it hard to stay engaged for a second run.”
    • “While the game has a charming aesthetic, the lack of meaningful choices and consequences means that replaying it feels more like a chore than a rewarding experience.”
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28h Median play time
25h Average play time
18-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Omikron: The Nomad Soul is a role playing game.

Omikron: The Nomad Soul is available on PC and Windows.

On average players spend around 25 hours playing Omikron: The Nomad Soul.

Omikron: The Nomad Soul was released on September 26, 2013.

Omikron: The Nomad Soul was developed by Quantic Dream.

Omikron: The Nomad Soul has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Omikron: The Nomad Soul is a single player game.

Similar games include Call of Cthulhu: Dark Corners of the Earth, Dreamfall: The Longest Journey, Tomb Raider VI: The Angel of Darkness (2003), Beyond Good & Evil, Heavy Rain and others.