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In "Omikron: The Nomad Soul," you explore the city of Omikron as a detective, solving crimes and uncovering a conspiracy. The game features action, adventure, and puzzle-solving elements, as well as a unique possession mechanic that allows you to take control of other characters. A strong emphasis on mystery and exploration make this a unique and immersive experience.

Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot
Omikron: The Nomad Soul screenshot

66%
Audience ScoreBased on 870 reviews
story136 positive mentions
stability16 negative mentions

  • Omikron: The Nomad Soul features a unique blend of genres, including adventure, FPS, and fighting mechanics, which creates an engaging and varied gameplay experience.
  • The game has a rich atmosphere and an intriguing storyline, enhanced by David Bowie's music and voice acting, making it a memorable experience.
  • Despite its flaws, many players appreciate the game's ambition and creativity, considering it a fascinating relic of its time.
  • The controls are clunky and outdated, making gameplay frustrating, especially for modern players who are used to more refined mechanics.
  • The save system is poorly designed, requiring players to collect limited 'magic rings' to save progress, which can lead to significant frustration.
  • Many players find the puzzles confusing and the overall game design lacking polish, leading to a disjointed experience.
  • story
    352 mentions Positive Neutral Negative

    The game's story is a complex blend of sci-fi and spirituality, featuring themes of police corruption, reincarnation, and demonic possession, which some players find intriguing while others criticize its execution as convoluted and poorly paced. Although the narrative starts strong, it often relies on heavy exposition and linear mission structures, leading to confusion and a lack of character development. Despite its flaws, the unique premise and immersive world, enhanced by a notable soundtrack from David Bowie, keep many players engaged throughout their experience.

    • “I find the world, the lore, the story very intriguing right through till the end.”
    • “The story itself was rather interesting, taking some wild turns pretty quickly and with a heavy meta element from the very start.”
    • “This game truly captivated me for many hours, luring me in with its compelling storyline and amazing gameplay, the experience of travelling in a city that's lifelike and filled with true-to-life NPCs who fill the screen with their personality and flair.”
    • “The story is incoherent and is loosely tied together with painful exposition.”
    • “Characters are one-dimensional and never change or grow throughout the story, and many of them seem to only exist for the sole purpose of explaining plot concepts.”
    • “The puzzles make little to no sense, the overall story is convoluted and easily forgotten after random NPCs inform the player of nothing.”
  • music
    260 mentions Positive Neutral Negative

    The music in "Omikron: The Nomad Soul" is widely praised, particularly for its contributions from David Bowie, who not only provided several original songs but also lent his voice and likeness to a character in the game. Many players appreciate how Bowie's music enhances the game's atmosphere, with tracks that fit the futuristic setting, although some critiques mention that not all music is well-received, with certain tracks feeling out of place or poorly mixed. Overall, the soundtrack is considered a standout feature, elevating the game's artistic and immersive qualities.

    • “The music is so fitting to the environments, and if you get further on in the game, you will get a computer-generated private show from David himself through his character.”
    • “From the very beginning, the game draws you in with Bowie's haunting vocals on the theme song, 'New Angels of Promise.' As you navigate through the futuristic city of Omikron, Bowie's music is seamlessly woven into the game's soundtrack.”
    • “His involvement in Omikron was a masterstroke, as his music and artistry elevate the game to a whole new level.”
    • “The game is pain; music cuts out in some dialogue scenes, creating an unintentional creepy atmosphere, only to then blast loud music a second later, so don't play with headphones.”
    • “Just YouTube it because he's only in the game for the 'secret concerts', where it just plays one of the songs he made for the game while badly rendered models purporting to be human gyrate, and in at least one case vibrate violently, in a way that could only be possible for invertebrates.”
    • “The writing is rushed and cliche, characters look awful, plays even worse, and music is either okay or the worst thing ever.”
  • gameplay
    222 mentions Positive Neutral Negative

    The gameplay of Omikron: The Nomad Soul is a mixed bag, featuring a blend of third-person adventure, first-person shooting, and fighting mechanics that often feel clunky and unpolished. While the game introduces unique concepts like body-switching and a rich narrative, many players find the controls confusing and the mechanics inconsistent, leading to a frustrating experience. Despite its ambitious design and innovative ideas for its time, the gameplay has not aged well, leaving it as a polarizing title that may appeal to those interested in its historical context rather than its execution.

    • “The gameplay blends a mix of third person adventure, first person shooter, and even Tekken-style fighting sequences.”
    • “The gameplay is fast-paced and challenging, and the RPG elements allow for personalization and strategic decision-making.”
    • “This game truly captivated me for many hours, luring me in with its compelling storyline and amazing gameplay, the experience of traveling in a city that's lifelike and filled with true-to-life NPCs who fill the screen with their personality and flair.”
    • “The graphics and storyline are actually pretty decent, but the gameplay and lack of guidance/tutorial/introduction sucks.”
    • “That wouldn't be such a big problem, but then there is the gameplay which can only be described as an unholy mess.”
    • “The gameplay isn't fun, the story isn't engaging, the graphics and sound have dated so poorly due to their strange art style and direction - when I looked at some of the characters and environments I genuinely obtained a headache.”
  • graphics
    128 mentions Positive Neutral Negative

    The graphics of "Omikron: The Nomad Soul" are generally considered dated, reflecting its 1999 release, but some players appreciate the nostalgic charm and aesthetic reminiscent of early 3D games. While the visuals may not hold up to modern standards, they were impressive for their time and contribute to the game's unique cyberpunk atmosphere. Overall, opinions are mixed, with some praising the art style and others criticizing the poor graphical fidelity and confusing design elements.

    • “The graphics, detailed environments, and complex storyline all come together to create an immersive and engaging experience.”
    • “It is so 00's futuristic; I think the game is gorgeous for its time, an open world to be explored, nice music, nice graphics, nice interactions.”
    • “The graphics are superb based on when the game was created.”
    • “Halls in buildings are designed to confuse you and make you miss doors/openings, which are already difficult to see due to the poor graphics and colors that blend together.”
    • “It might be the horrendously dated graphics and 'oh-my-god-my-eyes-are-bleeding' design of the city (and the people) around you.”
    • “The gameplay isn't fun, the story isn't engaging, the graphics (something I pretty much never get hung up on) and sound have dated so poorly due to their strange art style and direction - when I looked at some of the characters and environments I genuinely obtained a headache.”
  • atmosphere
    36 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its strong cyberpunk vibe, enhanced by a captivating soundtrack, including contributions from David Bowie. While the initial district sets a high standard with its engaging and surreal design, some players feel that subsequent areas lack the same depth, leading to a mixed experience. Overall, the atmosphere is considered a standout feature, effectively immersing players in a rich sci-fi narrative despite some technical limitations.

    • “The atmosphere is honestly amazing for the time period.”
    • “It creates a surreal atmosphere and adds depth to the game's narrative.”
    • “The game is extremely good minus the terrible control scheme, with a Blade Runner-esque cyberpunk setting and intriguing storyline, plus an extremely awesome soundtrack by David Bowie; it's an ambitious game for its time with a fantastic atmosphere.”
    • “The game is painful; the music cuts out in some dialogue scenes, creating an unintentional creepy atmosphere, only to then blast loud music a second later. So don't play with headphones.”
    • “All of this may have been excusable if the atmosphere of the game kept up with what it established previously. But to be frank, the other districts in the game felt... boring compared to Anekbah (the first district you find yourself in), which, at least for me, set this engaging, dark cyberpunk mystery-investigation standard.”
    • “Graphics are typical of 1999, but it also takes you back to the cyberpunkesque atmosphere.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability is notably poor, with frequent glitches and crashes reported, particularly during critical gameplay moments such as boss battles and challenging sections. Many users experienced significant troubleshooting challenges, with some finding the game completely nonfunctional on their systems. Overall, the lack of save opportunities and the prevalence of game-breaking bugs detract from the experience.

    • “The shooting levels are also full of glitches, including a few game-breaking ones, including one in the boss battle beyond Commandant Gandhar's office, and another in the Tetra Trust base.”
    • “Completely nonfunctional on my PC even after several hours of troubleshooting.”
    • “The game freezes very frequently and it doesn't have a lot of save opportunities.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many users reporting poor performance and control issues, particularly with its mixed gameplay mechanics. However, some players found that running the game in Windows XP compatibility mode significantly improved stability and performance. Overall, the game's technical execution is deemed lacking, overshadowing its innovative elements.

    • “Final note on technical problems: for me the game runs totally fine if you execute it in Windows XP compatibility mode, no crashes, no poor performance.”
    • “These can be increased by taking the characters to a training facility and practicing to increase their parameters and subsequent combat performance.”
    • “This game was well ahead of its time and features David Bowie as both a crucial plot component and feature via in-game performances from his album 'Hours'.”
    • “Not even David Bowie saved this game; it's poorly optimized.”
    • “Lastly, the gameplay this game has is just... my gosh, so terrible. It's not optimized for any set of controls, and this game literally mixes in Tekken-style fighting mechanics (which don't work well at all) and AI that is pro-level on all difficulties at random fights, making the game even worse.”
    • “This game is not optimized for any set of controls, and the combination of fighting mechanics and FPS moments just makes it a frustrating experience.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly during the final boss encounter, which becomes frustrating due to mechanics that limit item usage and increase difficulty. The open world offers exploration opportunities, but many feel it lacks engaging activities outside the main storyline, contributing to a sense of monotony. Overall, the combination of challenging boss fights and limited resources leads to a grinding experience that detracts from enjoyment.

    • “The final boss is tedious and annoying; when you get him down to 50% HP, he goes into turbo mode, so don't forget to have some extra health kits.”
    • “The open world is interesting to explore, though it can get a bit tedious since there isn't much to do outside the main story.”
    • “The problems in the redirection are irrelevant or tedious, involving arranging, coordinating number juggling, and confusing errands.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of cleverness and absurdity, often highlighting the shortcomings of its ambitious design and storytelling. Players find amusement in the juxtaposition of David Bowie's presence with David Cage's confusing narratives and unlikable characters, making for a comedic experience that embraces its flaws. Overall, the humor is both intentional and unintentional, providing a unique blend of entertainment for those who appreciate the eccentricities of the game's creators.

    • “It's that ambition I mentioned, but holy shit does it do every single one of these things hilariously poorly.”
    • “Check this game out if you love seeing and hearing David Bowie, but also love laughing at David Cage's confusing stories and inability to make likable characters.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of "Omikron" is significantly influenced by David Bowie's unique vision, which adds depth to the game's atmosphere. Despite some critiques regarding its overall sound, players report experiencing genuine emotional responses, including moments of tears while engaging with the soundtrack.

    • “I cried a few times listening to that.”
    • “There's no question that the purity of vision afforded by the influence of the incomparable David Bowie is a driving force in the emotional tangibility of this world.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is hindered by cumbersome controls that require reassignment for a better experience, which may detract from the overall enjoyment despite the nostalgic value it offers. Players may find it less engaging on PC due to these issues.

    • “The game lacks significant content to encourage replayability; once you've completed it, there's little incentive to return.”
    • “While the initial experience is enjoyable, the lack of varied gameplay elements means that replaying the game feels more like a chore than a choice.”
    • “After finishing the game, I found that there were no new challenges or modes to explore, making it hard to justify playing through it again.”

Buy Omikron: The Nomad Soul

18h Median play time
15h Average play time
10-28h Spent by most gamers
*Based on 14 analyzed playthroughs

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