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Oddworld: Soulstorm

Soulstorm was never going to be to everyone, and I wouldn’t ever have wanted it to try. Doing so would lose the charm of Abe and his Odyssey, and where would be the fun in that?
Oddworld: Soulstorm Game Cover
63%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:stability, grinding
58% User Score Based on 411 reviews
Critic Score 72%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Oddworld: Soulstorm Game Cover

About Oddworld: Soulstorm

Oddworld: Soulstorm is a single player platformer game with fantasy, comedy and science fiction themes. It was developed by Oddworld Inhabitants and was released on June 21, 2022. It received mostly positive reviews from critics and neutral reviews from players.

Buy Oddworld Soulstorm on PS4 and PS5. Witness Abe's horrifying conflict with a terrifying new machination in this fresh narrative adventure.

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Games Like Oddworld: Soulstorm

Looking for games like Oddworld: Soulstorm? Here are top platformer recommendations with a fantasy, comedy and science fiction focus, selected from player-similarity data — start with Oddworld: New 'n' Tasty, Oddworld: Abe's Oddysee® or Tomb Raider: The Angel of Darkness.

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Reviews

58%Audience ScoreBased on 411 reviews
gameplay47 positive mentions
stability54 negative mentions

  • Beautiful and immersive world with impressive visuals and cinematic cutscenes.
  • Engaging and emotional story that expands the Oddworld lore with memorable characters.
  • Classic Oddworld gameplay with challenging puzzles, stealth elements, and rewarding platforming.
  • Many bugs and glitches including AI issues, hit detection problems, and softlocks making progression frustrating.
  • Removal of key features from original games (limited Gamespeak, no Glukkon control, no Scrabs or Paramites) and unwanted crafting system.
  • Clunky controls, poor PC port with lack of keyboard prompts, inflexible checkpoint system without quicksaves causing tedious repetition.
  • gameplay

    234 mentions Positive Neutral Negative
    20% positive mentions, 69% neutral mentions, 11% negative mentions

    The gameplay of Oddworld: Soulstorm introduces many new mechanics such as crafting, double jumping, and looting, expanding on the traditional platforming and puzzle-solving elements of the series. While these additions bring fresh variety and a more modern feel, they are often criticized for feeling clunky, unpolished, and sometimes detracting from the core experience, with frequent bugs, AI issues, and frustrating controls impacting overall enjoyment. Fans of the series may appreciate the ambition and challenge, but the gameplay can become repetitive, imprecise, and occasionally undermined by technical flaws.

    • “The unique atmosphere and satisfying gameplay make it worth playing—especially for fans of the series.”
    • “Gameplay expands significantly beyond the mechanics of earlier Oddworld titles.”
    • “The gameplay itself is varied and clever, offering a mix of platforming, puzzle-solving, and strategy. Each level presents new challenges and mechanics, keeping the experience fresh and engaging.”
    • “Possession puzzles are dumbed down and repetitive, despite introducing a new chaining mechanic that is only used once.”
    • “The game has a lot of troublesome glitches affecting gameplay, like sequences not playing out properly, progress-blocking bugs, and performance issues such as freezing or crashing.”
    • “The gameplay is a precision platformer without precision, featuring unreliable controls and inaccurate mechanics.”
  • story

    215 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The story in Oddworld: Soulstorm is a darker, more cinematic reimagining of Abe’s Exodus with expanded world-building, richer characters, and emotional depth supported by excellent cutscenes and voice acting. While some fans appreciate its fresh take and thoughtful social commentary, others criticize it for deviating from original lore, losing the original’s darker tone, and occasionally feeling forced or less cohesive. Overall, it offers a compelling narrative experience that both honors and reinterprets the series' themes, though opinions vary on its success compared to earlier titles.

    • “Oddworld: Soulstorm delivers a beautiful world, engaging stealth puzzles, and a compelling story.”
    • “While Exodus felt more like an enhanced Oddysee with similar plot beats and tweaked gameplay, Soulstorm feels like a genuine continuation of New 'n' Tasty with a fleshed out story, interesting twists, remarkable characters, and new mechanics that'll really make you use your brain to solve puzzles and problems.”
    • “✔️ Well-told story, with amazing cutscenes, great voice-acting and multiple endings.”
    • “They even straight up disregard established lore and story in Abe's Oddysee/New 'n' Tasty, retconning some beats and trying to make sligs more sympathetic despite willingly participating in genocide.”
    • “The plot is no longer about social commentary poking at our reality, and Abe is no longer an unlikely hero supported through gameplay, now he's a whiny superhero with a magic McGuffin on a more generic quest, a thing we've seen before thousands of times.”
    • “The rewritten story is plain bad, and the cutscenes are long and dull.”
  • graphics

    97 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The game's graphics are generally praised for their high quality, detailed environments, and impressive cutscenes that enhance storytelling, with some reviewers noting a successful blend of 2.5D and 3D perspectives. However, a recurring criticism is the shift towards overly realistic, less distinctive visuals that stray from the series’ original quirky and eerie atmosphere, making the world feel less vibrant and emotionally engaging. Additionally, technical issues and limited graphical settings on some platforms slightly detract from the overall visual experience.

    • “The cinematic cutscenes, stronger story presentation, improved visuals, and classic Oddworld atmosphere made it worth playing for me.”
    • “Visuals & performance - pretty outstanding, on the PS5 they looked incredible.”
    • “The graphics are really good, I've the impression that they put a lot of love into the scenery - more than once, I was awed by what was going on in the background.”
    • “The whole artstyle feels empty, it doesn't feel like it tells a coherent story emotionally - making the story that it does tell very forced and bland, Odyssey and Exodus managed to portray the world with much more vividness and color, a lot of change in scenery and music that together made the game feel alive.”
    • “Having less of a focus on 'graphics graphics graphics', and more on level design, game testing and overall 'fun factor' would have been a much better use of resources, and resulted in a much better and higher selling game.”
    • “This game has the potential to be the best in the series, but due to numerous technical issues, from poor framerates in most areas and exceedingly limited graphical settings, to Mudokon and Slig AI regularly malfunctioning, attempting a savior playthrough is ridiculously difficult and outright unfair due to the wave defense sections because if any Slig gets past you for even a single frame, he will kill some of your Mudokons, forcing you to have to grind out and cheese said sections.”
  • stability

    55 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The game suffers from numerous bugs and glitches that often impede progress and cause frustration, including freezing, crashing, and unreliable controls. While some players find the core gameplay enjoyable despite these issues, overall stability remains problematic with frequent performance hiccups and AI malfunctions. Patching and checkpoints sometimes alleviate minor glitches, but the game is widely regarded as unpolished and buggy at launch and beyond.

    • “The game runs great, I've used the 40Hz/FPS setting and the performance has been excellent.”
    • “As a fan of the Oddworld series, I unfortunately can't recommend this, purely due to in-game glitches that cause the player not to be able to progress.”
    • “And that brings me to the last big problem with the game: there are quite a few troublesome glitches, some related to gameplay like sequences not playing out properly and blocking progress, or performance issues such as freezing and crashing.”
    • “Numerous bugs make this an exercise in frustration, with breaking in-game systems, buggy and unpredictable AI, and bad design choices.”
  • music

    54 mentions Positive Neutral Negative
    28% positive mentions, 63% neutral mentions, 9% negative mentions

    Reviews of the game's music highlight significant issues, including repetitive, generic, and often buggy ambient tracks that lack the memorable, dynamic qualities of earlier series entries. Many users find the music uninspired, detracting from the atmosphere and immersion, with frequent skipping and awkward looping breaking the experience. While a few praise the soundtrack's fit to the environment, the consensus is that the music falls short compared to previous titles, diminishing emotional impact and overall engagement.

    • “The game's visuals are breathtaking and the soundtrack is fitting and adds to the overall atmosphere of the game.”
    • “Every enemy encounter sound cue, ambience, cutscene musical cues, etc. are masterfully executed and successfully fill the caves with dread and large open areas with caution, and sheer dreariness from how arduous Abe's trek is.”
    • “A soundtrack that enhances the world, and gets us a bit more immersed into the environments.”
    • “The music will keep skipping and repeating so often, it gets so old to hear. Lorne, your team did dynamic music in the first game, why can't you repeat it properly here?!”
    • “The soundtrack was so unfitting, some tracks are reused many times.”
    • “The levels are beautiful, their scale makes you feel very small compared to the rest of the world and they're a massive visual step-up from NNT, but sound volume seems oddly mixed while music isn't that memorable, and often it keeps resetting due to sligs' alarm system.”
  • atmosphere

    31 mentions Positive Neutral Negative
    52% positive mentions, 38% neutral mentions, 10% negative mentions

    The game's atmosphere is widely praised for its dark, industrial, and unique Oddworld identity, enhanced by strong storytelling, visuals, and emotional depth. However, some players note a loss of the original's rich ambiance, humor, wildlife, and memorable music, leading to a less immersive and eerily atmospheric experience compared to earlier titles. Overall, the atmosphere remains a compelling aspect that engages fans, despite some critiques about changes and missing elements from the originals.

    • “The game's art direction succeeds because it fully commits to its grim industrial atmosphere while preserving the dark humor and weirdness that define the franchise.”
    • “With an excellent atmosphere in each chapter, exposing the lore in an interesting way through various points of view, you can feel what it's like to be in Abe's feet, having to save his friends, and the consequences of doing so, affecting not only them, but the whole world, a total change.”
    • “The atmosphere and worldbuilding of this series is exceptional; it was enough for me to keep me engaged till I finish the game, something many other games with better reviews can't.”
    • “Another big blow to the gameplay and atmosphere is the lack of wildlife in this game that the other titles had plenty of.”
    • “Gone are the humor, atmosphere, music—everything that made Exoddus great.”
    • “The atmosphere and worldbuilding of this series is exceptional, it was enough for me to keep me engaged till I finish the game, something many other games with better reviews can't. - general mood of the game; strongly lacking in atmosphere, no rich backgrounds, no intense musical score.”
  • emotional

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a strong emotional impact through its atmospheric storytelling, dark satire, and heartfelt narrative, particularly highlighting Abe's evolving mission and relationships. While some players find the emotional environment compelling and nostalgic, others feel it lacks vividness and coherence compared to earlier entries, with occasional frustration detracting from the experience. Overall, the emotional depth is praised for its sincerity and resonance, even if not perfectly executed.

    • “The result is a title filled with impressive atmosphere, emotional storytelling, and creative mechanics, even if the experience occasionally struggles under the weight of its own ambition.”
    • “The narrative becomes surprisingly emotional at times, especially as Abe begins to realize that rescuing individuals is no longer enough.”
    • “I can't help but rejoice in Abe's adventures, worry about his people, easily drawn into this heartfelt story.”
  • grinding

    17 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    Grinding in the game is frequently described as tedious, repetitive, and frustrating, with tasks like looting, completing specific badges, and careful navigation often feeling monotonous and punishing due to limited save options. While some find the challenge rewarding over time, many cite the slow, repetitive gameplay and "gotcha" moments as major drawbacks that detract from the overall experience.

    • “Playing through it was an overly long, tedious, repetitive, and frustrating ordeal.”
    • “After slowly looting 17 lockers, bins, etc. and getting a key from a slig you knocked out to slowly open more lockers, then slowly and carefully taking out more sligs and, again, carefully timing jumps to not instantly die for 15 minutes... then suddenly dying due to a nervous finger slip or a badly designed "gotcha" moment you didn't see coming feels so awful, because then you have to do all that slow, tedious monotony all over again.”
    • “- no way to manually save, causing you to have to repeat tedious crap like opening lockers, apprehending the sligs, and then having to loot them.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in Soulstorm received mixed feedback, with some appreciating its dark, quirky tone and occasional witty dialogue, while others felt it lacked the memorable charm, snark, and playful spirit that defined previous Oddworld titles. Many reviewers noted that the game takes itself more seriously than its predecessors, resulting in less impactful and repetitive humor compared to the original classics. Overall, the humor is present but often seen as less engaging and diminished from earlier games in the franchise.

    • “The game’s art direction succeeds because it fully commits to its grim industrial atmosphere while preserving the dark humor and weirdness that define the franchise.”
    • “Oddworld's best outing was on the two PS1 games when it had excellent visual direction with its dark industrial gothic themes with a dash of goofy humor.”
    • “Not only did I laugh at the humor that this game radiates but I cried when I was yeeted on a trip down memory lane back to '97 with the familiar sounds and creatures of Oddworld.”
  • optimization

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The game's optimization is mixed; while it boasts impressive visuals and generally smooth performance—especially on certain platforms like PS5 and Steam Deck—many users report significant bugs, glitches, and performance issues on PC that hinder gameplay progression and enjoyment. Additionally, certain gameplay elements require consistent performance, making optimization crucial for achieving the best endings, but poor AI and technical problems often frustrate players. Recent updates have improved fluidity and reduced glitches, contributing to a more stable experience overall.

    • “The game runs smoothly and looks very nice visually especially after the latest update.”
    • “Visuals & performance - pretty outstanding, on the PS5 they looked incredible.”
    • “The game runs great, I’ve used the 40Hz/fps setting and the performance has been excellent.”
    • “There are quite a few troublesome glitches in this game; some are related to gameplay, like sequences not playing out properly and blocking progress, while others are performance issues such as freezing or crashing.”
    • “I wanted to like this game after waiting for its Steam release, but it's buggy, unpolished, and poorly optimized.”
    • “Running this game on a 3050ti mobile laptop, I can run most new optimized games at over 90fps at solid resolution, but here I have to drop all settings to the lowest and reduce resolution to play.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game offers high replayability through multiple challenges, achievement hunting, and karma-based endings that encourage players to improve rescue counts, unlock levels, and aim for better outcomes. Progression goals and badge systems further enhance the incentive to replay chapters, making the experience engaging beyond the initial playthrough.

    • “Replay value is decent if you want to improve your quarma, unlock more levels, save more mudokons, and reach the better ending.”
    • “The inclusion of badge systems and progression goals gives every chapter extra replay value, pushing players to improve rescue counts, gather more items, and complete additional challenges.”
    • “This encourages replayability, since you have to replay the levels in order to get a good quarma score and unlock the good and secret endings.”
    • “It could have better, less discouraging decisions about the replayability.”
    • “Replay value is decent if you want to improve your karma, unlock more levels, save more Mudokons, and reach the better ending.”
    • “Replayability relies heavily on achievement hunting and karma-based endings, which might not appeal to all players.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    Character development in the game is notably strong, with particular praise for Molluck's unexpected growth and reappearance in the good ending, surpassing even main characters like Abe. The progression feels cinematic and engaging, aligning well with the creator's original vision.

    • “Molluck benefits immensely from a reappearance and character development in the good ending; so you lose some, you gain some.”
    • “I felt there is so much character development right off the bat, and it's like watching a movie of Oddworld, which I know was what the creator wanted from the game even back in '97.”
    • “Never thought I'd see them and Molluck get better character development than Abe.”
    • “I felt there is so much character development right off the bat and it's like watching a movie of Oddworld, which I know was what the creator wanted from the game even back in 97.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users generally view the monetization as a cash grab, contrasting it negatively with previous games like NNT, which was not seen as low-effort or exploitative. Some fans are conflicted but acknowledge the overt monetization strategies.

    • “Just crap and cash grab.”
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Play Times

14h Median play time
17h Average play time
10-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Oddworld: Soulstorm is a platformer game with fantasy, comedy and science fiction themes. Common tags for Oddworld: Soulstorm include indie, trading, 2.5d, dystopian, combat and others.

Oddworld: Soulstorm is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 17 hours playing Oddworld: Soulstorm.

Oddworld: Soulstorm was released on June 21, 2022.

Oddworld: Soulstorm was developed by Oddworld Inhabitants.

Oddworld: Soulstorm has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Oddworld: Soulstorm for its gameplay but disliked it for its stability.

Oddworld: Soulstorm is a single player game.

Similar games include Oddworld: New 'n' Tasty, Oddworld: Abe's Oddysee®, Tomb Raider: The Angel of Darkness, Oddworld: Abe's Exoddus®, Oddworld: Munch's Oddysee and others.