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About oath

oath is a single player casual role playing game with a romance theme. It was developed by vai5000 and was released on September 2, 2024. It received overwhelmingly positive reviews from players.

Don't break your oath.You arrive at a town you've lived in once before, years ago, to a familiar face that you spent so long trying to forget. You feel something pulling at you from inside, but you can't quite grasp onto it... Step into the shoes of the person you once were as you make your way though the story of oath, the companion piece to vai5000's 2024 EP.  Features: The story of oath: P…

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Reviews

96%Audience ScoreBased on 81 reviews
music19 positive mentions
grinding3 negative mentions

  • Beautiful artistic direction with appealing pixel art, drawn cutscenes, and a deeply integrated soundtrack that enhances emotional storytelling.
  • Emotionally impactful and personal narrative exploring themes of trauma, memory, and abuse with a unique, introspective approach that encourages reflection.
  • Atmospheric exploration with meaningful environmental design and numerous easter eggs that make the world feel intimate and engaging.
  • Gameplay can be tedious at times due to filler quests, repetitive and unclear objectives, and some awkward controls or UI elements that hinder navigation.
  • The story may feel abstract or vague, with tonal dissonance between serious themes and some silly or casual dialogue segments that disrupt immersion.
  • Limited and minimalistic gameplay mechanics may not appeal to players seeking traditional RPG systems or deeper worldbuilding.
  • music

    50 mentions Positive Neutral Negative
    38% positive mentions, 56% neutral mentions, 6% negative mentions

    The music in this game, crafted by the developer vai5000 and collaborators, is widely praised as a core, emotionally resonant element that deeply enhances storytelling and atmosphere. Reviewers highlight its integration into the narrative, immersive quality, and standout soundtrack, often describing it as a beautiful, captivating, and essential aspect that elevates the overall experience. While some note the game leans heavily on its music, it is regarded as a unique, well-crafted musical journey appreciated even by those unfamiliar with the artist beforehand.

    • “Soundtracks reinforce emotional moments while helping define the atmosphere surrounding important scenes.”
    • “Rather than functioning as background decoration, music feels integrated directly into the identity of the game itself.”
    • “Because Oath exists partly as a companion to the creator’s musical work, audio becomes one of the strongest storytelling tools available.”
    • “I'm unfamiliar with the musical artist who created this game, but it definitely feels like their musical skills are much more well-honed than their storytelling and game design skills.”
    • “Also the chart for the first song was a little inconsistent; some sections had a ton of notes and some didn't have very many even though the song was of a relatively similar intensity throughout.”
    • “Often, it's difficult to see where to go due to cluttered environments and inconsistent wall placement (it's about a 50/50 whether you can go behind a prop or not), and the beauty of the environments and music can very quickly fade away when you have to clamber through each room as if you're climbing a rock wall.”
  • story

    44 mentions Positive Neutral Negative
    20% positive mentions, 73% neutral mentions, 7% negative mentions

    The story is emotionally impactful and intimate, blending narrative with music to explore deep, personal themes through a minimalist, atmospheric approach. While some find it profound and memorable, others note its simplicity, limited worldbuilding, and reliance on brief cutscenes, with filler quests detracting from the overall pacing. Overall, it resonates strongly for players seeking thoughtful, music-driven storytelling despite some narrative and gameplay shortcomings.

    • “Oath, developed and published by vai5000, is a narrative-focused role-playing experience that combines exploration, interactive storytelling, emotional introspection, and music into a deeply personal journey.”
    • “The story avoids excessive exposition and instead allows moments, conversations, and environmental details to carry emotional meaning naturally.”
    • “For players who appreciate narrative-driven games, emotionally focused storytelling, atmospheric exploration, and artistic projects willing to prioritize feeling over convention, Oath delivers an experience that feels thoughtful, personal, and memorable long after its final moments conclude.”
    • “The plot is fairly simple; despite revolving around a heavy topic, the main narrative impact is condensed into about 30 minutes of cutscenes at the beginning and end of the game, and the whole story can be explained in one or two sentences once revealed.”
    • “Compared to similar games like Omori and Hello Charlotte, there's not much depth or worldbuilding outside of explicitly told story moments, and multiple replays are required to unlock the actual ending, highlighting the story's limited scope.”
    • “The story doesn't work for me and some of the presentation feels a bit goofy.”
  • emotional

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Oath delivers a deeply personal and emotionally vulnerable narrative experience that explores themes of memory, introspection, and emotional abuse through minimalist storytelling and atmospheric music. While its emotional impact can be intense and memorable, some players find the depth and worldbuilding limited compared to similar titles, with multiple playthroughs needed to fully grasp its story. Overall, it stands out as an evocative, thoughtful journey that resonates strongly with players who appreciate introspective and emotionally charged games.

    • “Oath, developed and published by vai5000, is a narrative-focused role-playing experience that combines exploration, interactive storytelling, emotional introspection, and music into a deeply personal journey.”
    • “The experience unfolds gradually, encouraging players to move through symbolic environments while uncovering memories, personal conflicts, and fragments of a larger emotional narrative.”
    • “It's very emotionally vulnerable and feels like a deeply personal project that really had something to say and was able to do that successfully.”
  • gameplay

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The gameplay is intentionally simple, focusing more on exploration and interaction than complex mechanics or deep progression systems, which may feel minimalistic to some players. However, it is criticized for repetitive, filler quests and lack of polish in controls and design, leading to a tedious and sometimes frustrating experience. While visually stunning and supported by a compelling story and soundtrack, the gameplay may not satisfy those seeking rich or mechanically engaging play.

    • “Gameplay remains intentionally straightforward.”
    • “Exploration and interaction drive progression far more heavily than traditional mechanical systems.”
    • “Players seeking complex gameplay systems, extensive progression mechanics, or traditional role-playing depth may find the experience too minimalistic.”
    • “The general gameplay is the primary reason I'm not recommending this game, with the main culprit being generically bad filler quests in the exploration part of the game (stuff like fetch quests and arbitrary tasks disconnected from the main plot); there isn't enough actual story to justify slower segments like that here, and unlike similar games that also have long, uneventful segments, what happens during exploration here is almost entirely irrelevant to the actual meat of the story.”
    • “The actual gameplay of these segments also feels terrible due to a general lack of polish in aesthetic design and controls; there are multiple moments where you have to find specific NPCs or items for quests, but because the whole game has a faded monochrome aesthetic and all NPCs look identical, it's a real pain to finish those without a guide.”
    • “Note: I did not play the free DLC, primarily because I just didn't like the gameplay of the base game and didn't feel like going through more of it.”
  • graphics

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The graphics emphasize mood and narrative tone with a distinctive, artistic style that many find stunning and immersive. While the visuals are praised for their atmosphere and surreal beauty, some players find the monochrome aesthetic and similar-looking NPCs hinder gameplay clarity. Overall, the art style is a major draw and enhances the game's emotional impact.

    • “Instead of pursuing visual spectacle, the art style focuses on establishing mood and reinforcing narrative tone.”
    • “The visuals are absolutely stunning and I love the gameplay.”
    • “The atmosphere, visuals and music are just immaculate; I especially adore those short video sections.”
    • “The actual gameplay of these segments feels terrible due to a lack of polish in aesthetic design and controls; multiple moments require finding specific NPCs or items for quests, but the faded monochrome aesthetic and identical NPC appearances make it very frustrating without a guide.”
    • “The visuals mirrored a surreal state of dissociation and clarity, presenting a strange intersection where pain folds into beauty.”
    • “Instead of pursuing visual spectacle, the art style focuses on establishing mood and reinforcing the narrative tone.”
  • atmosphere

    11 mentions Positive Neutral Negative
    36% positive mentions, 64% neutral mentions, 0% negative mentions

    The game's atmosphere is deeply immersive and emotionally resonant, blending artistic expression with narrative-driven storytelling. Its unique visuals, evocative music, and thoughtful pacing create a reflective and memorable experience that feels more like an interactive art piece than a traditional RPG. Players praise its ability to evoke strong emotions and maintain a captivating mood through every scene.

    • “It places atmosphere, emotion, and reflection at the center of the experience, creating something that feels closer to an interactive artistic project than a conventional role-playing game.”
    • “The slower rhythm strengthens immersion while giving players opportunities to absorb atmosphere fully.”
    • “The atmosphere, visuals and music are just immaculate; I especially adore those short video sections.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious and repetitive, with certain activities like fishing feeling particularly dull. Players may find themselves needing extra resources or strategies to manage the grinding efficiently.

    • “You'll need a second life for grinding.”
    • “Some roughness around the edges and tedious at points, the fishing especially sucks.”
    • “Although, the gameplay can be quite tedious.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game is cleverly designed but has some optimization issues, causing laptop fans to run loudly. However, it maintains stable performance without noticeable frame drops.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and occasionally unimportant but adds a fun element to discover, with some RPG-style jokes that can genuinely make players chuckle.

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Frequently Asked Questions

oath is a casual role playing game with romance theme. Common tags for oath include indie, 2d, choices matter, emotional, stylized and others.

oath is available on PC, Mac OS, Windows and Linux.

oath was released on September 2, 2024.

oath was developed by vai5000.

oath has received overwhelmingly positive reviews from players. Most players liked oath for its music but disliked it for its gameplay.

oath is a single player game.

Similar games include Yuppie Psycho, UNREAL LIFE, Looking Up I See Only A Ceiling, Marie's Room, LiEat and others.