- September 22, 2022
- Rand.Exe Studios
- 4h median play time
Novi Cube
Platforms
About
"Novi Cube" is a casual, old-school game with roguelike elements, where you shoot projectiles at evil geometric shapes. Unlock six characters, upgrade them, and enjoy varied choices during runs for hours of relaxation. The developers kindly request a coffee in exchange for this fun experience. 'NOVI CUBE = FUN² Put some roguelike in your old-school games for fun and relaxation. Help the developers with their coffee fund!'




- Highly addictive gameplay with a unique blend of brick breaker and roguelike mechanics.
- Great value for the price, offering fun and replayability with various upgrades and characters.
- Satisfying progression system with a variety of power-ups that enhance the gameplay experience.
- Frequent bugs and performance issues, including a major bug that can make the game unplayable.
- Endless mode is poorly balanced, often leading to frustrating runs due to lack of necessary upgrades.
- Limited content and repetitive gameplay after a few hours, with a need for more unique upgrades and strategies.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is characterized by a quick loop and a satisfying brick breaker mechanic enhanced by roguelike upgrades, allowing for explosive visual effects. However, it suffers from a lack of unique design and strategic variety, leading to repetitive gameplay. Additionally, technical issues such as stuttering cube spawns contribute to an overall janky experience that detracts from the enjoyment.
“Something that I forgot to mention was that the gameplay loop is relatively quick, which I think is a strength.”
“Your general gameplay is basically brick breaker; however, you have powerful upgrades in the form of roguelike progression. It has a pretty large amount of upgrades, not perfectly balanced, but for the most part in my playtime, it wasn't bad.”
“It's inherently satisfying brick breaker gameplay that becomes even more satisfying when you upgrade your shots to split, explode, and shoot lasers in good old 'level up to draft power-ups' roguelike fashion, so the whole screen becomes a firework of blocks bursting into particles.”
“The level-up mechanic is flawed.”
“A downfall I noticed is the lack of unique gameplay design and freedom; I always found myself building the same game strategy, which makes the game feel super boring after a few loops.”
“I'm not sure if this is a gameplay error/bug or a design choice, but the spawning of cubes really looked awful. It's like they were spawning in at 15fps; they kind of stutter into shape. I'm not fully sure what this was; this could have been exclusively on my PC or something to do with my monitor's refresh rate.”