- August 2, 2014
- Rake in Grass
- 5h median play time
Northmark: Hour of the Wolf
Platforms
About
"Northmark: Hour of the Wolf" is a single-player fantasy role-playing game set in a medieval realm. The game offers a combination of card-based combat and decision-making, with a focus on character development and player choice. As a defendant facing false charges, players must navigate political intrigue and build their power to clear their name and protect their homeland from an ancient threat.






- The card battles are fun and engaging, providing a simple yet strategic gameplay experience.
- The writing is humorous and the plot, while straightforward, is enjoyable and keeps players entertained.
- The game features nice graphics and a charming art style that enhances the overall experience.
- The game is very short, typically taking only 3-5 hours to complete, leading to a lack of replayability.
- The combat system can become unbalanced, making it too easy for players to win battles without much challenge.
- There are several bugs and grammatical errors in the dialogue, which detracts from the overall polish of the game.
story
166 mentions Positive Neutral NegativeThe story in "Northmark: Hour of the Wolf" is generally described as simple and predictable, often relying on clichés and linear progression, which limits replayability. While some players appreciate the humor and charm in the writing, many find the plot lacking depth and originality, with a tendency towards fetch quests and a lack of engaging character development. Overall, the narrative serves its purpose within the game but leaves players wanting more in terms of complexity and resolution.
“Northmark: Hour of the Wolf is an enjoyable RPG/card battler where you move around on a map doing quests and following the story.”
“The story is nothing original, but it is written in a charming way that always made me chuckle.”
“The story is enjoyable enough to keep you playing.”
“Confusing card play and amazingly bad story.”
“The story overall was not too engaging, the setting a bit generic and the core formula has been done a lot elsewhere that you will not be missing anything by skipping here.”
“The story is told in the form of very short dialogues, the player travels between villages, towns, and camps and talks with characters that are rather bland, have no personality whatsoever and exist just for the sake of giving you instructions.”