- August 29, 2019
- Civil Savages
Norman's Great Illusion
Platforms
About
"Norman's Great Illusion" is a 2D pixel art visual novel for mature audiences, examining the societal dynamics that lead to the rise of opposing forces. As an engineer at a plant, navigate a year of increasing social tensions and make difficult decisions with lasting consequences. This game contains mature themes and requires critical thinking, so it is not recommended for those who lack understanding of class struggle, imperialism, or capitalism.











- The game effectively communicates a thought-provoking social message about the struggles of workers in a capitalist society.
- The mini-games are intentionally designed to reflect the monotony and stress of daily work life, adding depth to the overall experience.
- The game is appreciated for its unique artistic vision and the representation of political themes, making it more of an artwork than a traditional game.
- The mini-games are frustrating and poorly designed, leading to a negative gameplay experience for many players.
- The dialogue and narrative can feel cartoonish and superficial, detracting from the intended serious themes.
- There is a lack of clear guidance on how to achieve different endings, leaving players confused about the game's objectives.
story
10 mentions Positive Neutral NegativeThe story is heavily influenced by player choices, which is its main appeal, but many users find the overall execution lacking due to rough gameplay elements and poor interface design. While there is curiosity about exploring different story paths, frustrations with minigames and technical issues detract from the desire to engage with the narrative. Overall, the potential of the story is overshadowed by gameplay shortcomings.
“The choices, along with the resulting story that plays out, are the real point of all this.”
“I'm willing to find out the story and all, but not by getting angry for having to move the cursor with arrow keys for a simple math minigame.”
“In addition to the story and gameplay being a bitter pill to swallow, the game has a lot of rough edges common to 'designed in a basement' games: grammatical errors, little explanation of controls or the interface, and so on.”
“I want to see some of the other story options and find out if there is ever anything like a 'win' that you can achieve (I suspect there is probably not).”
“I want to see how this game's story progresses, but the minigames are so terrible that I don't want to play it at all.”