- December 13, 2016
- Blyts
- 5h median play time
Nobodies
Platforms
About
"Nobodies" is a single-player point-and-click puzzle adventure game with delightful visuals and a dry sense of humor. As a 'cleaner' for a covert government organization, you must dispose of bodies and destroy evidence from thirteen murders, using your wits and resourcefulness to ensure your employers' actions go undiscovered. Packed with unique puzzles and challenges, the game requires quick thinking and strategic problem-solving to leave no trace uncovered.
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- Unique and original concept of cleaning up after murders, providing a fresh twist on the point-and-click genre.
- Engaging puzzles that encourage creative thinking and problem-solving, with multiple solutions available for each scenario.
- Well-designed hand-drawn graphics and a humorous tone that adds to the overall enjoyment of the game.
- Some puzzles can be illogical or frustrating, leading to moments of confusion and reliance on hints.
- Limited sound design and lack of background music can make the gameplay feel dull and less immersive.
- The game can feel repetitive, with some missions lacking variety and becoming tedious as they progress.
story
100 mentions Positive Neutral NegativeThe game's story is characterized by a series of 11 missions centered around the player acting as a "cleaner" tasked with disposing of bodies, each with its own unique and imaginative narrative. While some players appreciate the rich backstories and creative puzzle design, others find the overall plot lacking depth and immersion, leading to a repetitive experience. The episodic structure and minimal dialogue contribute to a story-light experience, which may disappoint those seeking a more engaging narrative.
“The story of the game is so rich that each character and each level had stories that were well-thought-out and it all made sense.”
“It has an interesting story that connects all the missions and a competent narration.”
“But although the global idea is quite simple (someone wants to enslave the world again), the story told in each mission is really unique and interesting, and with this, the game takes its soul.”
“It has a novel premise while also having nice art and decent puzzles, but due to its lack of a strong story, the game comes off as not that memorable.”
“The story is not engaging enough; the world feels empty since there are no characters to talk to, and your own character doesn't really feel part of the world either, so it's just not immersive; you are very aware that you're playing a game.”
“There's no big story pushing you forward, no millions of dialogue trees to read through, no epic events 'forcing' any progress.”