- July 27, 2024
- MinMax Games Ltd.
- 60h median play time
No Creeps Were Harmed TD
Platforms
About
"No Creeps Were Harmed TD" is a unique tower defense game that challenges players to think strategically with its varied creep behavior and turret options. Construct, modify, and upgrade a range of specialized turrets and structures to rain down destruction, while adapting to creeps with teleportation, fusion, cloaking, and shields. The verticality of the levels adds an extra layer of complexity, requiring players to build up as well as out.











- Innovative 3D maps that add complexity and variety to tower defense gameplay.
- Diverse tower options and a satisfying progression system with artifacts that enhance gameplay.
- Engaging humor and a unique storyline that adds charm to the overall experience.
- The upkeep tax mechanic can be frustrating, limiting tower placement and upgrades as the game progresses.
- Some players find the humor and dialogue off-putting or overly intrusive.
- The camera controls and UI can feel clunky, making navigation and tower management challenging.
gameplay
67 mentions Positive Neutral NegativeThe gameplay is a mixed bag, featuring unique mechanics and a variety of challenges that keep players engaged, but it suffers from issues like a clunky UI and frustrating economy mechanics that can hinder progression. While many players appreciate the depth and strategic elements, some find the gameplay loop repetitive and the artifact system poorly integrated. Overall, it offers a solid tower defense experience with potential for improvement in certain areas.
“I was able to obtain all of the achievements relatively easily with only about 59 hours of gameplay, but I enjoyed every second.”
“The gameplay is really unique from other tower defense games and has a ton of content if you get really into it.”
“It's probably the most enjoyable tower defense game since them and it is very similar and just as action-packed but still manages to have its own character and gameplay.”
“Only one single thing greatly annoyed me with the gameplay, and it's the income economy.”
“Basically, once I got all the towers unlocked and finished the story, I lost steam pretty much immediately. The basic gameplay loop gets repetitive real fast for me without a lot of new variables.”
“So much potential here, but dear god please completely rework the artifact system because it does not enhance the gameplay fantasy of different turret types and feels like they were randomly selected.”