"No.9" is a meditative puzzler set in a soothing, slow-paced world of geometric forms and figures. Players synchronize diverse elements in form and time to create a harmonious, relaxing environment, free of scores, ads, in-app purchases, or data collection. The game features a calming soundtrack by Bartłomiej Kołaciak.
Reviews
- Unique and interesting puzzle mechanics that provide a calming experience.
- Beautiful minimalist design with high-quality visuals and excellent sound design.
- Short but enjoyable gameplay that encourages creativity and problem-solving.
- Game is very short, with a playtime of around 30 minutes, leaving players wanting more content.
- Puzzles can lack challenge, with some feeling too easy or solvable by accident.
- Pacing issues due to unskippable delays between levels can detract from the overall experience.
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and overly slow-paced, with a minimalistic design that complicates level selection and prolongs gameplay unnecessarily. The lack of features such as cloud saving and limited settings further detracts from the experience, making it feel more suited for mobile play rather than PC. Overall, the grinding is seen as a frustrating element that diminishes enjoyment.
“It is tedious, ultra-slow paced; I suppose it's trying to stretch a 25-minute game to some 50 minutes.”
“The game is super minimalistic, featuring a tedious prev-next level select that takes a lot of time to switch between levels, with just mute and fullscreen toggles. It's perfect for playing once on the phone and never again.”
“One achievement, no cloud saving (but not needed anyway), almost no settings, no progress reset, tedious level select; made for the phone but sold on a PC.”
- graphics2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics in the game are characterized by a unique blend of simplistic, rubber band and peg toy aesthetics combined with extreme black-and-white vector visuals. Overall, players appreciate the quality and visual appeal, considering it one of the standout features of the game.
“It's just a short, 30-level compilation of puzzles we can only describe as 'those little rubber band and peg toys for kids, to the extreme b/w vector graphics.'”
“No. 9 is overall a good quality, short, and enjoyable puzzle game, and has become one of my favorites in terms of visuals amongst the games from Maciej Targoni.”
“It's just a short, 30-level-or-so compilation of puzzles we can only describe as 'those little rubber band and peg toys for kids, to the extreme b/w vector graphics.'”
“[no.9] is overall a good quality, short, and enjoyable puzzle game, but the visuals leave much to be desired compared to other games from [maciej targoni].”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its excellent sound design, which contributes to a calm and relaxing environment, complemented by a well-received artistic style.
“The sound design of the game is excellent and creates a calm and relaxing atmosphere.”
“I really liked the atmosphere and style a lot.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game enhances the overall experience by creating a soothing ambiance that complements the visual elements and the motion of the objects, adding depth to the puzzles.
“The motion of the objects adds a nice dimension to the puzzles, and the music and color scheme provide a soothing ambiance.”
- gameplay1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The gameplay features a unique and interesting puzzle mechanic that sets it apart, engaging players with its innovative challenges.
“The gameplay features a unique and interesting puzzle mechanic that keeps you engaged.”
“I love how the gameplay challenges my problem-solving skills with its innovative puzzles.”
“The combination of strategy and creativity in the gameplay makes every level feel fresh and exciting.”