- April 2, 2015
- OMNIDREAM CREATIONS
Nightside
Platforms
About
"Nightside is a 2-player Sci-Fi Real-Time Strategy game with single-player, co-op, and multi-player options. The story-driven campaign follows a human explorer on a dark planet with four distinct alien races and mobile bases. With no fog of war, fast-paced combat, and an intuitive interface, Nightside offers a balance of micro and macro management on 18 maps."











- The game features clever lighting effects and a unique dark atmosphere that enhances the gameplay experience.
- Each of the four factions has distinct mechanics and playstyles, providing a fresh take on traditional RTS gameplay.
- For its price, the game offers a solid and enjoyable experience, especially for fans of classic RTS games.
- The game suffers from significant optimization issues, leading to frame drops and sluggish gameplay, especially in larger battles.
- Many players find the game lacking in content, with a limited number of maps and missions that can feel repetitive.
- The user interface and overall presentation are considered outdated and poorly designed, detracting from the overall experience.
story
102 mentions Positive Neutral NegativeThe game's story, while featuring a unique organic-alien vibe and a campaign of fourteen missions across four races, is criticized for its lack of depth and engaging content. Players note that the narrative is primarily conveyed through brief text messages and rudimentary cutscenes, leaving much to be desired in terms of character development and mission design. Overall, while the setting has potential, the execution results in a shallow experience that fails to captivate players.
“The story revolves around you crashing on this planet, getting in contact with aliens and stumbling upon their age-old conflict.”
“The story is told through small in-game cutscenes and text logs of the central character before each mission.”
“Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single-player campaign.”
“The story is there, and that's it - just some text and a few short crappy clips made with the in-game engine.”
“The 'story' is played at the start of each mission in very brief, snippets of a few images and a tiny caption at the end.”
“As it stands, it's a mundane RTS with annoyingly dark areas (hence the name), no voiceovers (not even interface feedback), and poor story.”