- April 2, 2015
- OMNIDREAM CREATIONS
Nightside
Platforms
About
"Nightside is a 2-player Sci-Fi Real-Time Strategy game with single-player, co-op, and multi-player options. The story-driven campaign follows a human explorer on a dark planet with four distinct alien races and mobile bases. With no fog of war, fast-paced combat, and an intuitive interface, Nightside offers a balance of micro and macro management on 18 maps."
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- The game features clever lighting effects and a unique dark atmosphere that enhances the gameplay experience.
- Each of the four factions has distinct mechanics and playstyles, providing variety and depth to the strategy.
- Despite its flaws, the game is enjoyable and offers a nostalgic feel reminiscent of classic RTS titles.
- The game suffers from optimization issues, leading to significant frame drops during gameplay.
- Many players find the gameplay slow and lacking in engaging content, with repetitive missions and poor map design.
- The absence of multiplayer support and a lack of polish in the UI and mechanics detracts from the overall experience.
story
51 mentions Positive Neutral NegativeThe game's story is described as having potential but ultimately falls short due to its lack of depth and engaging content, relying heavily on brief text messages and rudimentary cutscenes. While the campaign features a variety of missions across four races, many players find the mission design uninspired and the narrative execution lacking, leading to a disjointed and confusing experience. Overall, the story is present but fails to captivate, leaving players wanting more substance and coherence.
“The story revolves around you crashing on this planet, getting in contact with aliens and stumbling upon their age-old conflict.”
“The story is told through small in-game cutscenes and text logs of the central character before each mission.”
“Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single-player campaign.”
“The story is there, and that's it - just some text and a few short crappy clips made with the in-game engine.”
“The 'story' is played at the start of each mission in very brief, briefs of a few images and a tiny caption at the end.”
“As it stands, it's a mundane RTS with annoyingly dark areas, no voiceovers (not even interface feedback), and a poor story.”