Night Raider
- January 26, 2024
- Tsukuyomi
Night Raider is a zombie-themed survival game where players must navigate a post-apocalyptic world using stealth and weaponry to fend off enemies. With a focus on combat and exploration, the game features a variety of firearms and melee weapons to help players survive. As a solo developer, updates and improvements are continually being made to enhance the player experience. Join the Discord community to stay updated on future content and provide feedback.
Reviews
- Engaging gameplay loop with a satisfying balance of looting and combat, making it addictive and fun.
- Impressive depth and customization options for weapons and gear, allowing players to tailor their experience.
- Active solo developer who frequently updates the game and responds to player feedback, showing commitment to improvement.
- Game can feel grindy and repetitive, with some players expressing frustration over resource management and RNG elements.
- Lack of keybinding options and some quality of life features, which can hinder the experience for certain players.
- AI pathfinding issues and enemy behavior can lead to frustrating encounters, detracting from the overall enjoyment.
- gameplay48 mentions
- 60 % positive mentions
- 33 % neutral mentions
- 6 % negative mentions
The gameplay is characterized by a satisfying and addictive loop, allowing players to progress at their own pace, though it can feel repetitive and grindy at times. While the mechanics are generally well-received, with a straightforward shooting system and enjoyable looting, there are notable areas for improvement, such as keybinding options for left-handed players and enhancements to the inventory system. Overall, the game shows promise with its unique take on the extraction shooter genre, despite some criticisms regarding polish and comparisons to other titles like Zero Sievert and Escape from Tarkov.
“Very satisfying gameplay loop, especially considering the solo dev effort that has gone into this impressively in-depth game, allowing players to progress at their own pace.”
“I think it's a unique take on the extraction shooter genre, with an addicting gameplay loop.”
“Absolutely love everything about this game and I'm very excited for the developer to flesh it out more; genuinely great fun gameplay.”
“Promising gameplay, but the inability to change keybinds is a big problem for left-handed players.”
“Improvements to the storage and inventory system would enhance gameplay.”
“Sorting options and streamlined item transfer mechanics would streamline the experience.”
- story29 mentions
- 10 % positive mentions
- 79 % neutral mentions
- 10 % negative mentions
The game's story is currently perceived as lacking depth, with players expressing a desire for more structured quests and missions to enhance engagement and progression. While the salvage mission zones offer some complexity and allow for customizable difficulty, the absence of loot from NPCs and a quest system has led to feelings of monotony after initial gameplay. Players are hopeful for future updates that will introduce quests and improve the overall narrative experience.
“The new quest system is great.”
“Need some improvement in the game like adding quests as a major update, but don't deter this as a negative review; more of a fan appreciation and hope this game thrives.”
“In that time, I did 3 deployments/missions, including an 'advanced' deployment (factory).”
“I understand it is a newer game and all, it was super fun for the first 30 minutes played, but by the third raid, I got really bored. If there were missions inside the safe zone area, it would help a lot to keep players from feeling as if they're progressing. You can get every gun in the game on your first raid, and guns take forever to break, so you never really have to switch.”
“Need some improvement in the game like adding quests as a major update, but don't take this as a negative review; more of a fan appreciation and hope this game thrives.”
“Quests, quests where you have to find a certain item, quests where you have to clear a certain building, quests where you have to kill a certain amount of zombies, etc.”
- grinding18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be a mixed experience; while some appreciate the sense of progress and satisfaction from crafting and upgrading gear, others feel that the difficulty spikes too quickly and the repetitive nature of grinding can be frustrating. The reliance on RNG for supplies and the need to repeatedly play the initial map to unlock further content has led to complaints about tediousness, though many still enjoy the gameplay as a time sink. Overall, the grinding is seen as a significant but not entirely negative element of the game.
“The difficulty ramps up way too fast, and there is a lot of grinding and RNG to try to get enough supplies to upgrade your gear.”
“I was expecting a bit of grinding, but once I found out that I had to have a special item to get into any map besides the first 'tutorial' level map, I was honestly a bit mad and frustrated that I had to keep playing this lame map to get the item required to play the next one.”
“There is basically only one map, the leveling is very grindy and the partial gear loss on death makes it even slower.”
- graphics6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The game's top-down pixel graphics are praised for their complexity and unique art style, setting it apart from typical 3D survival games that often rely on dull color palettes. Reviewers appreciate the simplicity of the graphics, noting that they contribute to an enjoyable gameplay experience, with one user rating it a perfect 10/10. Overall, the graphics are seen as a significant positive aspect of the game.
“The art style and perspective are a big draw for me. I always sort of avoided the rather saturated survival craft genre of zombie games due to them being 3D memory resource hogs with brown-themed color palettes, but this game is different.”
“Considering this game is a top-down pixel graphics game, it is very complex.”
“10/10 game! Simple graphics but very fun to play. I hope in the near future it will have multiplayer; it will be even more fun to play with friends.”
“Considering this game is a top-down and pixel graphics game, it is very complex.”
“The art style and perspective are a big draw for me, too: I always sort of avoided the rather saturated survival craft genre of zombie prowling games due to them being 3D memory resource hogs of brown-themed color palette asset reuse slogs, but this?”
- atmosphere4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Reviewers highlight the game's strong atmosphere, praising its immersive post-apocalyptic setting and engaging mechanics like looting and customization. However, some players feel that the environmental detail and sound design could be enhanced to further amplify the sense of danger and realism in the city. Overall, the atmosphere is regarded as a standout feature, contributing significantly to the game's appeal.
“I mean, I was skeptical at first; I thought it was some kind of Zero Sievert ripoff, but sheesh, huge respect! This is an insanely good game in terms of atmosphere, looting system, damage system, crafting, weapon, and suit customization.”
“I need more detail and sound from the environment to really bring in the atmosphere and make me feel like the city is a dangerous post-apocalyptic place.”
“I need more detail and sound from the environment to really bring in atmosphere and make me feel like the city is a dangerous post-apocalyptic place.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs, poor pathfinding, and enemies clipping through walls, which can lead to frustrating gameplay experiences. Players have reported that these glitches, particularly with boss loot and zombie behavior, detract from overall enjoyment and may prompt refunds.
“The game is still pretty buggy; hostile pathfinding is atrocious, and the ability for enemies to clip through walls will make you want to refund this game.”
“I dislike how you can see through walls, and sometimes the zombies glitch through obstacles.”
“Another annoying problem is that boss loot gets buggy when they die next to a wall.”
- optimization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users express confusion regarding the optimization aspect, particularly in understanding how factors like "ergonomics" influence gun performance. This suggests that the game's optimization mechanics may not be clearly explained or intuitive for players.
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game offers a modest level of replayability, with players noting its potential for future enhancements. Priced at $5, it provides a decent experience reminiscent of other top-down escape games, though its current replay value is somewhat limited.
“It's another top-down, escape from Tarkov / Zero Sievert that, for $5, is a rather good game and has potential with, at the moment, some replay value.”
“It's another top-down, escape from Tarkov/Zero Sievert game that, for $5, is a rather good game and has potential, but at the moment, it offers only 'some' replay value.”