- February 25, 2015
- Anvate Games
- 3h median play time
Night Mysteries: The Amphora Prisoner
Platforms
About
"Night Mysteries: The Amphora Prisoner" is a hidden object adventure game set in a haunted mansion. You play as a detective tasked with solving the mystery of a cursed amphora and freeing the trapped soul within. The game features a variety of puzzles and hidden object scenes to search through as you uncover the mansion's secrets.







- The game features a unique 3D art style that adds a fresh perspective to the hidden object genre.
- The atmosphere is engaging, with eerie music and a setting that enhances the mystery.
- Some puzzles are creative and provide a decent challenge, making the gameplay enjoyable for casual players.
- The game suffers from poor navigation and a non-interactive map, leading to frustrating backtracking.
- Many puzzles are poorly designed, requiring tedious actions that detract from the overall experience.
- The story is weak and lacks depth, with several plot points feeling disjointed or underdeveloped.
story
130 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it unengaging or poorly executed, often describing it as cliché, dull, or lacking depth. While some appreciated the setting and the potential for an interesting narrative, others noted issues with pacing, coherence, and character development, leading to a general sentiment that the story is not a strong point of the game. Overall, it seems that players primarily enjoy the gameplay mechanics rather than the storyline itself.
“Night Mysteries is a hidden object game that also tries to be a lightweight Lovecraftian horror story on board a seemingly abandoned ship, and it does a surprisingly good job at both.”
“The biggest of these surprises is the story: we follow a struggling young writer named Natalie, who—while being on board a ship to America—has to battle an undescribed mysterious force in order to save the missing crew.”
“It has a good background story, some innovative ideas with the mini-games, some nice riddles, and equally nice hidden-object parts.”
“The story was boring and written in a clunky manner; the journal was unhelpful in figuring out objectives because it contained only the most obvious prompts.”
“The story does not have much of a hook.”
“The story line is all over the place; don't even get me started on the ending.”