NeuroNet: Mendax Proxy Game Cover

NeuroNet: Mendax Proxy is a thrilling cyberpunk first-person shooter that takes place in a dystopian future where mega-corporations dominate society. As a highly skilled hacker, uncover a conspiracy involving the titular NeuroNet, a pervasive neural interface technology, and battle against powerful foes using an arsenal of advanced weapons and hacking abilities. Experience a deep and engaging story that explores themes of power, control, and identity.

  • iPad
  • iPhone
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Mobile Platform
  • Tablet

Reviews

80%
Audience ScoreBased on 90 reviews
story36 positive mentions
graphics4 negative mentions
  • The game features a beautifully written story with engaging characters and impressive art and voice acting.
  • Players enjoy the philosophical and ethical dilemmas presented throughout the game, making it a thought-provoking experience.
  • The game offers a variety of choices that contribute to the narrative, providing a sense of immersion and replayability despite some limitations.
  • Many players feel that the choices lack meaningful impact, often leading to similar outcomes regardless of decisions made.
  • The game suffers from bugs, including save corruption and issues with the chapter reset function, which can hinder progress.
  • There is a lack of clarity in some choices, making it difficult for players to understand the consequences of their actions, leading to frustration.
  • story94 mentions

    The game's story is generally well-received, praised for its engaging narrative, art, and character development, particularly in its portrayal of an AI managing a future city. However, many players express frustration over the limited impact of their choices, noting that despite the illusion of agency, the story ultimately leads to a singular, often unsatisfying conclusion. Overall, while the story captivates and evokes emotions, it is criticized for being somewhat linear and lacking meaningful branching paths.

    • “What a stunningly beautiful and great game and story.”
    • “It's a beautiful game with lots of choices, an interesting setting, feedback after each chapter, and a beautiful story.”
    • “The art, voice acting, and music are all polished and pull you into the story.”
    • “Far too often my choices felt in vain as the story would end up the same way anyway.”
    • “What is the point of a 'choices matter' story-driven game if one isn't permitted to make choices (beyond amounting to a lame 'this is so meta' gimmick that has been done before and better)?”
    • “You cannot fail in any substantial story-changing way.”
  • graphics10 mentions

    The game's graphics are praised for their high quality, detailed animations, and vibrant colors, making them visually appealing and suitable for use as backdrops. However, some users note that the artwork can be repetitive and inconsistent, with mixed opinions on its overall impact. Despite the criticisms of the story and writing, the visuals remain a standout feature.

    • “The artwork and animations are very detailed and expressive.”
    • “The visuals and voice acting were pretty cool too.”
    • “Colorful, but also repetitive artwork.”
    • “Artwork is hit or miss, story hackneyed, choices and writing condescending.”
    • “The artwork/animations are very detailed and expressive.”
  • music8 mentions

    The music in the game is highly praised for its polish and ability to enhance the storytelling experience, featuring a catchy, futuristic soundtrack that resonates well with players, including those with ADHD. Overall, the combination of music, voice acting, and art contributes significantly to the game's immersive quality.

    • “The art, voice acting, and music are all polished and pull you into the story.”
    • “The writing, art (character and backgrounds), music, and voice acting are all really good.”
    • “A very catchy, futuristic soundtrack, which is a must when you have ADHD.”
  • replayability4 mentions

    The game's replayability is limited due to its reliance on a random pool of events, making it largely dependent on luck to encounter different scenarios. Additionally, the predictable bad ending diminishes the incentive to replay, resulting in overall low replay value.

    • “The events are randomly pulled from a pool of possible events and problems, making the replayability high since encountering the same issue again is purely a matter of luck.”
    • “The game's design ensures that each playthrough feels fresh, as events are drawn from a diverse pool, enhancing the overall replayability.”
    • “With a variety of events and challenges that change each time you play, the replayability factor keeps the game engaging and exciting.”
    • “Though as a measure of replayability, the events are randomly pulled from a pool of possible events/problems, so actually getting the same problem again is a matter of luck.”
    • “Railroads into a predictable bad ending, which leads to little replay value.”
  • gameplay4 mentions

    The gameplay is praised for its solid engineering, featuring well-designed mechanics and a robust framework that enhances the overall experience.

    • “The engineering is good: the mechanics, the framework, etc.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly after completing over 50 events, and recommend using the reset feature sparingly, only in cases of significant mistakes.

    • “Resetting after 50+ events feels rather tedious, so I really advise only using reset when you really mess up.”
  • stability2 mentions

    The stability of the game is hindered by a buggy auto-save function, which has been consistently reported by users.

    • “The auto save function is buggy.”
    • “The auto save feature frequently fails, causing me to lose progress.”
    • “I've experienced multiple crashes that disrupt gameplay and affect stability.”
  • monetization2 mentions

    The monetization aspect of the game is positively received, with users appreciating the inclusion of quality voice acting that enhances the text adventure experience.

  • optimization2 mentions

    The optimization aspect of the game has been criticized for its lack of meaningful integration, as the four gauges intended to measure AI performance are perceived as mere decorative elements that do not influence gameplay decisions.

    • “While there are 4 gauges to measure AI performance, they seem like decoration and don't play any role in choices.”
  • emotional2 mentions

    The game delivers a deeply emotional experience with a single, heartbreaking ending that resonates with players. However, the lack of alternative endings limits the freedom to influence the story's conclusion.

    • “There is only one ending; although it's heartbreaking and emotional, there isn't any freedom in-game to change the story's conclusion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy NeuroNet: Mendax Proxy

Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 2 analyzed playthroughs

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