- July 13, 2019
- RedPain
Nemo Dungeon
58%Game Brain Score
replayability
gameplay, story
75% User Score 28 reviews
Platforms
About
Nemo Dungeon is a bullet hell dungeon crawler with roguelike elements.











Audience ScoreBased on 28 reviews
replayability3 positive mentions
story3 negative mentions
- Nemo Dungeon offers simple yet addictive gameplay, making it a great entry point for new players and children interested in dungeon crawlers.
- The game features a variety of characters and abilities, providing a decent level of challenge and replayability.
- Controls are intuitive and smooth, allowing for a fun and casual gaming experience, especially for short play sessions.
- The game lacks depth and progression, feeling more like a basic project with limited content and repetitive gameplay.
- There are technical issues, such as clunky scrolling and insufficient control customization, which detract from the overall experience.
- Many players find the game to be overpriced for the amount of content it offers, with some suggesting it feels like a mobile game rather than a full PC title.
- gameplay8 mentions Positive Neutral Negative
The gameplay is a mixed bag, with some players finding it unsatisfying and reminiscent of cheap mobile games, while others appreciate its addictive and skill-based nature, particularly in innovative titles like Nemo Dungeon. Although it shares similarities with other action roguelikes, the minimalist design detracts from the overall experience, leaving some players wanting more depth and decision-making opportunities.
“Nemo Dungeon is an innovative and incredibly addictive indie game that combines 'dungeon crawling' with bullet-hell gameplay.”
“+ skill-based (very) and addictive gameplay.”
“Its gameplay is similar to other action roguelike dungeon crawlers such as Enter the Gungeon or The Binding of Isaac.”
“The gameplay itself is fine, but in its execution it currently feels like a cheap mobile game.”
“Being able to pause and verify that I already have enough health regeneration would make gameplay much more decision-based and less haphazard.”
“Built with a minimalist visual style that unfortunately carries over to the gameplay systems.”