- August 7, 2023
- Pixel After Pixel
NecroNomNomNom: Eldritch Horror Dating
Platforms
About
Overview: NecroNomNomNom: Eldritch Horror Dating is a Visual Novel where you go on blind dates with legendary creatures from Lovecraftian lore. Dinner is served in the underwater corpse-city at the Café R'lyeh. Meet a Deep One for the first time and get to know each other while enjoying the nightmare cornucopia of delicacies and share fun anecdotes while you look for love and try not to go insane…






- The game creatively combines dating mechanics with Lovecraftian mythos, offering a unique experience.
- The AI-generated art is well-organized and visually appealing, with some nice-looking endings.
- The concept of dating eldritch beings is intriguing and has potential for further development.
- The game has not received updates in over a year, leading to concerns about its abandonment.
- With only about 30 minutes of content and limited interaction, the game feels too short for its price.
- The writing lacks depth and fails to balance humor and immersion, making the experience feel shallow.
graphics
6 mentions Positive Neutral NegativeThe graphics of the game are noted for their organized use of AI art, with some visually appealing endings; however, many reviewers feel that the static setting limits the experience. There is a strong desire for a more dynamic graphic adventure format that includes varied locations and immersive dialogue, as the current repetitive scenes detract from the overall enjoyment.
“(+) The only positive thing I can say is that this AI art feels nicely organized in terms of coloring. The game does not look completely random, and honestly, two of the endings had rather nice-looking visuals.”
“(+) The visuals in the game are quite appealing, especially in certain endings where the art style really shines.”
“(+) The graphics are well-executed, with a cohesive color palette that enhances the overall aesthetic of the game.”
“The biggest thing I didn't like is that I was stuck at the table for each path. If you're doing AI art, you might as well give me more choice-based locations and make it a graphical adventure.”
“I think it would make a lot more sense if the game had more of a graphic adventure format. Change the scenes from the table with the same characters, visit more locations based on choices, and maybe keep the dialogue a bit more immersive. The writing just has that 'Hatoful Boyfriend' vibe and it's not working for this game.”