- December 1, 2022
- Solid9 Studio
- 6h median play time
Neckbreak
Platforms
About
Project Downfall is a single-player, narrative-driven, atmospheric horror game. You play as a detective investigating a mysterious facility where things have gone terribly wrong. Uncover the dark secrets of the facility through environmental storytelling, notes, and interactions with unsettling entities. Your choices and investigative decisions will impact the outcome of the story.
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- The game features a unique visual style that combines 2D and 3D elements, creating a vibrant and engaging atmosphere.
- Combat is fast-paced and satisfying, reminiscent of Hotline Miami, with a fun pill mechanic that adds depth to gameplay.
- The soundtrack is excellent and fits the game's aesthetic perfectly, enhancing the overall experience.
- The game suffers from frustrating level design and enemy placements, often leading to cheap deaths and a trial-and-error gameplay experience.
- Performance issues, including poor optimization and visibility problems due to excessive bloom and darkness, hinder gameplay.
- The narrative and mechanics can feel convoluted and unclear, making it difficult for players to understand the impact of their choices.
graphics
118 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their stylish and unique aesthetic, drawing comparisons to the vibrant, chaotic visuals of "Hotline Miami" while incorporating a cyberpunk twist. Many reviewers appreciate the colorful art design and atmospheric effects, although some note that the intense lighting can make it difficult to distinguish enemies from the background. Overall, the visuals are considered a significant strength of the game, contributing to its immersive experience despite some concerns about clarity during gameplay.
“The art style is gorgeous and original.”
“This game is an absolute work of art and the pinnacle of indie games, with fantastic hidden artwork within the game, stunning visual appearance, great soundtrack, and the lot.”
“The visuals for me are the game's biggest strength; it's so stylish and hypnotic with this smoky stupor atmosphere that feels just as haunting and transcendental to the world as it does to the player character.”
“With Neckbreak, it's painfully obvious where each of the game elements was taken: the graphics and trippy vibe of Hotline Miami, the gameplay of Superhot, or the alleged ability to use multiple approaches to problem-solving, a la Deus Ex.”
“Unfortunately, the flat color palette hurts the game here--while it does wonders for the grimy and depressing aesthetic, it also makes it harder to tell the enemies from the background.”
“At first it feels super janky and... I got a general feeling of it being kind of surface level only/ 'unique art style is all it has going for it' types of vibes.”