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NanoApostle Game Cover

About

"NanoApostle" is a single-player game with an intriguing plot, featuring Anita, a girl with a sentient nanomechanical entity, Apostle, implanted in her. Together, they battle against dangerous prototype bio-weapons in evolving multi-stage fights while mastering the Destruction Point system to unleash powerful abilities against merciless adversaries. Amazing game mechanics and good graphics complement the intense action.

NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
NanoApostle screenshot
+1

96%
Audience ScoreBased on 132 reviews
story28 positive mentions
replayability3 negative mentions

  • The combat is fast-paced, fluid, and rewarding, with a variety of mechanics that allow for different playstyles.
  • The boss fights are well-designed, unique, and challenging, providing a satisfying experience as players learn and master their patterns.
  • The game features beautiful pixel art, a fantastic soundtrack, and an emotional story that resonates with players despite its short length.
  • The game is quite short, with many players completing it in around 3 to 6 hours, leading to concerns about its value for the price.
  • Some mechanics, such as the charge attack to parry, are considered unintuitive and can lead to frustrating gameplay experiences.
  • The story, while emotional, is seen as underdeveloped and not the main focus of the game, leaving some players wanting more depth.
  • story
    69 mentions Positive Neutral Negative

    The story in the game is generally described as short and simple, serving primarily as a backdrop to the engaging boss fights rather than a central focus. While some players found it poignant and emotionally resonant, particularly in its themes of war and humanity, others felt it was rushed and lacked depth. Overall, the narrative is appreciated for its effectiveness within the game's context, but many players wished for a longer and more developed storyline.

    • “It's a compact story that hits solid emotional beats.”
    • “The story gives a real good immersion of you recollecting your memory and the flashback of the people in the past of the post-apocalyptic cyber wars.”
    • “This game boasts fantastically aggressive boss fights that are shockingly intuitive given the pixel art style, an easy to grasp yet incredibly satisfying combat system, a simple yet poignant story, and some fantastic sound design and OST to top it off.”
    • “It overstays its welcome; the story didn't grab my attention at basically any point besides the final cutscene, which I liked. Charge attacking to parry some attacks is a stupid idea that never should have been considered, and the bosses live and breathe unnecessary delays.”
    • “The main issues it has is that the story doesn't really do much with the brief time it has, although it gets pretty good at the end.”
    • “The story feels like filler.”
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay is characterized by tight, responsive controls and a variety of unique boss fights, each with distinct mechanics that challenge players to master their skills. While the combat is engaging and addictive, some players feel that certain mechanics are underutilized, particularly in later bosses. Overall, the game offers a satisfying experience with smooth movement and enjoyable combat, though its relatively short length has led to mixed opinions on its value.

    • “The gameplay is extremely tight and responsive, exactly as you want for this type of experience.”
    • “The boss fights are all unique and have their own gimmicks and mechanics.”
    • “Each boss presented new and interesting mechanics that could be used to your advantage as well as unique challenges to face.”
    • “The game gives you a decent amount of options to let you change up how you play Anita and Apostle, but the game also under-utilizes a lot of its mechanics, reserving them for obstacle courses and specific bosses.”
    • “If not, however, I would wait until perhaps the developers add some more content, as the game leaves you going 'wait, it's really over already?' a few hours in, just as you're really getting into a groove with the gameplay.”
    • “The gameplay is pretty spammy; basically spam light attack until you have your ranged attack, then use it, and start light attacking again. If you dodge, you can do a dodge attack, leading to you basically wanting to spam dodge and attack nonstop for the whole game.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its memorable and intense compositions, particularly during boss fights. The soundtrack, described as a beautiful fusion of techno and orchestral elements, enhances the overall experience and is often enjoyed outside of gameplay. Players highlight specific tracks, especially those associated with final bosses, as standout moments that elevate the game's atmosphere and emotional impact.

    • “The soundtrack is fantastic and both the pixel art and illustrations are wonderful.”
    • “And finally there's the music, or to be more specific, the boss themes, they're an intense, beautiful fusion of techno and orchestra, two that stand out to me personally are the fourth boss' theme for its haunting choir vocals, and the song which plays during the final boss' second phase, I'm normally not the biggest fan of video game songs with lyrics, but this one's an exception.”
    • “The music slaps, especially the final boss OST.”
    • “Final OST is also just rent-free in my head.”
    • “The boss fights are unique (I might even replay some of them especially the second one because it reminds me of Touhou) and the OST is pretty neat.”
    • “Furthermore, the music of this game is truly peak.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their aesthetically pleasing pixel art and smooth animations, which enhance the overall gameplay experience. Reviewers highlight the art style as a standout feature, complementing it with a great soundtrack and intuitive combat mechanics. However, some players noted inconsistencies with hitboxes that occasionally detracted from the visual clarity during intense boss fights.

    • “This game boasts fantastically aggressive boss fights that are shockingly intuitive given the pixel art style, an easy to grasp yet incredibly satisfying combat system, a simple yet poignant story, and some fantastic sound design and OST to top it off.”
    • “A very great fast-paced action boss rush game, with incredible art style, not to mention the animation alongside it, that's just smooth and responsive, as in every boss attack is shown clearly with the parry/dodge window too.”
    • “An incredible boss rush game, with aesthetically pleasing pixel art.”
    • “Also, the hitboxes for attacks are so weird; at times the visuals didn't match the hitboxes, costing me more hitless attempts than I would like.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers significant replayability, particularly for completionists who wish to tackle all challenges and experience the diverse boss encounters. While it is relatively short, the engaging soundtrack, story, and artwork enhance its replay value, making it a worthwhile experience for players.

    • “Great bosses, great soundtrack, great story, great artwork, great pixel animations, great replay value; it's a keeper.”
    • “Some replayability if you're a completionist and want to complete all challenges.”
    • “This is a short game, but it offers a ton of replayability!”
    • “Each one of the bosses poses a different challenge, giving the game quite a variety and replayability.”
  • emotional
    4 mentions Positive Neutral Negative

    The game delivers a compact yet impactful story that explores profound themes such as the horrors of war and the essence of humanity, evoking a strong emotional response. While it contains darker elements that may not appeal to everyone, it also features uplifting moments that provide balance. The ending, in particular, is noted for its emotional weight, leaving a lasting impression on players.

    • “It's a compact story that hits solid emotional beats.”
    • “When it comes to the story, the reason I found it so memorable were its two major themes: (1) the horrors of war and (2) 'what does it mean to be human?' It's definitely not for everyone because of the darker elements, but on the flip side, there are wholesome moments sprinkled throughout which help balance things out.”
    • “It might just be because I'm an emotional guy myself, but wow that ending made me shed some tears.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its emotional impact and immersive storytelling, complemented by an outstanding soundtrack that enhances the overall experience.

    • “The atmosphere hits right in the feels, and the story is decent enough to keep it immersive, paired with amazing soundtracks.”
    • “The game's world is beautifully crafted, creating an immersive atmosphere that draws you in from the very start.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that lingers long after you've put the game down.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, with many challenges remaining uncompleted due to their repetitive nature.

    • “There are a bunch of challenges I still haven't completed, but they seem very tedious, so I don't think I will.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I find myself doing the same tasks over and over again, which really takes away from the enjoyment.”

Buy NanoApostle

6h Median play time
7h Average play time
5-10h Spent by most gamers
*Based on 3 analyzed playthroughs

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