- September 12, 2024
- 18Light Game Ltd.
- 6h median play time
NanoApostle
Platforms
About
"NanoApostle" is a single-player game with an intriguing plot, featuring Anita, a girl with a sentient nanomechanical entity, Apostle, implanted in her. Together, they battle against dangerous prototype bio-weapons in evolving multi-stage fights while mastering the Destruction Point system to unleash powerful abilities against merciless adversaries. Amazing game mechanics and good graphics complement the intense action.
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- The combat is fast-paced, fluid, and rewarding, with a variety of mechanics that allow for different playstyles.
- The boss fights are well-designed, unique, and challenging, providing a satisfying experience as players learn and master their patterns.
- The game features beautiful pixel art, a fantastic soundtrack, and an emotional story that resonates with players despite its short length.
- The game is quite short, with many players completing it in around 3 to 6 hours, leading to concerns about its value for the price.
- Some mechanics, such as the charge attack to parry, are considered unintuitive and can lead to frustrating gameplay experiences.
- The story, while emotional, is seen as underdeveloped and not the main focus of the game, leaving some players wanting more depth.
story
69 mentions Positive Neutral NegativeThe story in the game is generally described as short and simple, serving primarily as a backdrop to the engaging boss fights rather than a central focus. While some players found it poignant and emotionally resonant, particularly in its themes of war and humanity, others felt it was rushed and lacked depth. Overall, the narrative is appreciated for its effectiveness within the game's context, but many players wished for a longer and more developed storyline.
“It's a compact story that hits solid emotional beats.”
“The story gives a real good immersion of you recollecting your memory and the flashback of the people in the past of the post-apocalyptic cyber wars.”
“This game boasts fantastically aggressive boss fights that are shockingly intuitive given the pixel art style, an easy to grasp yet incredibly satisfying combat system, a simple yet poignant story, and some fantastic sound design and OST to top it off.”
“It overstays its welcome; the story didn't grab my attention at basically any point besides the final cutscene, which I liked. Charge attacking to parry some attacks is a stupid idea that never should have been considered, and the bosses live and breathe unnecessary delays.”
“The main issues it has is that the story doesn't really do much with the brief time it has, although it gets pretty good at the end.”
“The story feels like filler.”