- August 16, 2023
- Fireplace Games
- 5h median play time
En Garde!
En Garde! flares brightly with its slick, slapstick combat, for a while at least.
Platforms
About
From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people. Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache! Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you t…
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En Garde! - Tactical sword mastery with style
En Garde is a tactical action fencing game where you play Adalia de Volador and defend her family's honor. The game is set in the 17th century with Spanish flair. The graphic is warm and comicy.
The game certainly doesn't want to be taken too seriously. The character, dialogs, graphics, music, and puns really drive home that En Garde! is a fun game for everyone.
What is serious about this game is the fighting mechanics. These are just top notch. Fighting is mostly fencing but Adalia keeps learning new tricks, can jump over tables, throw barrels, use the environment, parry and so on.
New mechanics are introduced at a good pace so you are constantly in between mastering current mechanics and figuring out how to best use the new ones.
And you better learn how to fight properly! Not only is it super fun to stun your enemies, let them get shot by cannons, push them into water, let chandeliers fall on them, or just plain out-fence them, but you also need to fight well to progress. Bosses are no joke and you need your skills - unless you are a fan of souls-like games and think Sekiro is a piece of cake.
The game is best played with a gamepad which makes it a fun game for the couch!
The backstory behind En Garde is also quite interesting. The game was the final year project of eight French game design students who used Unreal Engine 4 to create a prototype (the final game uses Unreal Engine 5 which shows).
The students decided to build the game on three pillars: "Sword Mastery", "Improvisation", and "Panache". Sword mastery is clear, you need to know how to use your sword. Improvisation is about interacting skillfully with the environment. Every fight should feel new and different locations offer other ways of using the environment. The last pillar "Panache" is all about style and pride. The fights should feel like spectacles, not boring chores. And this I think makes the game really stand out. Of course, you can often just blast through levels beating the enemies with more or less basic sword fighting but the fun really comes out once you taunt your enemies (Adalia will always have a nice line on her lips), jump over tables, and make a mess of the room you're fighting in.
I'm a fan of souls-like games. I have finished Sekiro and Elden Ring and I must say that En Garde! is a great game for fans of these games. It's not as good as FromSoftware's games but it's a fun, light-hearted game that offers a good challenge and a lot of fun.
- awesome fighting mechanics
- fun environments to use in fights
- light hearted setting
- I wish the story would have been more interesting
En Garde! - Tactical sword mastery with style
- Charming and colorful art style with a whimsical tone.
- Engaging combat system that encourages creative use of the environment.
- Humorous dialogue and character interactions that enhance the overall experience.
- Very short campaign, taking only about 4 hours to complete.
- Difficulty spikes in later levels can feel frustrating and unfair.
- Camera and targeting issues can hinder combat, especially in crowded encounters.
story
991 mentions Positive Neutral NegativeThe story of "En Garde!" is lighthearted and comedic, often compared to a Saturday morning cartoon, featuring a simple hero vs. villain plot with charming characters and humorous dialogue. However, it is notably short, typically taking around 3 to 4 hours to complete, which has left some players wanting more depth and content. Despite its brevity, the engaging gameplay and the addition of an arena mode provide replayability and enjoyment beyond the main story.
“The beautifully painted locations and witty dialogue feel like you're in a classic adventure story.”
“The story is lighthearted and funny with memorable characters and lots of spoken dialogue (if I remember right every piece of dialogue is voice acted which is nice to see!).”
“The story is simple, clean, wholesome, family-friendly fun, with hilarious guard quips and the ever-appreciated Asterix-style joke of defeated enemies hushing each other silent as you leave the room, post-battle.”
“The story is very short and simple.”
“There is no story really and characters are as transparent, bland, shallow, and personality lacking, as a bucket of water.”
“The main story is fairly short, at just three-four hours, but like, there's an arena mode, a lot of extra challenges and the game's €20, there's aaa games that costs thrice as much and are barely longer than that.”