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my eyes deceive

80%Game Brain Score
story, emotional
gameplay, grinding
90% User Score Based on 680 reviews

Platforms

Mac OSMac OSPCPCWindowsWindows

About

"My Eyes Deceive" is a first-person psychological horror game set in a basement shelter, where you play as a girl living there for her entire life while the outside world is affected by a deadly disease. You must take disease-preventive pills daily, which make you tired, and question when you can leave. The game contains sensitive and distressing subject matter, including possible triggers of sexual assault, and may be deeply unsettling to some players. Please proceed with caution.

my eyes deceive screenshot
my eyes deceive screenshot
my eyes deceive screenshot
my eyes deceive screenshot
my eyes deceive screenshot

90%
Audience ScoreBased on 680 reviews
story50 positive mentions
gameplay26 negative mentions

  • The game effectively tells a haunting and dark story based on real events, which leaves a lasting impact on players.
  • The atmosphere and sound design contribute to a tense and unsettling experience, enhancing the horror elements.
  • It's a free game that tackles sensitive topics with a powerful message, making it a worthwhile experience for those who can handle its themes.
  • The gameplay is monotonous and slow, with repetitive tasks that can lead to boredom and frustration.
  • The handling of sensitive topics, particularly child abuse, is seen as exploitative by some players, leading to discomfort rather than meaningful engagement.
  • The endings are predictable and lack depth, leaving players feeling unsatisfied and questioning the overall message of the game.
  • story
    158 mentions Positive Neutral Negative

    The game's story is a dark and haunting exploration of sensitive themes, particularly surrounding childhood trauma and abuse, which resonates deeply with players. While some appreciate its emotional depth and the symbolism woven throughout, others criticize its execution, noting a lack of subtlety and depth in character development. Overall, the narrative is seen as the game's strongest aspect, despite gameplay shortcomings that detract from the storytelling experience.

    • “An amazing game and an extremely sad story.”
    • “The story-line aspect of the game was really well put together.”
    • “This game had an amazing storyline, and the entirety of it just had me speechless.”
    • “There's no twist, as the plot is obvious 1 minute in, and it's taken nowhere.”
    • “It doesn't handle any of the topics it uses in a way that's respectful, and ends up feeling like every other story that tries to cheaply use CSA to get a response from the viewer.”
    • “While it does tell a story that is quite sensitive and horrifying in nature, it has no explanations to it.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its repetitiveness and monotony, often described as tedious and lacking engagement, which detracts from the otherwise intriguing story. While some players appreciate the slow pacing as a deliberate choice that enhances the narrative experience, many feel that the gameplay fails to effectively interact with the story, leading to a disjointed and unsatisfying overall experience. Despite its flaws, a few reviewers noted that the simplistic gameplay can still contribute to the game's atmosphere, though it ultimately leaves much to be desired.

    • “This game isn't terrifying because of its gameplay, or its graphics, or its music, but because it's real.”
    • “There isn't much gameplay, but I don't think the game needs it; it simply wants to tell its story.”
    • “The gameplay, for how simple it is, is amazing, even though the good or bad ending depends only on choosing a page, but it's better than doing incredible secret stuff; games usually make the good ending a thing that is so hard to find and to do.”
    • “It's kind of a useless and predictable game that lasts 45 minutes with repetitive gameplay meant to trigger people, and it's obvious what's going on in the undertones, and the ending is unsatisfying.”
    • “Gameplay consists of repeating the same small tasks in the same order while you wait for a bar to fill up after interacting with each. It's really tedious to the point you'll get bored and lose interest in the story, as you have nothing else to do or interact with that can engage or interest the player.”
    • “The slowest, most drawn-out gameplay imaginable, and the gut-punch reveal is something I figured out from 30 seconds of playing.”
  • emotional
    34 mentions Positive Neutral Negative

    The emotional impact of the game is profound, with many players reporting intense feelings of heartbreak and sadness, particularly due to its heavy endings. While some found the story compelling and evocative, others felt it triggered negative emotions or left them feeling disturbed. Overall, the game is described as both beautifully crafted and deeply affecting, often leading players to tears.

    • “Her natural maternal instinct is endearing, but also heart-wrenching given she is expected to have these qualities at such a young age.”
    • “This game was amazing, but Jesus, it was heartbreaking... it also doesn't leave my head, the ending... I got the good one, but I searched up what happens in the bad one and it got to me, man.”
    • “A very emotional game, triggered my PTSD.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the retro, pixelated aesthetic that enhances the horror experience, while others criticize them as cheap and disorienting. The VHS-style visuals and PSX-like graphics contribute to the game's atmosphere, effectively conveying themes of trauma and suspense, despite not being technically impressive. Overall, the graphics are seen as a stylistic choice that aligns well with the game's narrative, even if they may not appeal to everyone.

    • “I also found the dream sequences very well done, and the whole vibe (the pixelated graphics) fits the story very well (as if one can't quite remember everything precisely, which is a trauma in itself).”
    • “The dream sequences were phenomenal, and I dig the general aesthetic.”
    • “Loved the graphics and the sound design was solid. Very well made overall.”
    • “The graphics are such that they move like you're drunk, making me feel dizzy.”
    • “You may look at the graphics and say, 'Ah yes, another game that was made in 20 minutes with no effort.' In fact, the graphics aren't good but somehow make the gameplay feel more alive, more horror, and give more suspense.”
    • “This game isn't terrifying because of its gameplay, or its graphics, or its music, but because it's real.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is praised for its ability to enhance the atmosphere and emotional depth, effectively responding to the character's state and contributing to the overall tension. Despite having a limited number of tracks, the soundtrack is noted for its fitting quality, particularly during key moments that evoke suspense and dream-like experiences. Overall, the musical accompaniment is considered a strong element that complements the game's unique design and narrative.

    • “Regarding the game itself: it has a very good atmosphere, and I also find the musical accompaniment very good.”
    • “Some good things about it were the soundtrack in the background along with the tension that the game puts you in certain instances such as the dream-like levels or when it was dark at one point with no noise so you expect something to jump out at you.”
    • “For what little sound design the game has (I think only about three soundtracks), it fits perfectly.”
    • “This game isn't terrifying because of its gameplay, or its graphics, or its music, but because it's real.”
    • “The soundtrack and PSX-like graphics really help to convey them.”
    • “If you don't notice, the narrow doorways, the mundane repetitive tasks on purpose ...and blurring of the screen when fatigued, the careful sweet choice of words for your character from a loving girl's perspective, the fact that your character's movement and even the pacing of her speed of movement, and how her thoughts and dialogue appear on screen is directly corresponding to how tired your character actually is, how the background music stops and plays - depending on how your character feels...all this in a small 1-hour indie title.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, characterized by repetitive tasks and a slow progression that detracts from engagement with the story. The lack of meaningful interactions and the reliance on waiting periods lead to boredom, making the experience feel more like a chore than an immersive journey. Overall, the grinding mechanics are criticized for failing to provoke thought or emotion, leaving players disinterested in pursuing multiple endings.

    • “You'll need a second life for grinding.”
    • “Gameplay involves repeating the same small tasks in the same order while waiting for a bar to fill up after each interaction. It's really tedious to the point where you'll get bored and lose interest in the story, as there is nothing else to engage with or interest the player. During moments where you need to 'wait for father,' you basically have nothing to do every day.”
    • “The repetition of days is so slow and tedious that it makes you question why you would want to go through it all again to reach the second ending.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is described as heavy, realistic, and deeply immersive, effectively evoking empathy and fear without resorting to gratuitous depictions. The musical accompaniment enhances the experience, although some players feel that the gameplay itself can detract from the overall impact. Overall, the atmosphere is praised for its ability to create a terrifying and engaging environment, particularly highlighted by a shocking reveal at the end.

    • “The atmospheres are extremely heavy and realistic.”
    • “Regarding the game itself: it has a very good atmosphere, and I also find the musical accompaniment very good.”
    • “This game's atmosphere was amazing and the reveal at the end was terrifying.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely criticized, with one user expressing a strong preference for staring at a wall over engaging with the game's attempts at comedy, suggesting that the humor fails to provide any entertainment or value.

  • replayability
    2 mentions Positive Neutral Negative

    The game is criticized for its lack of replayability, with players noting that revisiting it to achieve different endings feels tedious and time-consuming. Many feel it is designed more for a one-time viewing experience rather than encouraging multiple playthroughs.

    • “Following the 'made for YouTube' mold, the game has no replay value. Playing it again to get the good ending made me realize how much time is wasted in this game, including the effort to achieve the other ending.”

Buy my eyes deceive

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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