Multimirror
- November 15, 2016
- Cleverweek
Multimirror is a minimal grid-based puzzle game.
Reviews
- The game features an interesting concept that could lend itself well to a puzzle game.
- Some players found the game to be a relaxing experience, reminiscent of other simple puzzle games.
- The game has potential for improvement, with suggestions for better level design and mechanics.
- The level design is inconsistent, with many puzzles being too easy and solvable in far fewer moves than required for a high score.
- The game suffers from numerous bugs, including incorrect star ratings and interface issues that detract from the overall experience.
- The music is repetitive and can be grating, leading to a less enjoyable atmosphere while playing.
- music15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The music in the game has received mixed reviews, with many players finding it repetitive and lacking variety, as it consists of short loops that quickly become stale. While some appreciate the initial quality of the music, the limited length and constant repetition detract from the overall experience, leading some to disable it entirely in favor of their own playlists. Overall, the soundtrack fails to enhance the gameplay and can even be distracting for players.
“I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
“Music is well done and does not take away from your focus on the game.”
“If the songs had been a little longer, or if there were tons of them shuffling while I played, it would have been more entertaining.”
“Pretty run of the mill abstract puzzle game with some of the most ear-bleeding noise masquerading as 'music' I have ever heard in a game like this.”
“The music consists entirely of endlessly repeating loops that you get to hear for multiple levels at a time, which really gets stale.”
“The music is just abysmal.”
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by a lack of depth and variety, with many players finding the initial levels too easy and unengaging, leading to a high uninstall rate. While the reflection mechanic is appreciated for its calming effect, the overall execution suffers from repetitive mechanics and poorly designed levels that fail to challenge players or provide a satisfying puzzle-solving experience. Additionally, some players noted a troubling metaphor within the gameplay that detracts from the overall enjoyment.
“I really enjoy the reflection mechanic, and it is calming and pleasant to play.”
“The basic gameplay has you using dots on a board as pivots to move other dots to other parts of the board in an effort to get the one dot that's colored red to a specified point on the board.”
“I actually really liked the mechanic for those puzzles but quite early into the game it starts feeling really buggy.”
“The most commonly and easily attained achievement is for finishing the first 10 levels (it's under 1 minute, so less than 10 minutes of gameplay), but only around 5 percent of players bothered to get that far before uninstalling the game.”
“In the beginning, they start strong and teach you the basic mechanics, but a majority of them were way too easy and seemingly have no real structure other than semi-randomly scattered dots, most of which are just for distraction.”
“Perhaps one of the reasons for the lack of mechanics is that the level design appears to be almost non-existent, as if the dots were just randomly placed in most cases.”
- graphics6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The graphics of the game are criticized for their simplistic 2D art assets, which offer little improvement even when resolution settings are adjusted. Reviewers note that the visuals appear dated and lack the quality expected from a PC game, resulting in a lackluster overall aesthetic despite a nice atmosphere.
“Nice atmosphere and minimal art style, but the 50 'handcrafted levels' are way too easy.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with numerous bugs and glitches that detract from the overall experience. Players report game-breaking errors and inconsistent scoring, which undermine the enjoyment of its puzzle mechanics. Despite an interesting concept, the cluttered design and frequent technical problems lead to a frustrating gameplay experience.
“Incredibly buggy.”
“An interesting idea let down by cluttered puzzle design and game-breaking glitches.”
“It feels rather buggy, and is most annoying when a 3-star clear only gives you 2 stars sometimes, as others also seem to have experienced.”
- story3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story aspect of the game is perceived as lacking depth and engagement, with players expressing a desire for a more compelling narrative to enhance their experience. While some appreciate the journey of exploration and personal growth, they feel that the puzzles alone do not provide enough motivation or connection to the gameplay.
“Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
“I don't need a portal or Turing test story to get me through a Sudoku in real life, but these puzzles don't have the same hook for me that something like Sudoku does, so a little something extra could have gone a long way.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game features a pleasant atmosphere complemented by a minimal art style, though some players feel that the 50 handcrafted levels lack challenge and are too easy.
“The atmosphere is captivating, with a minimal art style that enhances the overall experience.”
“The handcrafted levels create a unique ambiance that draws you into the game world.”
“The game's atmosphere is immersive, making every moment feel engaging and alive.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is criticized as exploitative and lacking originality, leading reviewers to label it a cash grab that should be avoided.
“This is a soulless knock-off cash grab that needs to be avoided at all costs.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is noted to be minimal, as players can complete it quickly and without fully engaging with the content, suggesting a lack of depth or emotional investment.
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of the game is criticized for its random puzzle generator, which results in arbitrary placements of elements that do not effectively support achieving a 3-star performance. This randomness can lead to frustrating gameplay experiences.
“The random puzzle generator results in purely random placements of elements, leading to arbitrary requirements for achieving a 3-star performance.”
“The optimization of the game feels lacking, as the mechanics do not support strategic planning.”
“Performance issues are rampant, making it difficult to enjoy the game without constant lag and crashes.”