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MOTORSLICE Game Cover

About

MOTORSLICE is a single player hack and slash game with anime, post-apocalyptic and science fiction themes. It was developed by Guynelk and was released on December 14, 2025. It received positive reviews from players.

A realistic version of the Motorslice title screen #fangame Motorslice is a video game made by Regular Studio, developed by Luqui and Saiki. I created a realistic version of their game's title screen. The original game: https://store.steampowered.com/app/2830030/MOTORSLICE/

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86%Audience ScoreBased on 2,031 reviews
gameplay227 positive mentions
grinding19 negative mentions

  • Unique and immersive megastructure setting with impressive level design and scale.
  • Engaging parkour platforming inspired by games like Prince of Persia and Mirror's Edge with satisfying combat and boss fights.
  • Charming character interactions and humor between P and the drone Orbie add personality to the experience.
  • Movement and controls are clunky and inconsistent, leading to frustrating and unfair deaths especially during precise platforming.
  • Limited enemy variety and basic combat mechanics make fights simple and sometimes dull outside of boss encounters.
  • Story and lore are minimal and vague, with optional fanservice cutscenes that feel forced and detract from character development.
  • gameplay

    638 mentions Positive Neutral Negative

    Gameplay in this game blends parkour platforming inspired by Prince of Persia and Mirror's Edge with boss fights reminiscent of Shadow of the Colossus, offering a mostly fun and engaging experience enhanced by a unique motor-slice mechanic and satisfying parries. However, many users report clunky, finicky controls, especially with motorslicing and movement precision, which occasionally lead to frustration during platforming and combat segments. Despite some technical issues and occasional repetitive elements, the game's varied mechanics, level design, and atmospheric soundtrack keep gameplay fresh and enjoyable for those who appreciate its style.

    • “I like how something new is introduced every chapter, keeping you on your toes and never letting the gameplay get stale, whether it's a new enemy or a fresh movement mechanic.”
    • “Each level feels and plays uniquely, adding new mechanics and challenges in a well-paced way, until you can defeat entire obstacle courses without breaking a sweat.”
    • “The mechanics are tight, the levels are solid, the gameplay is fun and rewarding, the visuals are aesthetically pleasing, and P is an entertaining and playful lead.”
    • “Unplayable at this stage of development, huge issue with a memory leak within 10 to 30 minutes of gameplay causing my performance to drop from 150 fps to 10 fps.”
    • “The 'motorslice' mechanic is particularly finicky and feels really janky; trying to change directions often causes the character to fall or get stuck repeating the same action.”
    • “The gameplay is broken up into two parts: the first is slow, finicky platforming which makes up roughly 90% of gameplay, with 8% combat and then 2% boss fights. The motorslice sections especially suffer from clunky and tedious mechanics.”
  • story

    373 mentions Positive Neutral Negative

    The story in this game is minimal, vague, and often criticized for lacking depth, coherence, and meaningful character development, with much of the narrative delivered through brief, optional dialogue segments and environmental hints. While some players appreciate the intriguing atmosphere and potential for lore, many find the plot underdeveloped and overshadowed by fan-service elements, leaving the overall narrative feeling incomplete and more of a backdrop to the gameplay. The ending offers a twist that piques interest for a sequel, but the story as a whole is generally seen as weak and in need of expansion.

    • “Finally, the story. The final boss was a bit underwhelming but the spectacle was well worth it, and the ending left me with a surprising feeling of dread, because despite the story being somewhat obscure and many of the world details that are given to us happen pretty spread out through the game, putting context clues together, I think it's safe to say that P and us will be together till the end, and there's something tragically beautiful about that.”
    • “[spoiler] It does feel like some aspects come out of nowhere and feel more like something a prequel would introduce before jumping into the main story. I think the story and lore is really good too, I really want to know more about what's actually going on here, the entire slicer thing with ranks, the [spoiler] disease affecting P that we don't know about [/spoiler] and also [spoiler] that second megastructure at the end, that's when it hit me the meaning of array megastructure, I can't believe it's really gonna end like this, I really wish we get a DLC or second game, but at the same time it ending right there really fits the theme of a slicer's neverending job until they meet a fate worse than death but still I want to know more [/spoiler]”
    • “The gameplay and combat is super smooth and satisfying, the voice acting is amazing (same VA as 2B), and the story is relatively vague; it doesn't touch up on it that often throughout the game but it is there. The ending does give an opening to a sequel though!”
    • “The story is non-existent, even the ending reveal falls flat since the lack of an actual story, you end up not really caring about P at all since her character is mostly just quirky/cringey dialogue and weird fan-service.”
    • “The overarching plot doesn't really exist, just that P is assigned to kill robots and that's it; no motivation for the robots, why they're a threat, why HQ wants them destroyed, or the state of the world outside the megastructure.”
    • “The story is utter nonsense, which was probably my biggest disappointment - it's a very simple, 3-stroke structure of setup, rising action, and reveal that draws heavy inspiration from Nier, and it holds its cards for long enough for you to expect something of it at the end, but despite its simplicity it somehow manages to fumble the ball and overtly contradict itself many times.”
  • music

    312 mentions Positive Neutral Negative

    The game's music, composed by Pizza Hotline, is widely praised for its energetic and atmospheric drum and bass soundtrack that perfectly complements the game's vibe and enhances the combat and exploration experience. However, many users note the soundtrack's limited variety and repetitiveness, with only a handful of tracks cycling throughout the game, leading to periods of silence that some find detract from immersion. Despite these drawbacks, the music remains a standout element, often regarded as one of the best indie game soundtracks and a key contributor to the game's unique atmosphere.

    • “The soundtrack is one of the best indie game soundtracks I've ever had the pleasure of experiencing and it will become a staple of 'study music' for the rest of my life.”
    • “The soundtrack is great, provided by pizza hotline and features a fast-paced blend of jungle and atmospheric drum-and-bass.”
    • “The soundtrack hits hard and fits this game's unique atmosphere very well, the gameplay is a solid blend of challenges, gimmicks, and familiar loops that don't overstay their welcome.”
    • “The OST pretty much consists of only one song throughout the whole game that repeats over and over again during enemy and boss encounters.”
    • “Ost is criminally short and repetitive; this was one of the main selling points of the game for me and I was sad to find out music repeats for all encounters, with no unique level music or boss music.”
    • “The soundtrack is an absolute banger when it actually kicks in, but you won't hear it for about half the game. The few tracks that are present get highly repetitive, as rarely any new songs are introduced as you progress.”
  • graphics

    274 mentions Positive Neutral Negative

    The game’s graphics feature a distinctive, minimalist art style blending low-poly and pixelated elements with strong, vibrant colors and brutalist megastructure designs, creating a unique and atmospheric aesthetic. While some appreciate the retro-inspired visuals and smooth lighting that evoke classics like Shadow of the Colossus and Prince of Persia, a few note issues with repetitiveness, limited graphical options, and occasional performance or control-related frustrations. Overall, the graphics are widely praised for their charm, cohesiveness, and the way they strongly support the game’s tone and world-building.

    • “The strong colors and minimalist pixelated aesthetic work extremely well together.”
    • “The bright oranges make the game pop in a very nice way, and the lighting combined with the lower poly art style just makes this game look and feel super unique.”
    • “The graphics settings are not very friendly to my frankly outdated hardware; however the game is not exactly high-definition (low-poly, low-res textures) - often struggling to maintain 40 fps.”
    • “I get the appeal of low-poly and low-resolution graphics, but it's just not done very well here.”
    • “It almost felt like the devs were trying to go for a Nier aesthetic with lower quality graphics, and it just didn't work for me.”
    • “The graphics are not good.”
  • atmosphere

    164 mentions Positive Neutral Negative

    Motorslice is widely praised for its exceptional and immersive atmosphere, characterized by vast, brutalist megastructures that evoke feelings of solitude, scale, and mystery, enhanced by a fitting drum-and-bass soundtrack from Pizza Hotline. The game's aesthetic and world design create a unique, contemplative vibe akin to titles like Shadow of the Colossus and Mirror’s Edge, making exploration and parkour engaging despite some gameplay and narrative shortcomings. While some note issues with clunky controls and tonal shifts due to fanservice, the atmosphere remains the standout feature that captivates and draws players into the experience.

    • “The brutalist atmosphere of the megastructure is captivating and makes you want to dive deeper into the game’s universe.”
    • “But the massive atmosphere has a sense of well-crafted immersion and continuity between the floors while making it feel lonely but in an atmospheric way that doesn't just feel like a big open land of cheap randomness; there's clear thought by the developers to structure their levels.”
    • “Overall I have to say that I really enjoyed this game; its unique atmosphere and level design are a big reason why I love this game. Even from the last level of the game, you can see exactly where you were before, all the way back to the first boss fight, really selling just how huge the megastructure is.”
    • “Great for vibes and atmosphere, but lacking and disappointing in many ways.”
    • “The atmosphere, the layout of the megastructure and the boss designs are worth enough to enjoy, but that's pretty much it.”
    • “It turned what could have been a really immersive experience into a much more low-stakes atmosphere.”
  • humor

    69 mentions Positive Neutral Negative

    The game's humor is widely praised for its lighthearted, unhinged dialogue, witty character interactions, and clever fourth-wall breaks, often balancing silliness with charm. While some find certain jokes or fanservice scenes overstaying their welcome or awkward, most agree the humor enhances the experience without overwhelming it, providing enjoyable comic relief amid gameplay. Overall, the humor is seen as a strong point that adds personality and engagement to the game.

    • “P and Orbie are a hilarious duo, mainly due to Orbie's relentless simping (understandable).”
    • “The interaction between characters here is really goofy and funny.”
    • “The sheer attention to detail with the character interactions was phenomenal, and there were fair few funny moments considering you're alone in the world with a floating ball following you.”
  • optimization

    60 mentions Positive Neutral Negative

    The game's optimization is highly variable, with some users experiencing excellent performance and smooth gameplay even at high settings, while others report severe issues including memory leaks, frequent lag spikes, and poor frame rates—especially on lower-end hardware. Though the developers have addressed several performance problems since early builds, the game still demands strong GPUs for stable high-quality play, and some areas exhibit noticeable slowdowns. Overall, optimization has improved but remains inconsistent, impacting playability for users without high-performance systems.

    • “In this day and age, optimization and render-tech feels more and more like a lost art where most AAA companies and even some less experienced indie studios use modern graphics cards like a crutch to brute force through badly optimized render-slop. But in this game, I could see huge amounts of area being rendered with shading at massive distances, and never once did I have even a single stutter, lag spike, or frame drop.”
    • “It's really cool how big of a game a small studio can make. Yes, the game has some problems, and I believe optimization could be better for the graphics it offers.”
    • “The technical state of the game is also great: no crashes, glitches, or artifacts of any kind, good controller support, and the optimization is good in my experience. Setting this game up requires barely any effort of tinkering with the options, which is great.”
    • “Unplayable at this stage of development, huge issue with a memory leak within 10 to 30 minutes of gameplay causing my performance to drop from 150 fps to 10 fps.”
    • “Unfortunately the game is very poorly optimized; even on potato settings and 50% scale, it struggles to stay at 30 fps consistently.”
    • “(Almost forgot this one so here's an addendum: the game runs on UE5 and is unoptimized as hell. I was running 50 fps constantly. That's my fps for Monster Hunter: World while in combat.)”
  • grinding

    21 mentions Positive Neutral Negative

    Grinding in the game is widely described as slow, tedious, and sometimes frustrating due to finicky controls, confusing navigation, and repetitive platforming challenges. Collectible-related tasks and minor combat encounters often feel unrewarding and monotonous, detracting from the overall experience.

    • “You'll need a second life for grinding.”
    • “The optional ord-collecting mini-quests are tedious - more parkour with little reward.”
    • “Also, I wish there was more of an incentive to collect the drones (aside from them acting as shields, which I don't think I really utilized at all) as while sometimes it was fun to collect them, at other times I would just leave them due to it being tedious with no real reward (collecting 30 out of the however many there are in the game does give you an achievement, at least).”
    • “The movement, as well as the communication for the movement and traversal in this game, is more tedious than not, and it has led to what feels like 90% of the deaths I have had which have not felt like my fault, as well as making me feel quite lost and confused a lot of the time in terms of knowing where I have to go.”
  • stability

    20 mentions Positive Neutral Negative

    The game's stability is mixed, with several users reporting bugs, glitches, and control issues, particularly in later chapters and at high frame rates, sometimes making gameplay frustrating or unplayable. However, others praise its solid technical performance, noting it runs well on various platforms like PC and Steam Deck with minimal crashes or frame drops. Overall, while stable for some, the game currently suffers from notable stability and control problems that impact the experience.

    • “Bug-free, no glitches, and well optimized, with only the occasional minor frame drop.”
    • “Controls are responsive, exploration is rewarding, game runs great, overall well worth the asking price.”
    • “Runs great on my PC and even the Steam Deck.”
    • “Controls actively working against you, unresponsive and buggy mess.”
    • “I had to give up on this game because of how buggy and janky the parkour is, which makes it unbeatable.”
    • “A buggy mess in later chapters, poor level design choices with terrible controls actively working against you instead of in your favor.”
  • emotional

    20 mentions Positive Neutral Negative

    The game's emotional impact is a mixed blend of charming, sometimes awkward interactions and a chill, nostalgic atmosphere that resonates through its visuals and music. While some narrative and voice acting moments feel flat or misplaced, especially with certain lewd elements, the heartfelt character gestures and evolving banter add genuine warmth. Overall, the emotional experience is grounded more in vibe and subtle connection than in traditional storytelling or deep vulnerability.

    • “Addicting loop that made me feel something every step of the way.”
    • “For me it becomes the emotional blueprint upon which motorslice is built on and it's absolutely fantastic.”
    • “The way that the character interacts with Orbie (and therefore the player) is quite heartwarming as well.”
  • character development

    17 mentions Positive Neutral Negative

    Character development in the game is a mixed aspect: while the character design, especially of protagonist P, is consistently praised for its quality, personality, and voice acting, many reviews note a lack of meaningful story progression or deeper character growth. Some users find the protagonist's portrayal contradictory or overly focused on fan-service elements, which detracts from immersion. Overall, strong visual and aesthetic character work contrasts with limited narrative and developmental depth.

    • “One of the game’s biggest selling points is clearly the character design of P.”
    • “P's character design is pretty solid and her voice acting is overall phenomenal.”
    • “Dialogs and cutscenes, as well as character design, are very endearing.”
    • “It's a real shame though that the game never really has actual story or character development.”
    • “While the atmosphere somewhat captures a similar mood, the story and character development completely miss the mark.”
    • “Unfortunately, the protagonist doesn't fit this style, and looks oddly like a character designed for fan material on certain kinds of websites, especially considering the two dialogue options your drone gets in every interaction with her are 'shut up and keep moving' and 'I want you so bad please ♥♥♥♥ me pleaseeeeeee.'”
  • replayability

    8 mentions Positive Neutral Negative

    Replayability for the game is mixed, with some players noting a lack of time-attack modes and endgame content, limiting reasons to replay beyond collecting missed orbs. However, others praise its chapter and section selection features, along with collectible incentives, which enhance replay value and speedrun potential, making the experience enjoyable and replayable for parkour enthusiasts.

    • “Pretty short and easy 100% but very, very fun and quite a lot of replayability and speedrun potential. I really liked the game, so yeah, give it a go if you like parkour and big machines.”
    • “Overall, loved the experience, and the game has very good chapter and even individual section selection options for replaying specific sections, making it immensely replayable.”
    • “Goty 2026, loved playing, super atmospheric and replayable.”
    • “For a parkour game, I am surprised there is no time-attack mode or anything to warrant the player to play through the game a second time.”
    • “In terms of replayability, there isn’t really any form of endgame content or purpose to go back and replay through the experience except for gathering any orbs you missed.”
    • “There’s not much replayability and personally I find some of the mechanics a little bit clunky for my taste.”
  • monetization

    5 mentions Positive Neutral Negative

    The game features no microtransactions or in-game store, offering a monetization model free from typical ads and purchases. Players appreciate the absence of intrusive advertising, though some expected a greater focus on combat based on advertising rather than parkour gameplay. Overall, monetization is handled cleanly without detracting from the experience.

    • “In fact, I hated those ads so much I genuinely considered taking up vaping just out of spite.”
    • “You bought a game advertising fan service and are throwing a fit when a 30 second skippable scene with a foot shows up.”
    • “This game is awesome, you get to fight big metal monsters like those anti vaping ads but it's actually cool this time instead of being annoying af because you've seen the ad like 5 times and it's only been half an hour.”
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10h Median play time
16h Average play time
8-15h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

MOTORSLICE is a hack and slash game with anime, post-apocalyptic and science fiction themes.

MOTORSLICE is available on PC and Windows.

On average players spend around 16 hours playing MOTORSLICE.

MOTORSLICE was released on December 14, 2025.

MOTORSLICE was developed by Guynelk.

MOTORSLICE has received positive reviews from players. Most players liked MOTORSLICE for its gameplay but disliked it for its grinding.

MOTORSLICE is a single player game.

Similar games include Lorn's Lure, Blue Fire, Hob, Ghostrunner 2, Constance and others.