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Metro Gravity Game Cover

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Metro Gravity is a single player action adventure game. It was developed by mrkogamedev and was released on June 19, 2025. It received very positive reviews from players.

Explore the twisting passages and alleys of the Halls, a liminal manifestation of the subconscious of many. After clicking a shady looking hyperlink and filling out a survey, you find yourself in a non-sensical place where gravity implies no "up" or "down." The unfortunate residents encourage you to find your way out by facing your regrets and getting stronger. Gain abilit…

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94%
Audience ScoreBased on 565 reviews
music114 positive mentions
grinding9 negative mentions

  • Metro Gravity features a unique gravity-bending mechanic that allows players to walk on any surface, creating a disorienting yet engaging exploration experience.
  • The game combines rhythm-based combat with puzzle-solving elements, resulting in satisfying boss fights and clever puzzles that challenge players' thinking.
  • The art style and soundtrack are both exceptional, contributing to a whimsical atmosphere that enhances the overall gameplay experience.
  • The camera can be disorienting and may cause motion sickness for some players, making navigation challenging.
  • Some puzzles can feel finicky or overly complex, leading to frustration when the intended solution is not immediately clear.
  • The combat system, while unique, can feel shallow and lacks depth outside of boss encounters, with regular enemies often being less engaging.
  • music
    255 mentions Positive Neutral Negative

    The music in the game is widely praised for its exceptional quality and integration into gameplay, enhancing the overall experience with a rhythmic atmosphere that aligns with character movements and combat mechanics. Players appreciate the catchy soundtracks, particularly during boss fights, where the music's intensity elevates the challenge and excitement. However, some critiques mention that certain tracks can become repetitive during exploration, suggesting a desire for more varied background music to complement the engaging combat and puzzle-solving elements.

    • “The soundtrack is back-to-back bangers too.”
    • “The music is superb, the bosses top notch and the levels alongside the fundamental gravity shifting mechanic are positively discombobulating.”
    • “The music being so intertwined with the gameplay was not something I was expecting, and it was a welcome surprise.”
    • “The music outside of the boss rooms is 'very' repetitive and droning to the point where I had to turn it down outside of the bosses because it would seriously start to drive me insane during the puzzle rooms.”
    • “After listening to the same couple minute long soundtracks on repeat while searching an area for hearts and puzzles, I did begin to find the music somewhat grating.”
    • “It's all rhythm-based, but the ambient music is fairly chill so when an enemy gets in combat range and slips into that tempo, it really doesn't feel as connected as it should or sets out to.”
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay of this title is characterized by its innovative gravity-shifting mechanics, which create a unique blend of puzzle-solving and rhythm-based combat. While many players find the mechanics engaging and rewarding, some express frustration with the lack of clear tutorials and occasional imprecision in controls, leading to disorientation and difficulty in executing certain actions. Overall, the game offers a fun and challenging experience, though it may not be suitable for those prone to motion sickness.

    • “The gameplay is really fun and interesting, and all the items do something to iterate on the gameplay in intuitive and enjoyable ways, especially since a lot of them have more than one inherent feature.”
    • “The gravity mechanics were not only innovative but implemented super well; the things you unlock as you progress make meaningful differences to areas you traverse, and the rhythm mechanics and boss fights were a surprising joy.”
    • “The blend of gravity-defying exploration with rhythm-based combat would feel like a mechanics bloat for most games, but stays refined enough here to really stand out.”
    • “I would say the negative points of this game are the fact the game rarely tells you everything you can do, and a lot of specific mechanics in the game seem to be find them out or never, whatever.”
    • “Every mechanic in the game feels pretty janky and really just not fleshed out fully.”
    • “A lot of the puzzles are also just extremely frustrating to figure out and then solve even when you know the solution: some have extremely specific solutions that require you to intuit very niche mechanics used only for that puzzle, some are just super jank and it feels like they take dozens of attempts to make them 'work' to give you the solution.”
  • story
    88 mentions Positive Neutral Negative

    The game's story is generally well-received, with many players appreciating its depth, emotional resonance, and unique characters, though some find it cryptic and occasionally confusing. While the narrative may take a backseat to gameplay, it is enriched by environmental storytelling and engaging dialogue, creating a whimsical yet heavy atmosphere. Overall, the story is seen as a strong aspect of the game, contributing to a memorable experience despite some players wishing for more clarity and length.

    • “The characters, story, and finale in particular are moving and oftentimes unsettling, but are accompanied by enough lighthearted elements that the tone stays balanced.”
    • “The story and art work together phenomenally to paint a series of heavy, emotional vignettes that contrast beautifully with the otherwise whimsical vibe.”
    • “I'm thankful I stuck to it though, because what I found in addition to the fun mechanics was a pretty great cast of characters, with funny dialogue, great bits, and a surprisingly serious story.”
    • “I was going to talk about the story, but I couldn't piece together what was going on.”
    • “The story is similarly all over the place in terms of mood and is a bit complicated.”
    • “The story... I feel takes a backseat to the gameplay.”
  • graphics
    53 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful low-poly art style, which combines retro aesthetics with modern elements to create visually stunning environments and character designs. Players appreciate the engaging landscapes, unique artistic choices, and how the visuals complement the gameplay, particularly in rhythm-based combat and exploration. Despite some technical issues for a few users, the overall presentation is described as captivating and immersive, enhancing the game's whimsical and dreamlike atmosphere.

    • “The visuals are quite beautiful, and being able to experience the landscapes from all sorts of wild angles just adds to that.”
    • “Incredible visuals, demanding combat, mind-bending puzzles, and a big world to get lost in.”
    • “The presentation is fresh, with its unpolished but bold mix of retro art style with modern elements; the environments are beautiful, the boss fights are cool, and even the story is nice.”
    • “In my attempts to fix the crashing, it seems like my graphics card just isn't strong enough, which surprised me considering the low poly count of the game.”
    • “The graphics have a low-poly and simple texture style, with pixel art for portraits.”
    • “Pretty low poly graphics.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game is highlighted by its memorable and visually appealing character designs, which are complemented by engaging interactions with NPCs that foster player attachment. The creative mechanics and interesting plot keep players invested, while charming aesthetic elements, such as music and level design, enhance the overall experience. However, some reviews note that certain character models and NPC dialogue could benefit from improvement.

    • “Its mechanics are well executed and creative, the plot is interesting and keeps you asking questions through the whole playthrough. The style and character designs had me in a chokehold, and the interactions with the NPCs were fun and had me attached to each one.”
    • “A heavy line of dialogue, a private note that sinks your stomach, a badass animation from Stephanie when you pull off a crazy stunt, a wicked character design, a bizarre new enemy, a shockingly cool new phase of a boss, entering a new zone with colors you feel like you've never seen before — it just keeps happening, moments of surprise and delight all the way through the end of the game.”
    • “I love the aesthetics of the game with its low poly look, the character designs, and the music adds a great ethereal vibe to it all.”
    • “Quite fun, pixel art sprites for the NPC dialogue and some character designs and 3D models could use a bit of improvement, but besides that, pretty fun!”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke a whirlwind of feelings, from nostalgia to a profound sense of emptiness upon completion. Players appreciate the combination of a heartfelt story and whimsical art, which together create impactful emotional vignettes. However, some challenges, particularly in gameplay mechanics, can detract from the overall emotional experience, despite the game successfully capturing the joy of childhood gaming.

    • “The story and art work together phenomenally to paint a series of heavy, emotional vignettes that contrast beautifully with the otherwise whimsical vibe.”
    • “Only finishing it once made me feel the same kind of emptiness that only a couple of games have in the past.”
    • “If I had a nickel for every time the ending of a 3D indie metroidvania made me emotional, I'd have two nickels, which isn't a lot but it's weird that it happened twice.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique blend of surreal and cozy elements, enhanced by captivating music and stunning visuals. Players appreciate how the atmosphere complements the gameplay, including puzzles and combat, creating an immersive experience that resonates throughout the game. Overall, the combination of art style, sound, and world-building contributes to a memorable and enjoyable ambiance.

    • “Wonderful atmosphere, art, and music!”
    • “The story and presentation are very solid, especially for how short the game is. I found myself really enjoying the characters, atmosphere, world, and writing.”
    • “The game also has a very special and relaxed atmosphere, supported by the music, feeling rather pseudoregalia with it.”
    • “The atmosphere is just the right mix of surreal and comfy.”
    • “Each area's background song remains catchy enough to follow the flow of character movement, and manages to deliver an atmosphere that matches the visuals.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever dialogue, environmental gags, and character interactions, making for a fun and engaging experience. Players appreciate the blend of humor with storytelling, which enhances conversations and adds depth to the characters, although some bosses may lack the same comedic touch. Overall, the game is described as hilarious, with a mix of quirky references and enjoyable writing that keeps players entertained throughout.

    • “The humor is great; both in dialogue and in the environmental gags.”
    • “This game is also absolutely hilarious and I loved every second of it!”
    • “The writing has that bit of humor mixed in with story in a way that melds perfectly, making each conversation feel like time well spent.”
  • grinding
    9 mentions Positive Neutral Negative

    Reviews highlight a mixed experience with grinding in the game, where players often find the repetitive nature of puzzles and backtracking tedious and frustrating. While some appreciate the cleverness of certain puzzles, the overall sentiment leans towards the grinding aspect being a sluggish and unenjoyable part of the gameplay, particularly due to awkward travel points and a lack of effective map guidance.

    • “I really wanted to like this game, but after grinding room after room after room, trying to figure out if the puzzle is even solvable... it's just not fun anymore.”
    • “Every time you need to backtrack through the game, you will have to redo a puzzle that you've already done, and these puzzles aren't easy. In fact, most of the tedious puzzles, instead of being saved for side content, are a means for progression. So if you go through an area and have to come back but have forgotten how to do the puzzle since this game likes to throw a puzzle at you every 30 seconds.”
    • “The whole game is so sluggish and floaty, and getting around is very tedious because the travel points are awkwardly placed and the map is hardly any help at all.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is primarily driven by its challenging achievements and speedrunning elements, appealing to completionists and players seeking to improve their scores. While the main story can be completed in about 12 hours, those who enjoy exploration and rhythmic combat may find additional enjoyment in mastering the game's mechanics and tackling specific challenges. However, for players who achieve 100% completion on their first playthrough, the overall replay value may be limited.

    • “The achievements are challenging and give the game hours of replayability if you are a completionist, especially 'beat the game in under 90 minutes.'”
    • “While the game isn't super long, I got 100% in about 12 hours, but it has replay value with your boss score and achievements, some of which are related to speedrunning.”
    • “If you like exploration, puzzle, rhythmic combat, and the possibility to move at the speed of sound (without fall damage), then this game is great for enjoyment, but it lacks replayability if you beat it at 100% in your first playthrough.”
    • “While the game isn't super long, I got 100% in about 12 hours. It has some replay value with your boss score and achievements, some of which are related to speedrunning.”
    • “They're also the main source of replayability, since the more attacks you want to squeeze in, the more score you'll get, but the harder it'll be to execute.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is not directly addressed in the provided text, which focuses more on the exploration mechanics and map navigation challenges. Therefore, no specific insights on monetization can be summarized from this review.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I appreciate the game mechanics, but the constant push for in-game purchases really detracts from the overall experience.”
    • “It's frustrating that you can't progress without spending money; it feels like the game is designed to force you into microtransactions.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences occasional bugs and frustrating puzzles, which can impact overall stability.

    • “It's buggy at times, and some puzzles can be frustrating.”
    • “The game crashes frequently, making it hard to progress.”
    • “I experienced several glitches that disrupted my gameplay.”
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2h Median play time
4h Average play time
1-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Metro Gravity is a action adventure game.

Metro Gravity is available on PC and Windows.

On average players spend around 4 hours playing Metro Gravity.

Metro Gravity was released on June 19, 2025.

Metro Gravity was developed by mrkogamedev.

Metro Gravity has received very positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

Metro Gravity is a single player game.

Similar games include Vernal Edge, The Knightling, Blue Fire, Hob, Pseudoregalia and others.