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Metro Gravity Game Cover

About Metro Gravity

Metro Gravity is a single player platformer game with a horror theme. It was developed by mrkogamedev and was released on June 19, 2025. It received very positive reviews from players.

Explore the twisting passages and alleys of the Halls, a liminal manifestation of the subconscious of many. After clicking a shady looking hyperlink and filling out a survey, you find yourself in a non-sensical place where gravity implies no "up" or "down." The unfortunate residents encourage you to find your way out by facing your regrets and getting stronger. Gain ab…

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Looking for games like Metro Gravity? Here are top platformer recommendations with a horror focus, selected from player-similarity data — start with Frogmonster, Hob or Pseudoregalia.

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Reviews

93%Audience ScoreBased on 678 reviews
music130 positive mentions
grinding7 negative mentions

  • Unique and creative gravity shifting mechanic allowing walking on any surface, offering fresh 3D exploration and puzzle platforming.
  • Engaging rhythm-based combat with satisfying parry mechanics, especially in boss fights, combined with a standout soundtrack that integrates with gameplay.
  • Charming art style, memorable characters, and well-designed puzzles that evoke rewarding 'aha' moments and encourage creative solutions.
  • Navigation and map can be confusing and disorienting due to constant gravity/ camera shifts, potentially causing motion sickness for some players.
  • Certain puzzles and combat segments can be frustrating or unintuitive, with occasional finicky physics and steep learning curve in rhythm timing.
  • Some gameplay elements and interfaces (e.g., combat feedback, puzzle hint systems) lack polish or adequate tutorials, impacting accessibility and flow.
  • music

    292 mentions Positive Neutral Negative
    45% positive mentions, 54% neutral mentions, 1% negative mentions

    The music in this game is widely praised for its quality, charm, and seamless integration with gameplay, especially boss fights where combat is rhythm-based. Players appreciate how the soundtrack enhances immersion, with many noting that actions, enemy attacks, and even footsteps sync to the beat, creating a satisfying musical flow. Some critiques mention repetitiveness in exploration tracks and occasional difficulty syncing attacks to the music, but overall, the soundtrack is considered a standout feature that significantly elevates the game's atmosphere and experience.

    • “The music combined with the visuals made the boss fights really immense and fun.”
    • “The parts of the game that left the biggest impressions on me were the gravity, the soundtrack, the bosses, and the story.”
    • “The combat mixed with rhythm makes each encounter feel like a dance, especially the boss fights, and the music is incredibly good and fits the rhythm battles.”
    • “The music in this game is rather peaceful with no prominent beat line, making it difficult to catch the rhythm. Being on a different plane of gravity than enemies and having the camera bend under weird angles doesn't help the situation.”
    • “The music outside of the boss rooms is very repetitive and droning to the point where I had to turn it down during the puzzle rooms because it started to drive me insane.”
    • “After listening to the same couple minute long soundtracks on repeat while searching an area for hearts and puzzles, I began to find the music somewhat grating.”
  • gameplay

    222 mentions Positive Neutral Negative
    35% positive mentions, 64% neutral mentions, 1% negative mentions

    The gameplay combines innovative gravity-shifting mechanics with rhythm-based combat and challenging puzzles, creating a unique and engaging metroidvania experience that emphasizes exploration and experimentation. While the gravity and combat systems offer fresh, satisfying challenges, some players find the camera, controls, and certain puzzle designs frustrating or disorienting, and the game’s difficulty curve and lack of clear tutorials can lead to confusion. Overall, despite a few rough edges and moments of jank, the gameplay is praised for its creativity, depth, and rewarding progression, especially in boss fights and puzzle variety.

    • “The gravity mechanics were not only innovative but implemented super well, the things you unlock as you progress make meaningful differences to areas you traverse, and the rhythm mechanics and boss fights were a surprising joy.”
    • “The gameplay consists primarily of two elements: puzzle solving and fighting. Both complement each other nicely such that the gameplay never becomes too dry from the puzzling aspects or too intense from the fighting aspects. This is tied together by the core gameplay mechanic of manipulating gravity - your personal gravity is at all times the last object you stood on. Combined with the exploration innate in a metroidvania, you often will backtrack to old areas where you can now solve new puzzles with new mechanics.”
    • “The environments are beautiful and varied, the boss fights are cinematic, the puzzles all use the gravity mechanics and tools to be interesting, the story is unique, the music is stunning, and (most importantly for me) the movement is smooth and fun to play around with.”
    • “The game doesn't do a great job of naturally introducing and progressing mechanics; it expects you to understand its flow nearly instantly, and combined with how open and sometimes directionless the game feels it's easy to get lost, stuck, and overwhelmed.”
    • “A lot of the puzzles are also just extremely frustrating to figure out and then solve even when you know the solution: some have extremely specific solutions that require you to intuit very niche mechanics used only for that puzzle, some are just super jank and it feels like they take dozens of attempts to make them "work" to give you the solution (basically every single momentum-based block sliding puzzle, which were nearly universally super fiddly and imprecise), and some require a frankly absurd amount of speed and timing for how utterly janky the control scheme of this game is.”
    • “Puzzle were sometimes satisfying and made me feel like a genius, but I feel like a lot of the mechanics were not explained and it could benefit from list of what everything does in the menu.”
  • story

    104 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The story is generally praised for its intriguing, emotionally impactful, and somewhat cryptic narrative that blends dark themes with lighter moments, encouraging player interpretation through environmental storytelling and optional content. While some find it occasionally confusing or overshadowed by gameplay, the cast, dialogue, and lore are well-received, with many appreciating the depth and charm packed into the relatively short experience. Overall, the story enhances the game's atmosphere and is considered a strong, memorable element, though some wish it were longer or more climactic.

    • “Story was surprisingly compelling from start to finish.”
    • “The characters, story, and finale in particular are moving and oftentimes unsettling, but are accompanied by enough lighthearted elements that the tone stays balanced.”
    • “The story (at least so far I haven't beaten it) is amazing, I was not expecting this much depth from a game like this, and actually got me to feel something when I read the boss' secret unlockable items.”
    • “I was a bit disappointed with the story/ending.”
    • “I was gonna talk about the story but I couldn't piece together what was going on.”
    • “The story is similarly all over the place in terms of mood and is a bit complicated.”
  • graphics

    64 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    Metro Gravity features a distinctive low-poly, retro 3D art style that effectively complements its surreal, dreamlike world and enhances the atmospheric exploration. While the graphics are minimalist and simple, they pair beautifully with an immersive soundtrack to create memorable boss fights and visually captivating environments. Overall, the game's charming and unique aesthetics are widely praised for their creativity and emotional resonance, despite some technical limitations.

    • “Despite or because of the art style, the world looks really nice.”
    • “Visually, Metro Gravity adopts a stylized and somewhat minimalist aesthetic that complements its surreal setting.”
    • “The visuals are quite beautiful and being able to experience the landscapes from all sorts of wild angles just adds to that.”
    • “In my attempts to fix the crashing, it seems like my graphics card just isn't strong enough, which surprised me considering the low poly count of the game.”
    • “While the graphics are not highly detailed, they are effective in conveying atmosphere and maintaining clarity during gameplay.”
    • “Pretty low poly graphics.”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a strong emotional impact through its intriguing story, evocative art, and memorable boss encounters, creating a mix of whimsy and emotional depth. Players appreciate the satisfying puzzles and unique rhythmic elements that evoke the feeling of playing music, though some find certain challenges frustrating. Overall, it evokes nostalgia and heartfelt moments, though boss fights and some mechanics may detract from the experience for some.

    • “I'm fond of the intrigue the story builds and the emotional weight of every boss aftermath.”
    • “The story and artwork work together phenomenally to paint a series of heavy, emotional vignettes that contrast beautifully with the otherwise whimsical vibe.”
    • “Only finishing it once made me feel the same kind of emptiness that only a couple games have in the past.”
  • character development

    13 mentions Positive Neutral Negative
    69% positive mentions, 8% neutral mentions, 23% negative mentions

    Character development is praised primarily for its memorable and creative character designs that enhance the game's aesthetic and emotional engagement. Interactions with NPCs and unique character moments add attachment and depth, though some critiques note that dialogue and certain sprite designs could be improved. Overall, the visual style and distinct characters contribute significantly to the game's charm and immersive atmosphere.

    • “Its mechanics are well executed and creative, the plot is interesting and keeps you asking questions throughout the whole playthrough. The style and character designs held me in a chokehold, and the interactions with the NPCs were fun and made me attached to each one.”
    • “A heavy line of dialogue, a private note that sinks your stomach, a badass animation from Stephanie when you pull off a crazy stunt, a wicked character design, a bizarre new enemy, a shockingly cool new phase of a boss, entering a new zone with colors you feel like you've never seen before — moments of surprise and delight keep happening all the way through the end of the game.”
    • “I love the aesthetics of the game with its low-poly look, the character designs, and the music that adds a great ethereal vibe to it all.”
    • “Unfortunately, the dialogue, character design, and combat really rub me the wrong way.”
    • “Quite fun, pixel art sprites for the NPC dialogue and some character designs and 3D models could use a bit of improvement.”
    • “The character design, music, and level design are fantastic.”
  • atmosphere

    11 mentions Positive Neutral Negative
    55% positive mentions, 45% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its blend of relaxed, surreal, and engaging vibes, enhanced by effective graphics, captivating art style, and well-matched music. Players find the environment immersive and enjoyable, complementing both exploration and combat with a unique and chill overall experience.

    • “While the graphics are not highly detailed, they are effective in conveying atmosphere and maintaining clarity during gameplay.”
    • “The game also has a very special and relaxed atmosphere, supported by the music, feeling rather pseudoregalia with it.”
    • “Each area background song remains catchy enough to follow the flow of character movement, and manages to deliver atmosphere that matches the visuals.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its funny, quirky dialogue and clever environmental gags that blend seamlessly with the story. Players appreciate the humorous character interactions, witty writing, and entertaining references, making the overall experience both hilarious and engaging.

    • “The humor is great; both in dialogue and in the environmental gags.”
    • “The writing has that bit of humor mixed in with story in a way that melds perfectly, making each conversation feel like time well spent.”
    • “I'm thankful I stuck to it though, because what I found in addition to the fun mechanics was a pretty great cast of characters, with funny dialogue, great bits, and a surprisingly serious story.”
  • grinding

    8 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    Grinding in the game elicits mixed reactions: some find the learning curve with gravity mechanics and puzzles engaging and enjoyable, while others feel the frequent, challenging puzzles and mandatory backtracking become tedious and frustrating. Overall, puzzle variety and traversal are praised, but repetitive progression-related grinding can detract from the experience for some players.

    • “I really wanted to like this game, but after grinding room after room after room, trying to figure out if the puzzle is even solvable... it's just not fun anymore.”
    • “Every time you need to backtrack through the game you will have to redo a puzzle that you've already done, and these puzzles aren't easy. In fact, most of the tedious puzzles, instead of being saved for side content, are a means for progression. So if you go through an area and have to come back but have forgotten how to do the puzzle since this game throws a puzzle at you every 30 seconds, it becomes frustrating.”
    • “While I have no solution to the necessity of it, micromanaging the gravity lock is awfully tedious.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The game offers enjoyable exploration, puzzle-solving, and rhythmic combat but has limited replayability once completed at 100%. Replay value mainly comes from challenging achievements and speedrunning elements, which encourage mastering attacks and improving boss scores. A randomizer feature could potentially enhance infinite replayability, though it's not currently available.

    • “+ The achievements are challenging and give the game hours of replayability if you are a completionist (especially "beat the game in under 90 minutes").”
    • “While the game isn't super long, I got 100% in like 12 hours, it has replay value with your boss score and achievements, some of which are related to speedrunning.”
    • “They're also the main source of replayability, since the more attacks you want to squeeze in the more score you'll get, but the harder it'll be to execute.”
    • “If you like exploration, puzzles, rhythmic combat, and the possibility to move at the speed of sound (without fall damage), then this game is great and enjoyable, but it doesn't have much replayability once you've completed it 100% in your first playthrough.”
    • “While the game isn't very long, I got 100% completion in about 12 hours; it does have some replay value through boss scores and achievements, some related to speedrunning, but overall limited.”
    • “The only thing I think could make this game better at this point is a randomizer for infinite replay value, though I'm not sure how viable that really is.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent optimization with no significant performance issues, especially impressive given it's developed by a solo developer. However, some users hope for additional performance settings or further improvements in this area.

    • “No performance issues.”
    • “This is solo dev peak performance.”
    • “Amazing game, but I also hope for more performance-related settings or at least improvements.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences occasional bugs that can affect gameplay, and some puzzles contribute to player frustration, indicating stability issues.

    • “It's buggy at times, causing crashes and freezes during gameplay.”
    • “The game frequently freezes, requiring restarts that disrupt the experience.”
    • “Several stability issues make it difficult to progress without encountering errors.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The user feedback does not address monetization directly, focusing instead on exploration and map design. Therefore, no clear summary on monetization can be provided from this input.

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Play Times

10h Median play time
9h Average play time
2-15h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Metro Gravity is a platformer game with horror theme. Common tags for Metro Gravity include indie, surreal, psychological, exploration, pixel graphics and others.

Metro Gravity is available on PC and Windows.

On average players spend around 9 hours playing Metro Gravity.

Metro Gravity was released on June 19, 2025.

Metro Gravity was developed by mrkogamedev.

Metro Gravity has received very positive reviews from players. Most players liked Metro Gravity for its music but disliked it for its grinding.

Metro Gravity is a single player game.

Similar games include Frogmonster, Hob, Pseudoregalia, Blue Fire, ANIMAL WELL and others.