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Morimens is a single player and multiplayer role playing game with horror and mystery themes. It was developed by B.I.A.V. Studio and was released on August 1, 2024. It received positive reviews from players.

"Morimens" is a roguelite card-battling game set in a world inspired by the Cthulhu mythos. Within the game, you will connect with a diverse array of awaker, each with distinct personalities, to construct a unique strategic deck tailored to your playstyle. Venture into the misty expanse of the game's map, confront unpredictable events, savor the tactical thrill of card-based combat, and …

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89%
Audience ScoreBased on 1,206 reviews
story231 positive mentions
grinding37 negative mentions

  • Engaging and strategic turn-based card gameplay similar to Slay the Spire, offering deep team-building and synergy across multiple factions.
  • Generous gacha mechanics with frequent free pulls, a fair pity system, and strong free-to-play support allowing access to most characters without spending money.
  • Immersive Lovecraftian and dark atmosphere with high-quality art, compelling story (despite AI translation issues), and a haunting, fitting soundtrack.
  • English localization is mainly AI-generated, leading to awkward phrasing, inconsistent terminology, and occasional confusion in story and card descriptions.
  • Steep learning curve and complex mechanics combined with a cluttered UI, excessive currencies, and some grindy progression that can overwhelm new players.
  • Endgame difficulty spikes with inflated enemy HP and damage requiring heavy character investment and duplicates, making some content potentially pay-to-win or grind-heavy.
  • story
    590 mentions Positive Neutral Negative

    The game's story is widely praised for its dark, Lovecraftian horror themes, engaging characters, and emotional depth, making it one of the standout features among gacha games. While the narrative is complex and well-crafted with mature themes, many find the English translation—initially AI-generated—to be rough, though it is gradually improving with human revision. Despite some pacing issues and occasional difficulty spikes, the story's atmosphere, originality, and integration with gameplay contribute significantly to player immersion and enjoyment.

    • “The story goes from tearing your heart out to making some "out of left field" joke and it's great.”
    • “This distinguishes itself as a gacha by allowing dead characters to be playable - that opens up a lot of options story-wise, and the story is pretty fantastic here.”
    • “Absolutely phenomenal story and character designs.”
    • “I just wanted a clear, guided path to follow without feeling like I needed to do a PhD-level research project during my first two hours, when I only wanted to get a feel for the game, its mechanics, and its story.”
    • “The story makes no sense, the dialogue is a mess, there are still parts of it that are not translated, and the very beginning flashes by so fast it's like how the hell do you expect to follow along and stay interested... Cause again it didn't make sense in dialogue or story, I lost interest before the first battle in the game.”
    • “Proper human-made localization and translation are an extremely essential part of the game experience for a game with such a focus on story, and replacing them with an AI-generated mess is unacceptable.”
  • gameplay
    467 mentions Positive Neutral Negative

    The gameplay is widely praised for its engaging, strategic depth, and satisfying roguelike deckbuilding mechanics akin to Slay the Spire but enhanced with unique faction synergies and team-building elements. Players appreciate the challenging, rewarding combat and generous gacha system, though some note a steep learning curve due to complex mechanics and imperfect translations. Overall, it stands out as a thoughtfully designed, fun, and challenging gacha game that balances strategic gameplay with rich Lovecraftian themes.

    • “The gameplay loop is addictive, and the difficulty feels rewarding rather than unfair.”
    • “This is slay the spire card play expanded on 10x mechanics within an amazingly well written horror Lovecraftian narrative with gacha elements.”
    • “The gameplay is very indepth and sometimes I have no idea what resources do what, but the core gameplay very much makes up for it.”
    • “As a casual player who just wants to collect pretty characters and not engage with the mechanics 90% of the time, this pissed me off.”
    • “Overly complex with very little gameplay compared to story and resource management (of which there are way too many different types with strange names).”
    • “It's boring now, very repetitive strategy and gameplay is needed, or just pay them cash if you want; I think they're so poor now they made it a pay to win game.”
  • graphics
    148 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their unique, stunning art style that blends dark, Lovecraftian horror with anime-inspired aesthetics, delivering visually striking and atmospheric character designs and environments. While some minor UI legibility issues and occasional clunkiness are noted, the overall visual presentation is highly acclaimed, contributing significantly to the game's immersive and engaging experience.

    • “The artwork and music are beautiful.”
    • “Art style is ethereal and sublime, which makes various horrors and tragedies you're about to experience even more poignant.”
    • “Visually, it's a treat for the eyes - unique art style with these stylised, almost chibi-like characters that nail the Cthulhu vibe without going full horror show.”
    • “The graphics are bad, all the cards look the same with basic info superimposed on the front, somewhat illegible if you get the white text over a white section of the card image.”
    • “The heavy use of AI-generated art doesn’t help; while some pieces look decent, the overall aesthetic is incoherent and uninspired.”
    • “Graphics: art is pretty, UI isn't too janky.”
  • music
    108 mentions Positive Neutral Negative

    The music in this game is widely praised for its high quality, atmospheric, and dynamic soundtrack that perfectly complements the dark, Lovecraftian themes and enhances immersion. Players find the soundtrack evocative and emotionally impactful, often highlighting it as a key reason for the game's compelling atmosphere and replay appeal. Overall, the music is considered outstanding and a major strength alongside the art and storytelling.

    • “The music is absolutely gorgeous (the reason I have 35 hours in this game is because I have been leaving it running while I do other stuff just to have the soundtrack playing) and the story manages to show through with moments of brilliance even though all the English text is badly translated by AI.”
    • “The soundtrack is obsessively top quality.”
    • “The gameplay, which takes heavy inspiration from Slay the Spire, is a lot of fun, the combat animations are flashy and satisfying, and the soundtrack does an absolutely incredible job of setting the gloomy and unsettling atmosphere that pervades the whole experience.”
    • “The only good part about this game so far was the music while the client downloaded the extra 2GB update that wasn't offered via Steam itself.”
    • “When the music changes it just takes you out of what's going on in that world.”
    • “(Recommend headphones) It would have gotten a higher score if they kept the music dreary all the time.”
  • character development
    62 mentions Positive Neutral Negative

    Reviews consistently praise the game's character designs as creative, visually stunning, and a major draw, often highlighting their uniqueness compared to typical gacha games. While the artwork and aesthetic appeal receive strong acclaim, opinions on story and character development vary, with some finding the narrative engaging and well-integrated with character progression, while others consider it confusing or lacking depth. Overall, character design is a standout aspect that enhances the game experience despite mixed feedback on narrative development.

    • “Character development happens outside battles too; you build bonds or something to unlock their full potential, which ties into the lore nicely.”
    • “Absolutely gorgeous presentation, compelling story, incredibly unique character designs, and gameplay that is equal parts complex and rewarding.”
    • “Each character feels unique and plays differently, and character designs are good.”
    • “The story feels disjointed and character development is almost non-existent.”
    • “Although, I do find it difficult to see the so-called 'Cthulhu mythos' inspiration in character designs, but maybe that's just me.”
    • “Artificial challenge makes the game incredibly boring which is a shame because the character designs and concept is very appealing.”
  • grinding
    40 mentions Positive Neutral Negative

    Grinding in the game is a significant but somewhat divisive aspect: it involves lengthy material farming and character leveling that can feel tedious and exploitative, especially due to player level gating and heavy duplicate requirements. However, features like auto-battle farming, resource sweeps, and ongoing quality-of-life improvements have made grinding more manageable, allowing free-to-play progression albeit at a slow pace. Overall, while grinding is intensive and time-consuming, many players find it rewarding and essential to advance without spending money.

    • “PvP mode's a hoot too; no grinding needed, just jump in for quick scraps with twisted card rules.”
    • “You can unlock (almost?) everything without spending money, even though it will take a year or two of daily grinding.”
    • “The process of leveling a character can be tedious, and with the player needing fifteen copies of a character to max out their enlightenment level, character leveling feels like the game's most exploitative gacha bait, especially during limited summons.”
    • “To progress you need to invest everything in a few characters (vertical progression), which makes the grinding even worse because you are stuck doing the same thing over and over again, only difference is numbers going bigger.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its dark, eerie, and melancholic tone, enhanced by haunting music, detailed art, and immersive visuals. While some note the repetitive foggy backdrops and consistently grim soundtrack, most users find the combination of story, design, and sound creates a deeply engaging, oppressive yet hopeful ambiance that enriches the gameplay experience.

    • “Has lovely art and a very atmospheric setting that is shadowy and melancholic, with a storyline often tragic and horrific yet beautiful in the resilience of its characters.”
    • “The game's artwork really drives home the bleak atmosphere that plagues its locations, using unsaturated colors and subtle shading.”
    • “The gameplay, inspired by Slay the Spire, is fun, with flashy combat animations and a soundtrack that brilliantly sets the gloomy and unsettling atmosphere throughout.”
    • “The whole atmosphere is so eerie and grim.”
    • “And the horror atmosphere?”
    • “- [b]limbus company/library of ruina[/b]: dig the atmosphere?”
  • monetization
    23 mentions Positive Neutral Negative

    Monetization in the game is heavily gacha and microtransaction-focused, with some players finding it aggressive or cluttered by constant in-game purchases and battle passes, while others praise the fair and non-predatory approach that avoids pay-to-win mechanics. Free-to-play users generally find it accessible and not overly pushy, though opinions vary widely on how intrusive or balanced the monetization feels. Overall, it oscillates between being one of the better live-service monetization models and feeling like a cash grab, depending on player perspective.

    • “It feels like the developers truly care about the game, the story, and fair monetization.”
    • “Awesome for free-to-play (F2P) players since it never feels in-your-face about making in-game purchases.”
    • “The monetization is straightforward and though I whale at a lot of games, I rarely have to spend in this game because of how linear it is and how many resources they actually give you.”
    • “I was once very positive towards this game, but the devs have both gotten greedier in their aggressive monetization (FOMO packages that used to be once per major story release are now just randomly thrown in) and have slowed their content pace to a crawl.”
    • “Many of these battle passes offer little to no value, making the experience feel cluttered and monetization-heavy.”
    • “Banners, microtransactions, and a grind-heavy progression sap the fun out of what could have been a satisfying standalone experience.”
  • emotional
    14 mentions Positive Neutral Negative

    The game delivers a deeply emotional and heartfelt experience, with many players moved to tears by its storytelling, characters, and music. Despite some issues with translation and occasional narrative confusion, the emotional impact remains strong, amplified by beautiful art and immersive gameplay. However, the emotional engagement is sometimes undermined by manipulative gacha mechanics and complex lore.

    • “Deeply emotional in all its forms, helping to amplify whichever scene is playing out.”
    • “The ending of chapter one made me cry, and I suspect it will make other players cry, too.”
    • “10/10 art, combat, story, characters, and music... it's made me feel more than I thought possible in a game these days, made me cry at some points.”
  • optimization
    11 mentions Positive Neutral Negative

    The game shows mixed optimization, with fast updates and low data use for patches, but suffers from lag, stuttering, and high ping that impact gameplay, especially on mobile. Performance issues and technical glitches remain, and the PC/Steam version lacks proper optimization and porting. Overall, the game needs better optimization and platform-specific improvements.

    • “No performance issues, no crashes.”
    • “The developers are incredibly fast with patches and bug fixes; the size and time to update the game itself is very well optimized and doesn't use much data.”
    • “I feel like this game still needs optimization.”
    • “Loved this game, but the 2nd anniversary update destroyed performance and game balance.”
    • “Aside from that, gameplay sometimes suffers from lag and stuttering due to constantly high ping.”
    • “As much as I like mobile gacha games, if you're going to put it on PC/Steam, at least give it a proper port and optimization for the platform.”
  • replayability
    11 mentions Positive Neutral Negative

    Morimens offers high replayability through its randomized events, diverse characters, evolving deck strategies, and frequent updates, appealing especially to fans of roguelite deck-builders. Its strategic depth and lightweight mechanics enable quick, skill-testing play sessions with ample experimentation. However, limited social interaction features may restrict long-term community engagement.

    • “Still, it's highly replayable, and the developers are continuously adding updates.”
    • “Its lightweight roguelite mechanics allow you to jump in quickly, while replayability comes from randomized events, card buffs, and evolving deck strategies.”
    • “The depth in strategy adds layers of complexity and replayability, which is great for players who enjoy tactical thinking.”
    • “The lack of social interaction features limits the game's replayability and community engagement.”
    • “Some characters, like Hameln and Karen, are playable right out of the gate, while others, like Thais and Corposant, require unlocking through progression, which can limit initial replayability.”
    • “While the lightweight roguelite mechanics offer quick play, the depth of replayability depends heavily on randomized events and card buffs, which may not be enough to keep all players engaged long-term.”
  • stability
    9 mentions Positive Neutral Negative

    Stability in the game is mixed; while some users experience smooth performance with minimal bugs and no lag on certain devices, others report frequent technical glitches, buggy UI, laggy battles, and frustrating transactions. Overall, stability can vary significantly depending on the platform and connection quality.

    • “It runs great on Linux, with minimal tinkering required and very few graphical errors.”
    • “As with any game, your mileage may vary based on device or WiFi used, but my phone and laptop run without any issues—no lag, no glitches, no heating up—even after playing for 4+ hours straight during events!”
    • “The PvP is fun, but too buggy and frustrating.”
    • “Buggy UI, laggy battles.”
    • “Even if it is free, I don't want to spend hours gathering resources just to be shafted by a buggy transaction.”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor often arises from its quirky and occasionally janky English translation, leading to unintentionally funny moments during serious scenes. It features clever easter eggs and well-written dialogue that mixes dark themes with emotional and humorous flair. While amusing, the translation inconsistencies may confuse new players but overall contribute to the game's charm.

    • “The writing itself has a nice, emotional flair interspersed with humor.”
    • “Well worth your time, very dark and gnarly, but also funny.”
    • “Game is a labor of love with some funny easter eggs.”
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27h Median play time
80h Average play time
5-103h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Morimens is a role playing game with horror and mystery themes.

Morimens is available on PC and Windows.

On average players spend around 80 hours playing Morimens.

Morimens was released on August 1, 2024.

Morimens was developed by B.I.A.V. Studio.

Morimens has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Morimens is a single player game with multiplayer support.

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