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Sword of Convallaria

Sword of Convallaria Game Cover
74%Game Brain Score
story, gameplay
monetization, grinding
74% User Score Based on 2,646 reviews

Platforms

PCSteam DeckWindows
Sword of Convallaria Game Cover

About

Sword of Convallaria is a single player role playing game. It was developed by XD and was released on July 31, 2024. It received mostly positive reviews from players.

PROFOUND STORY Journey through to Iria, a mineral-rich country whose magical resources have drawn unwanted attention from dangerous external factions. As tensions rise and riots break out, it’s up to you as a mercenary leader to navigate complex situations whilst finding ways to save the fate of Iria. STRATEGIC TURN-BASED COMBAT Experience authentic grid-based tactical battles. Deploy unique all…

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74%
Audience ScoreBased on 2,646 reviews
story502 positive mentions
monetization25 negative mentions

  • Sword of Convallaria offers a nostalgic experience reminiscent of classic tactical RPGs like Final Fantasy Tactics, with engaging gameplay and beautiful pixel art.
  • The game features a rich and branching storyline in the Spiral of Destinies mode, allowing players to explore multiple endings and character arcs without the need for gacha mechanics.
  • The gacha system is relatively forgiving, providing ample opportunities for free-to-play players to obtain characters and resources without feeling pressured to spend money.
  • The game suffers from a heavy reliance on gacha mechanics, which can lead to frustration for players who dislike spending money or dealing with RNG for character pulls.
  • The energy system limits gameplay time, making it difficult for players to engage with the game for extended periods without waiting for energy to recharge.
  • Some players have reported issues with the game's user interface and controls, particularly on PC, which can detract from the overall experience.
  • story
    1,643 mentions Positive Neutral Negative

    The game's story is a standout feature, offering a rich narrative filled with branching paths and multiple endings, particularly in the "Spiral of Destinies" mode, which is free from gacha mechanics. Players appreciate the depth of character development and the engaging plot, although some find the pacing slow and the initial tutorial cumbersome. Overall, while the story is compelling and well-crafted, the gacha elements can detract from the experience for some players, leading to mixed feelings about the game's structure.

    • “The story mode, Spiral of Destinies, features base simulation management and construction, along with random encounter battles.”
    • “The story is engaging, addicting, and relaxing gameplay with endless content.”
    • “The branching storylines and multiple endings add replay value, keeping you engaged for hours on end.”
    • “The story is a bit too convoluted for its own good, since it involves parallel worlds, time travel, alternate timelines, and a whole bunch of similar stuff revolving around the main story of kingdoms at war and a lot of political backstabbing.”
    • “The fact that the story mode is not fully voiced undermines the immersive experience; the gradual, slow-burning narrative, and lengthy story text also invisibly raise the threshold of experiencing the story.”
    • “The grind of easy mission after easy mission, 50 million menu notifications, boring unskippable story events after every boring unlosable mission... yeah, not worth your time unless you're really into gacha... plenty of better tactical games out there to play.”
  • gameplay
    722 mentions Positive Neutral Negative

    The gameplay of "Sword of Convallaria" is characterized by its tactical RPG mechanics reminiscent of classics like Final Fantasy Tactics, offering engaging turn-based combat and strategic depth. However, many players express frustration with the gacha mechanics and energy systems that can limit gameplay time and create a repetitive experience, particularly in the endgame. Despite these drawbacks, the game features a rich story mode that is largely free from gacha influences, providing a substantial amount of content for players who prefer a more traditional RPG experience.

    • “The gameplay is super fun and the animations are gorgeous, which was quite unexpected for me seeing how it's pixel art.”
    • “The game itself is beautiful, with excellent tactical gameplay and strong artistic direction.”
    • “It really does scratch the tactics RPG itch, with some genuinely creative and engaging mechanics across various game modes and characters.”
    • “After about two weeks to a month of gameplay, you will hit the endgame and then it will become repetitive.”
    • “The gameplay itself is designed akin to something like Final Fantasy Tactics, but with shorter missions.”
    • “The mechanics feel overly simplistic, leading to a dull experience.”
  • graphics
    299 mentions Positive Neutral Negative

    The graphics of "Sword of Convallaria" are widely praised for their beautiful pixel art style, which evokes nostalgia for classic RPGs while incorporating modern enhancements. Many reviewers highlight the stunning artwork, fluid animations, and charming character designs, although some note that the graphics may not appeal to everyone and that there are occasional technical issues. Overall, the visuals are considered a standout feature, contributing significantly to the game's appeal despite criticisms regarding its monetization model.

    • “The graphics are beautiful and lovely and one of the main reasons I decided to try out the game.”
    • “The art style is simply amazing, you need power to move, and that is stupid...as like now I have 13 hours to wait before I can really play again.”
    • “Sword of Convallaria features a charming and visually stunning pixel art style that brings every character and environment to life.”
    • “The graphics are outdated, and the storyline fails to engage.”
    • “The character graphics are the game's weakest point.”
    • “However, the graphics are a little broken... sometimes (quite often, actually), a sprite will mess up, and then my screen gets covered in one massive color, which is that sprite stretched throughout time and space.”
  • music
    198 mentions Positive Neutral Negative

    The music in the game, composed by Hitoshi Sakimoto (known for his work on Final Fantasy Tactics), has received widespread acclaim for its quality and emotional depth, enhancing both gameplay and storytelling. While many players appreciate the nostalgic and immersive soundtrack, some note that the combat music can become repetitive over extended play. Overall, the music is considered a standout feature, contributing significantly to the game's atmosphere and appeal.

    • “The battles are tactical, the heroes are ridiculously stylish, and the music by Hitoshi Sakimoto makes you feel like every turn is epic—even if your cat is sitting on your keyboard.”
    • “The music is fantastic, the gameplay is interesting (and that it's a turn-based TRPG is awesome).”
    • “The music, composed by the FFT composer, enhances the experience, although after hours of play, you might switch to your own tunes.”
    • “The soundtrack is extremely repetitive and uninspired at points.”
    • “Combat music becomes repetitive after 20 hours.”
    • “The character design, world/map design, the stage design, the plot, the visuals, the UI, the music, even the equipment and attacks are all boring and generic.”
  • monetization
    122 mentions Positive Neutral Negative

    The monetization in this game has drawn significant criticism, with many reviewers labeling it as a cash grab heavily reliant on gacha mechanics and microtransactions. While some players appreciate the ability to enjoy the game for free, the aggressive monetization strategies and numerous currencies detract from the overall experience, leading to a perception that the game prioritizes profit over genuine design and player enjoyment. Overall, the monetization model is seen as outdated and overly intrusive, overshadowing the game's potential.

    • “Despite the numerous microtransactions, it is not only fully possible but quite rewarding to play the game for free.”
    • “While it has its drawbacks—such as a steep learning curve and intrusive monetization—the engaging gameplay mechanics and rich narrative make it worth exploring for genre enthusiasts.”
    • “If you can look past the gacha aspects of monetization, this is the best old-school SRPG currently available on PC.”
    • “Beneath its polished visuals and nostalgic presentation lies a hollow experience driven more by monetization than genuine design passion.”
    • “The monetization of this game is abysmal and the 'end game' is grindy and tedious to do every week.”
    • “This game is a well-made and beautiful cash grab; monetization is painful and aggressive on every single menu.”
  • grinding
    121 mentions Positive Neutral Negative

    The reviews highlight a mixed sentiment regarding grinding in the game, with many players finding it excessively tedious and repetitive, often describing it as a chore that detracts from the overall enjoyment. While some appreciate the ability to progress without spending money and find the character shard farming system relatively generous, others criticize the grind as overwhelming, particularly in the late game where resource demands increase significantly. Overall, the grinding aspect is seen as a defining feature of the game, appealing to some players while alienating others who prefer a more streamlined experience.

    • “And as if the multiplayer part isn't grindy enough, there is also a big single-player mode, but you have to earn keys in order to play it. Again, you are put under pressure to clear the chapters fast if you want to get the rewards.”
    • “Game is not grindy at all.”
    • “After 3 months of grinding 1 character, you will simply learn that the game is actually a popular hardcore PvP esport in Korea or Taiwan, so of course you are wasting your time even playing it. Three months will amount to nothing when a new character is released, which is a copy-paste of your character with slightly higher stats; they are all identical. There is truly no redeeming this type of game.”
    • “Repetitive grinding, recycled missions, and shallow events make even the combat feel like a chore.”
    • “Every daily task feels like a boring chore, and after over seven hundred hours of this inane grinding, I feel ill.”
  • character development
    58 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth and pacing, allowing players to experience evolving relationships and branching storylines. The character designs are frequently highlighted as exceptional, with a mix of nostalgic and modern aesthetics that enhance the overall narrative experience. However, some players express concerns about the game's reliance on gacha mechanics, which can detract from the character development experience and lead to a sense of stagnation once the main story is completed.

    • “The slow-paced narrative leaves ample room for character development, and the branching plots mean the former friends may become enemies, and players can witness many characters with completely different images and destinies.”
    • “Overall, if you want an SRPG that you can play casually on your PC and phone with cool character designs and strong story-focused content as well as higher tier challenges that free-to-play can complete along with whales, then I highly recommend this game.”
    • “I would wholeheartedly recommend playing the non-gacha mode of this game to everyone who likes games with these elements: tile-based tactical, rogue, resource management, rich story, and character development.”
    • “Overall, I like the game for the story experience and the easy character development, but I can see why the game is dead; once you get to the end, there doesn't seem like a lot of reasons to stick around.”
    • “Get through the poorly translated intro and finally get to the instant deal breaker: within 20 minutes of installing, I find out all activity in the game is gated behind a BS time gate and that they've integrated a stupid gacha system into the game, because they are aggressively pushing the cash shop and slot machine on me before they've even established proper character development or a world.”
    • “End game character development grind is time-wasting filler.”
  • replayability
    26 mentions Positive Neutral Negative

    The game boasts high replayability due to its rich story mode, which is free of gacha and stamina restrictions, allowing players to explore multiple decision paths and endings. With features like the "Spirals of Destiny" roguelite campaign and a variety of events and game modes, players can engage in countless hours of gameplay, making it a standout title for fans of narrative-driven RPGs. However, some players note that the gacha mechanics may affect the experience for those who prefer a more straightforward approach to unlocking content.

    • “Considering that you can fully experience the story mode free of charge and unlock basically all legendary characters also for free (although with some grind, logically as the game contains gacha elements), it is a highly replayable game.”
    • “In my personal opinion, it is the only saving grace for me (and the only reason to not uninstall the game), allowing you to explore a story-rich path with choices that you make that will decide the ending (and replayable to try other paths).”
    • “The game’s narrative is its backbone, with player choices impacting alliances, character relationships, and the kingdom’s fate, providing significant replay value through multiple endings.”
    • “The branching storylines and multiple endings add replay value, keeping you engaged for hours on end.”
  • emotional
    25 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing; while some players praise its deep lore, well-written characters, and heart-wrenching moments that evoke genuine feelings, others criticize it for lacking emotional depth and relying on predictable story arcs. Many reviewers highlight the game's ability to inspire and provoke thought, particularly through its orchestral soundtrack and impactful storytelling, while some express frustration with the gacha mechanics overshadowing the narrative experience. Overall, the game offers a mix of emotional highs and lows, with a significant portion of players finding it deeply moving.

    • “10/10, I've never felt so simultaneously strategic and emotionally manipulated by pixels.”
    • “Instead, I get deep lore, well-written characters, and actual emotional moments that have me questioning my life choices.”
    • “The writing is exceptional, featuring characters with real emotional depth.”
  • optimization
    22 mentions Positive Neutral Negative

    The optimization of "Sword of Convallaria" has received mixed reviews, with many users reporting significant performance issues, including lag and high resource usage, particularly on PC. While some players appreciate the graphics and character customization, the user interface is criticized for being poorly optimized for keyboard and mouse controls. Overall, the game struggles with optimization across various platforms, leading to a less enjoyable experience for many players.

    • “If you love FF Tactics with gacha instead of unlocking jobs but still get to mix and match skills to optimize team performance in tackling game content, Sword of Convallaria is for you.”
    • “Also very nice optimization 1440p 60 on my Ryzen 5 7600 igpu.”
    • “Good graphic and arts, good optimization, very interesting (I can even say it's unique for a mobile game) character customization.”
    • “Whether it is the enemies or the AI logic of automatic combat, the performance of Sword of Convallaria is poor.”
    • “The performance and lag is sometimes undesirable since the server seems to be aiming for US player timezones.”
    • “I'm having a ton of performance issues.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is described as light and engaging, with players finding the characters likable and the challenges amusingly easy. Notably, the game's self-aware gacha mechanics and the reactions of players discovering these elements add a layer of humor, particularly in how the game playfully prompts users after successful pulls. However, some aspects, like limited dialogue choices and directional control in battles, are seen as unintentionally funny due to their absurdity.

    • “The story is super engaging, has light humor, and the characters are all so likable and cute ^w^.”
    • “One thing of note I find really funny and really well played on their part in terms of 'cheap tactics' is that I have on two different occasions done a 10-pull and gotten 2 legendary champions out of the mix, and both times they immediately put up a box saying 'enjoying this game?'”
    • “Both times it literally made me laugh out loud to see it pop up and I had to tip my hat to them for doing it.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting numerous bugs, including issues with controllers and game freezing during multitasking. Many feel that the lack of content and frequent technical problems detract significantly from the overall experience, making it frustrating to engage with the game. While some acknowledge that bugs are common in new releases, the extent of the issues has led to disappointment among players.

    • “Idk what the deal is, but it seems very particular about technical requirements and I don't see it as worthwhile to put more troubleshooting hours in just to get to a maybe alright freemium game.”
    • “But not having a beacon every chapter so you can see the changes/conditions to do it, plus having the whole thing not unlocking because some of it is buggy, is just a middle finger.”
    • “Predatory gacha mechanics, buggy and poorly ported controls, and insubstantial actual content that is gated behind daily stamina.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with a captivating soundtrack by Hitoshi Sakimoto that enhances immersion, alongside visually appealing graphics that utilize pixel art and effective lighting. Players appreciate the charming world and character design, which contribute to an enjoyable and engaging experience. Overall, the combination of smooth gameplay and a rich atmosphere makes for a delightful gaming experience.

    • “Additionally, the soundtrack composed by Hitoshi Sakimoto (known for his work on Final Fantasy Tactics) complements the gameplay well, adding to the immersive atmosphere.”
    • “The graphics style leverages the charm of pixel art with the enhanced atmosphere provided by its gorgeous use of lighting and effects within pseudo-3D pixel environments.”
    • “I'm having fun sinking a few hours a day after work enjoying the atmosphere, world/character design, and tactical combat mechanics.”
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22h Median play time
61h Average play time
8-60h Spent by most gamers
*Based on 31 analyzed playthroughs
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Frequently Asked Questions

Sword of Convallaria is a role playing game.

Sword of Convallaria is available on PC, Steam Deck and Windows.

On average players spend around 61 hours playing Sword of Convallaria.

Sword of Convallaria was released on July 31, 2024.

Sword of Convallaria was developed by XD.

Sword of Convallaria has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

Sword of Convallaria is a single player game.

Similar games include Mecharashi, Snowbreak: Containment Zone, Guardian Tales, Arknights, ANOTHER EDEN Global and others.