Sword of Convallaria Game Cover

PROFOUND STORY Journey through to Iria, a mineral-rich country whose magical resources have drawn unwanted attention from dangerous external factions. As tensions rise and riots break out, it’s up to you as a mercenary leader to navigate complex situations whilst finding ways to save the fate of Iria. STRATEGIC TURN-BASED COMBAT Experience authentic grid-based tactical battles. Deploy unique all…

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 2,055 reviews
story398 positive mentions
monetization20 negative mentions
  • Engaging and rich storyline with multiple endings in the Spiral of Destinies mode.
  • Beautiful pixel art and character designs, along with a fantastic soundtrack.
  • F2P friendly mechanics that allow players to progress without spending money.
  • Gacha mechanics can be predatory, with low pull rates and expensive character acquisition.
  • Energy system limits gameplay time, requiring players to wait for stamina to recharge.
  • UI and controls are clunky, making navigation and character positioning frustrating.
  • story1,264 mentions

    The story of *Sword of Convallaria* is a standout feature, offering a rich narrative experience with multiple branching paths and endings, particularly in the "Spiral of Destinies" mode, which is free from gacha mechanics. Players appreciate the depth of character development and the engaging plot, which intertwines political intrigue and personal drama, reminiscent of classic tactical RPGs like *Final Fantasy Tactics*. However, some players express frustration with the energy system that limits story progression and the gacha elements that can overshadow the narrative experience. Overall, the game is praised for its compelling storytelling and beautiful art, making it a worthwhile experience for fans of the genre.

    • “The story is engaging and there's enough content to keep you busy for hours.”
    • “The story mode has a very long 'spiral of destinies' which doesn't have any gacha mechanics and is very enjoyable.”
    • “The branching paths and consequences of player decisions create a dynamic story experience, making each playthrough feel unique.”
    • “The single player story mode was just grindy and you are essentially split into several different endings per faction.”
    • “The maps need to be bigger and the story more streamlined.”
    • “The story felt like it was progressing toward something epic, where characters you meet can perish in battle and you feel it.”
  • gameplay583 mentions

    The gameplay of "Sword of Convallaria" is characterized by its tactical RPG mechanics, drawing inspiration from classic titles like Final Fantasy Tactics and Fire Emblem. While many players appreciate the engaging combat, strategic depth, and beautiful pixel art, the experience is often marred by gacha mechanics and energy systems that limit playtime and progression. Despite these drawbacks, the game offers a substantial single-player mode free from gacha elements, providing a rich narrative and gameplay experience for those willing to navigate its monetization aspects.

    • “Behind the cash shop is a decent strategy game with tons of free story content, good gameplay mechanics, great art and music that will hopefully keep you entertained enough to ignore the live-service monetization.”
    • “Sword of Convallaria's art style, level design, and gameplay are strongly nostalgic of Final Fantasy Tactics (Advance) while taking everything a few levels above with its combat modes, lore, and engaging narrative.”
    • “The gameplay is really fun and can be quite challenging.”
    • “However, the mechanics feel pretty barebones.”
    • “But then they introduced the auto button and the whole gameplay part just goes out the window.”
    • “The gameplay is okay, but the sheer amount of stuff thrown at you feels overwhelming, and I don't care to learn it all.”
  • graphics231 mentions

    The graphics of "Sword of Convallaria" have received widespread praise for their charming pixel art style, which evokes nostalgia reminiscent of classic titles like "Final Fantasy Tactics" and "Octopath Traveler." Many reviewers highlight the beautiful character designs, engaging animations, and overall visual appeal, although some note minor graphical bugs and issues with targeting during gameplay. Overall, the visuals are considered a standout feature, enhancing the game's immersive experience.

    • “The art style is beautiful.”
    • “Sword of Convallaria is a visually appealing tactical JRPG that blends nostalgic pixel-art aesthetics with modern gameplay mechanics.”
    • “The graphics are a beautiful homage to the classic style but enhanced for a modern audience.”
    • “There were also some annoying graphical bugs for me on Steam, like menu pages and description texts disappearing, which means that I had to restart the game to be able to see them again.”
    • “None of the redeemable codes work, the game won't let you adjust any graphical settings unless you're actually in a battle, and the overall presentation is just super phoned in.”
    • “The character design, world/map design, the stage design, the plot, the visuals, the UI, the music, even the equipment and attacks are all boring and generic.”
  • music172 mentions

    The music in the game has received widespread acclaim, particularly due to the contributions of renowned composer Hitoshi Sakimoto, known for his work on Final Fantasy Tactics. Players appreciate the beautiful orchestral soundtrack that enhances the gameplay experience, evoking nostalgia while remaining engaging. While some reviews mention a few repetitive tracks, the overall sentiment is that the music is a standout feature, complementing the game's art and story effectively.

    • “The music is by Hitoshi Sakimoto, the same guy who did Final Fantasy Tactics, so that's a big reason to play this game!”
    • “The game’s orchestral soundtrack adds emotional weight to both battles and story moments, enhancing the overall experience with a sense of grandeur.”
    • “The music is fantastic, the gameplay is interesting (and that it's a turn-based TRPG is awesome).”
    • “Dislike: music is okay, it's not Final Fantasy or Sword Art Online quality of music.”
    • “The soundtrack is also extremely repetitive and uninspired at points.”
    • “The character design, world/map design, the stage design, the plot, the visuals, the UI, the music, even the equipment and attacks are all boring and generic.”
  • monetization104 mentions

    The monetization model of the game has drawn significant criticism for its aggressive and predatory nature, heavily relying on microtransactions and gacha mechanics that detract from the overall experience. While some players appreciate the ability to enjoy the game as free-to-play, many express frustration over the constant push for in-game purchases and the limitations imposed by the energy system. Overall, the monetization strategy is seen as a major flaw, overshadowing the game's potential and enjoyment.

    • “It's free, and don't let the gacha monetization scare you away; it's still worth your time, even if you only get a few hours of enjoyment out of it.”
    • “Despite its excessive monetization and pay-for-power in-game shop, the game provides plenty of power and resources to regular players for free.”
    • “With no predatory monetization necessary, simply playing the story allows you to earn and unlock more rare craftable blueprints/materials.”
    • “But with the current live service structure, I just can’t shake the feeling that the developers chose to lean heavily on monetization instead of letting the game speak for itself.”
    • “The monetization of this game is just unrealistic.”
    • “This game is a well-made and beautiful cash grab; monetization is painful and aggressive on every single menu.”
  • grinding86 mentions

    The grinding aspect of the game is a significant point of contention among players, with many describing it as tedious and time-consuming, particularly in the single-player story mode and various farming stages. While some appreciate the ability to progress through grinding and find satisfaction in character development, others feel overwhelmed by the constant need to farm resources and the limitations imposed by the stamina system. Overall, the game offers a mix of rewarding and frustrating experiences, heavily leaning on grinding mechanics that may deter players who prefer a more streamlined gameplay experience.

    • “And as if the multiplayer part isn't grindy enough, there is also a big single-player mode, but you have to earn keys in order to play it. Again, you are put under pressure to clear the chapters quickly if you want to get the rewards.”
    • “You'll need a second life for grinding.”
    • “You will only advance in ability/power/story so far as a free-to-play player before you encounter the ever-long farming process over weeks just to earn enough materials to do a 10x summon, only to discover more low-quality characters and little hope to progress...”
    • “This problem is compounded by the endless free-to-play mechanics, which just makes it feel like I'm always grinding and never making any real progress.”
    • “Every day, you'll have to spend time grinding away for various unit and weapon enhancing materials, playing the same dull, storyless battles over and over again to get them.”
  • character development44 mentions

    Character development in the game receives mixed reviews, with many praising the unique and impressive character designs and art style, particularly in the context of pixel art. However, some players criticize the lack of depth in character development and storytelling, feeling that the game prioritizes monetization over meaningful engagement. Overall, while the visuals and character aesthetics are well-received, the narrative and character growth aspects leave room for improvement.

    • “I absolutely love this game, everything from the character designs to the story.”
    • “Character development is excellent.”
    • “The character design, skills, leveling system, and even the storyline feels amazing just like the way JRPGs used to feel, bringing back that tried and true turn-based combat with the cutesy pixel art.”
    • “Gameplay is alright but the character designs all look really uninspired compared to other Japanese anime style gacha games.”
    • “The character design, world/map design, the stage design, the plot, the visuals, the UI, the music, even the equipment and attacks are all boring and generic.”
    • “Get through poorly translated intro and finally get to the instant deal breaker: within 20 minutes of installing, I find out all activity in the game is gated behind a BS time gate and that they've integrated a stupid gacha system into the game, because they are aggressively pushing the cash shop and slot machine on me before they've even established proper character development or a world.”
  • replayability19 mentions

    The game boasts high replayability due to its branching storylines, multiple endings, and diverse gameplay modes, including a roguelite campaign that encourages exploration and strategic depth. Players can experience different narratives and character relationships through various playthroughs, with many reviewers noting the engaging mechanics and rich content that keep them coming back for more. Overall, the combination of narrative choices, character customization, and a multiverse mechanic significantly enhances the game's replay value.

    • “The game’s narrative is its backbone, with player choices impacting alliances, character relationships, and the kingdom’s fate, providing significant replay value through multiple endings.”
    • “Its beautiful visuals, immersive world-building, and branching paths ensure plenty of replayability, making it a standout title for fans of the genre.”
    • “The multiverse mechanic, where you can change past events and replay timelines, adds depth, replay value, and personal playthroughs.”
    • “And while the game does feature gacha mechanics that offer replayability, they might not be everyone’s cup of tea, especially since unlocking certain story paths and characters depends on them.”
    • “It's also replayable in that it has roguelike elements in which units/abilities/loot you get in a run and what missions you choose to do.”
  • optimization17 mentions

    Overall, the optimization of the game has received mixed reviews. While some players appreciate the graphics and character customization, many report significant performance issues, including lag, high resource usage, and inadequate UI optimization for PC users. Despite a strong launch performance, the game's optimization appears to be lacking, particularly for those using high-end systems.

    • “If you love FF Tactics with gacha instead of unlocking jobs but still get to mix and match skills to optimize team performance in tackling game content, Sword of Convallaria is for you.”
    • “Also very nice optimization, 1440p 60 on my Ryzen 5 7600 IGPU.”
    • “Good graphics and art, good optimization, very interesting (I can even say it's unique for a mobile game) character customization.”
    • “The performance and lag is sometimes undesirable since the server seems to be aiming for US player timezones.”
    • “I'm having a ton of performance issues.”
    • “You can play this for fun or kill time, but this game's performance is so bad it uses a lot of my memory if I open this game for a long time, even if I just AFK with it open in the background.”
  • emotional15 mentions

    The game evokes strong emotional responses through its captivating storytelling and character depth, with players reporting moments of genuine sadness and joy, particularly in the single-player campaign. The orchestral soundtrack enhances these emotional experiences, making pivotal moments feel grand and impactful. While some players desire deeper character development, the overall emotional weight of the narrative has left a lasting impression, often leading to tears and a sense of connection to the characters.

    • “The game’s orchestral soundtrack adds emotional weight to both battles and story moments, enhancing the overall experience with a sense of grandeur.”
    • “I have only reached one ending from Iria's path so far, but I was captivated by the story to the point that I cried.”
    • “The story is touching and I appreciate that it's almost hermetically sealed away from the gacha content.”
  • humor7 mentions

    The humor in the game is highlighted by its self-aware gacha mechanics, particularly the amusing timing of pop-up messages after players achieve rare pulls, which some find cleverly executed. Additionally, the absurdity of the lack of directional control during battles is noted as "hilariously stupid," while the reactions of new players discovering gacha mechanics provide a comedic backdrop to the game's reception. Overall, the humor stems from both the game's design choices and the community's responses to its gacha system.

    • “One thing I find really funny and well played on their part in terms of 'cheap tactics' is that I have, on two different occasions, done a 10-pull and gotten 2 legendary champions out of the mix. Both times, they immediately put up a box saying, 'Enjoying this game?'”
    • “Both times it literally made me laugh out loud to see it pop up, and I had to tip my hat to them for doing it.”
    • “I still find it pretty hilarious how many people on Steam were just realizing what gacha is, how they function, and only review bombed as a result of discovering this 'uncharted' territory.”
  • stability7 mentions

    The game's stability is frequently criticized, with users reporting issues such as random disconnections of the wireless controller, frequent bugs, and game freezes, particularly when multitasking. Additionally, players in certain regions face significant access problems, requiring VPNs to play. While some acknowledge that bugs are common in new releases, the overall experience is marred by these stability concerns.

    • “Buggy controller (gets disconnected randomly on wireless).”
    • “Too buggy for my taste.”
    • “I like to alt-tab while gaming, but it always freezes the game.”
  • atmosphere6 mentions

    The atmosphere of the game is highly praised for its charming pixel art graphics, enhanced by impressive lighting effects that create a visually appealing environment. Players appreciate the lovable characters, engaging soundtrack, and the nostalgic references to classic titles like "Breath of Fire IV," all contributing to an immersive and enjoyable experience. Overall, the combination of great visuals, music, and world design fosters a captivating atmosphere that keeps players engaged.

    • “The graphics style leverages the charm of pixel art with the enhanced atmosphere provided by its gorgeous use of lighting and effects within pseudo-3D pixel environments.”
    • “Given that, if you have played 'Breath of Fire IV' for the PlayStation 1, you will appreciate the entire atmosphere portrayed by 'Sword of Convallaria', as it is evident that there is a very strong reference, and the game does not disappoint.”
    • “Great atmosphere, great UI (barring an interface bug or two), incredible visuals and music.”
    • “The atmosphere in the game feels flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “While the gameplay mechanics are solid, the overall atmosphere fails to engage me, making it hard to stay invested.”
    • “The environments are visually appealing, but the atmosphere feels lifeless and doesn't draw me into the experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

26hMedian play time
59hAverage play time
8-100hSpent by most gamers
*Based on 28 analyzed playthroughs

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