Moor
- December 20, 2019
- KillaMePlease
- 5h median play time
A long forgotten kingdom found inside the mountain of Moor were sealed off a long time ago, but no one really knows why. Delve deep into the mountain and discover what really happend beyond the moutain walls. Moor is a first person roguelite randomly generated dungeon crawler with pixelated graphics. Enter the mountain of Moor and delve down into an ancient kingdom and discover what happend…
Reviews
- The game features a charming retro aesthetic and enjoyable gameplay with varied weapons.
- It offers a solid challenge that is rewarding, with upgrades and health items available at a reasonable rate.
- The environment and atmosphere are well-crafted, reminiscent of classic titles like King's Field and Dark Souls.
- The game suffers from punishing mechanics, where one mistake can lead to significant setbacks, including permadeath.
- Inventory management is cumbersome, requiring tedious item swapping that disrupts gameplay flow.
- There are numerous bugs and issues, including inconsistent combat mechanics and a lack of map functionality, making navigation frustrating.
- graphics3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The graphics of Moor are characterized by a retro aesthetic that contributes to a somber mood, featuring varied weapons and well-designed locations. However, the visuals are somewhat undermined by clunky UI and repetitive enemy designs, leading to a perception of slow and tedious combat.
“It has retro graphics, quite a somber mood, and some nice premade locations.”
“Moor is a pretty nice game with a retro aesthetic; the weapons are quite varied and the gameplay feels nice.”
“Combat is really slow and tedious, enemies are brainless and unvaried brawlers with just different graphics.”
“The graphics feel outdated and lack the detail expected from modern games.”
“Character models are poorly designed and animations are stiff, making the visuals unappealing.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Moor features enjoyable gameplay with a retro aesthetic and a diverse array of weapons, offering approximately 3-5 hours of playtime.
“Moor is a pretty nice game with a retro aesthetic; the weapons are quite varied, and the gameplay feels enjoyable.”
“It probably has 3-5 hours of gameplay.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious due to the frequent need to manage inventory and swap items, which disrupts the flow of combat. The slow-paced and repetitive nature of battles, combined with uninspired enemy designs, further contributes to a frustrating experience.
“Having to constantly go into my inventory to swap items, then go out to consume that item, and then go back in to put my weapon back on is pretty tedious, especially since you could be doing this a lot.”
“Combat is really slow and tedious; enemies are brainless and unvaried brawlers with just different graphics, and the UI is somewhat clunky.”
- story1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The story unfolds in the derelict chambers of a forgotten kingdom, where players uncover the narrative through environmental storytelling and light puzzles that enhance the sense of exploration and discovery.
“The derelict chambers of the castle seem to tell a story of a forgotten kingdom buried under the earth, complemented by some light environmental puzzles.”
“The narrative weaves together rich lore and character development, making every moment feel impactful and engaging.”
“Each choice you make in the story has a ripple effect, leading to unexpected twists and deepening the overall experience.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users generally feel that the game's replayability is limited, as it tends to become boring and frustrating after just a couple of hours of play.
“The supposed added replayability is not really much of an advantage, as the game will most likely bore you and wear your patience after an hour or two.”
“After completing the game once, I found little incentive to go back and play again; the experience felt repetitive and uninspired.”
“The lack of meaningful choices and consequences makes replaying the game feel like a chore rather than an enjoyable experience.”