Moor
- December 20, 2019
- BokehDev
- 5h median play time
"Moor is a single-player 3D pixel-styled roguelite action game with random dungeons, offering around 5 hours of playtime. Delve deep into the mountain of Moor, fighting enemies, solving puzzles, and finding treasures, but beware as death sets you back to the start. The game features regular updates and is available on itch.io and Gamejolt, requiring 7-zip or winrar to download."
Reviews
- The game features a charming retro aesthetic and enjoyable gameplay with varied weapons.
- It offers a simple yet rewarding experience, with upgrades and health items being reasonably accessible.
- Despite its short length, the game is fun and engaging, especially at a discounted price.
- The game is overly punishing, with instant death mechanics that can lead to significant frustration.
- Inventory management is cumbersome, requiring tedious item swapping that disrupts gameplay.
- There are numerous bugs and issues, including a lack of map functionality and repetitive room layouts.
- graphics6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The graphics of Moor feature a retro aesthetic that contributes to a somber mood, complemented by varied weapon designs and well-crafted locations. However, the overall visual experience is marred by clunky UI and repetitive enemy designs, which detract from the gameplay.
“It has retro graphics, quite a somber mood, and some nice premade locations.”
“Moor is a pretty nice game with a retro aesthetic, the weapons are quite varied and the gameplay feels nice.”
“Combat is really slow and tedious, enemies are brainless and unvaried brawlers with just different graphics, and the UI is somewhat clunky.”
- gameplay4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Moor features enjoyable gameplay with a retro aesthetic and a diverse array of weapons, providing a satisfying experience that lasts approximately 3-5 hours.
“Moor is a pretty nice game with a retro aesthetic; the weapons are quite varied, and the gameplay feels nice.”
“It probably has 3-5 hours of gameplay.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to the frequent need to navigate the inventory for item swaps, which disrupts the flow of combat. The slow-paced and repetitive nature of battles, combined with uninspired enemy designs, further contributes to a frustrating grinding experience. Overall, the clunky user interface exacerbates these issues, making the grind feel more laborious.
“Having to constantly go into my inventory to swap items and then go out to consume that item and then go back in to put my weapon back on is pretty tedious, especially since you could be doing this a lot.”
“Combat is really slow and tedious; enemies are brainless and unvaried brawlers with just different graphics, and the UI is somewhat clunky.”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story unfolds in the derelict chambers of a castle, revealing the narrative of a forgotten kingdom hidden beneath the earth, complemented by light environmental puzzles that enhance the exploration experience.
“The derelict chambers of the castle seem to tell a story of a forgotten kingdom buried under the earth, and there are some light environmental puzzles as well.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's replayability is criticized, with many players feeling that it quickly becomes tedious and lacks engaging content, leading to boredom after just a couple of hours.
“The supposed added replayability is not really much of an advantage, as the game will most likely bore you and wear your patience after an hour or two.”