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Moon Watch Game Cover

About

"Moon Watch" is a time-stop horde survival roguelike game where you battle vampires on the moon with a wide range of cards and abilities. Use the Moon Watch to manipulate time, plan strategic combos, and enhance your power to survive the endless hordes of undead. Collect cards, discover rare relics, and refine your deck to hunt down the powerful Vampire Lord.

Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot
Moon Watch screenshot

89%
Audience ScoreBased on 36 reviews
gameplay5 positive mentions
music3 negative mentions

  • The game combines strategic deck-building with engaging gameplay mechanics, allowing for varied builds and fun playstyles.
  • The unique time-stop mechanic adds a fresh twist to the genre, making it easy to plan moves and strategies.
  • The art style and atmosphere are appealing, and the game shows great potential for future updates and content expansion.
  • Balance issues exist between characters, with some being significantly weaker or stronger than others, leading to frustrating gameplay experiences.
  • The game currently lacks depth and content, feeling repetitive after mastering skills and strategies.
  • There are technical issues, such as lag on certain platforms and awkward controls, which detract from the overall experience.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is a unique blend of various mechanics, combining elements from survivor games, arena shooters, and deck builders, enhanced by a time-stopping feature reminiscent of Superhot. While the game offers a fun and engaging experience with varied builds and a distinct atmosphere, it suffers from some control issues and lag, which can hinder playability. Overall, players appreciate the innovative mechanics and enjoyable gameplay loop, despite some areas needing refinement.

    • “This combines strategic deck pulls with the funny walking gameplay of vampire survivors in a way that really works for me.”
    • “It has the classic overwhelming Japanese bullet hell feel while adding a unique time stop mechanic that allows for a rogue-lite element!”
    • “Surprisingly fun survivor-like with varied builds, nice atmosphere, and good tunes with a red light, green light sort of gameplay.”
    • “Overall, this game is a mix of mechanics that do not work; it's very slow and tedious with a huge lack of viable skills.”
    • “There are a few control mechanics that need ironing out, such as the map screen not being 100% navigable with just a gamepad. But hey, it's early days in early access; that's par for the course, really.”
    • “I think the creators were incredibly smart to add objectives to kill the bosses, so you can't just one-shot them. You actually have to semi-play the fight; now they need to take it one step further by giving the bosses mechanics.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are praised for their beautiful artwork and smooth gameplay, with a particularly strong appreciation for the game's art style.

    • “The artwork is really pretty, and the gameplay is smooth.”
    • “The art style is great.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is highly praised for its engaging and vibrant quality, with particular acclaim for the Act 2 soundtrack, which energizes players and enhances the overall experience.

    • “I love the music, art, and overall feel of the game.”
    • “The Act 2 soundtrack makes me shake my a** incredibly violently.”
    • “The music is repetitive and lacks variety, making it feel dull after a while.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
    • “I found the music to be forgettable and uninspired, failing to leave a lasting impression.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, with a mix of mechanics that fail to engage and a significant lack of viable skills, making the experience feel unfulfilling.

    • “Overall, this game is a mix of mechanics that do not work; it's very slow and tedious with a huge lack of viable skills.”
    • “The grinding in this game feels endless and monotonous, making it hard to stay engaged.”
    • “I find the grinding to be excessively repetitive, which detracts from the overall enjoyment of the game.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is effectively integrated with its strategic deck mechanics and the amusing walking gameplay reminiscent of Vampire Survivors, creating an enjoyable and engaging experience for players.

    • “This combines strategic deck pulls with the hilarious walking gameplay of Vampire Survivors, which really works for me.”
    • “The humor in this game is spot on, making even the most challenging moments enjoyable.”
    • “I love how the quirky characters and witty dialogue keep me laughing throughout the gameplay.”
  • optimization
    1 mentions Positive Neutral Negative

    The game has a solid concept and enjoyable gameplay, but it requires improvements in user interface polish, overall optimization, and the addition of Steam Cloud support.

    • “It's a good concept and plays well, but it needs UI polish, optimization, and Steam Cloud support.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is highlighted as enjoyable and engaging, featuring varied builds and a unique gameplay style reminiscent of "red light, green light," complemented by appealing music and a vibrant aesthetic.

    • “Surprisingly fun survivor-like with varied builds, a nice atmosphere, and good tunes with a red light, green light sort of gameplay.”
  • replayability
    1 mentions Positive Neutral Negative

    Users express that the game lacks sufficient elements to enhance its replayability, indicating a desire for additional features or content to encourage multiple playthroughs.

    • “I really feel like it needs some things for replay value.”
    • “Once you finish the game, there's little incentive to play it again.”
    • “The lack of varied outcomes makes replaying the game feel pointless.”

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