- December 4, 2024
- Thejaspel
Moon Watch
Platforms
About
"Moon Watch" is a time-stop horde survival roguelike game where you battle vampires on the moon with a wide range of cards and abilities. Use the Moon Watch to manipulate time, plan strategic combos, and enhance your power to survive the endless hordes of undead. Collect cards, discover rare relics, and refine your deck to hunt down the powerful Vampire Lord.
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- The game combines strategic deck-building with engaging gameplay mechanics, allowing for varied builds and fun playstyles.
- The unique time-stop mechanic adds a fresh twist to the genre, making it easy to plan moves and strategies.
- The art style and atmosphere are appealing, and the game shows great potential for future updates and content expansion.
- Balance issues exist between characters, with some being significantly weaker or stronger than others, leading to frustrating gameplay experiences.
- The game currently lacks depth and content, feeling repetitive after mastering skills and strategies.
- There are technical issues, such as lag on certain platforms and awkward controls, which detract from the overall experience.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is a unique blend of various mechanics, combining elements from survivor games, arena shooters, and deck builders, enhanced by a time-stopping feature reminiscent of Superhot. While the game offers a fun and engaging experience with varied builds and a distinct atmosphere, it suffers from some control issues and lag, which can hinder playability. Overall, players appreciate the innovative mechanics and enjoyable gameplay loop, despite some areas needing refinement.
“This combines strategic deck pulls with the funny walking gameplay of vampire survivors in a way that really works for me.”
“It has the classic overwhelming Japanese bullet hell feel while adding a unique time stop mechanic that allows for a rogue-lite element!”
“Surprisingly fun survivor-like with varied builds, nice atmosphere, and good tunes with a red light, green light sort of gameplay.”
“Overall, this game is a mix of mechanics that do not work; it's very slow and tedious with a huge lack of viable skills.”
“There are a few control mechanics that need ironing out, such as the map screen not being 100% navigable with just a gamepad. But hey, it's early days in early access; that's par for the course, really.”
“I think the creators were incredibly smart to add objectives to kill the bosses, so you can't just one-shot them. You actually have to semi-play the fight; now they need to take it one step further by giving the bosses mechanics.”