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MONUMENTUM is a single player casual platformer game with a horror theme. It was developed by Jakob Scott and was released on November 15, 2025. It received very positive reviews from players.

MONUMENTUM is a single-player horror platformer blending metroidvania, puzzle, and pinball elements where you control both the player and environment. Navigate over 100 challenging platforming puzzles using five unique movement mechanisms to climb upwards without dying but risking falls. The game features immersive, UI-free gameplay that encourages experimentation and discovery.

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93%
Audience ScoreBased on 41 reviews
gameplay10 positive mentions
story3 negative mentions

  • Beautifully designed with a unique art style and satisfying mechanics that enhance the gameplay experience.
  • Fun and rewarding precision platforming that is easy to pick up, making it accessible for both novices and experienced players.
  • Short but engaging, with a runtime of about 30 minutes to 2 hours, making it a perfect bite-sized experience for quick sessions.
  • Incredibly short, with many players feeling it lacks depth and challenge, leading to a sense of underwhelming completion.
  • Misleadingly marketed as a 'metroidvania', as the game is primarily linear with little opportunity for exploration or backtracking.
  • Some players found the control scheme limiting and the gameplay repetitive, with a desire for more varied challenges and a deeper narrative.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is characterized by beautifully designed mechanics and visuals, offering a unique metroidvania experience that gradually introduces players to its systems. While the mechanics are fun and satisfying, many players feel the game lacks challenge and depth, with some expressing a desire for more complexity and difficulty. Overall, it provides a streamlined and enjoyable platforming experience, though it may feel short and underutilized in terms of its potential.

    • “Very beautifully designed game both visually and in terms of mechanics.”
    • “Pretty good metroidvania with a unique style of gameplay.”
    • “The gradual rollout of mechanics eases you into some very technical, involved platforming sequences towards the end.”
    • “The mechanics are well thought out, but it does feel lacking some challenge.”
    • “All the other mechanics are either very big and generous or seemingly had a fixed launch pattern, except for the trigger boosters, which seem to always be placed as if you can be precise with them, when you absolutely cannot be precise with them.”
    • “The game (ostensibly) focuses on momentum as its core mechanic, but none of the screens ever demand creative use of momentum to progress.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their impressive aesthetic, featuring beautiful pixel art that enhances gameplay mechanics. Reviewers highlight the unique art style and effective use of visuals in creating an engaging atmosphere, complemented by distinctive sound design. Overall, the visuals are considered one of the standout elements of the game.

    • “Aesthetically, it is very impressive.”
    • “Visuals: actually one of the best parts of the game, the pixel art is really pretty and intuitive for the mechanical bits. There was only one time I mistook a platform for the background, and that was very early on.”
    • “Obscure, cryptic precision platformer with great and unique art style.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game is largely criticized for its lack of depth and engagement, with players expressing a desire for more narrative elements and character development. Many feel that the existing storyline is underdeveloped, leaving them wanting to create their own narratives to fill the gaps. Overall, the absence of a compelling story detracts from the overall experience.

    • “I'm sure it wouldn't be the focal point, but there's obviously something going on here with all these old machines. It just doesn't do anything, and it really makes me want to write my own story for it.”
    • “I'm sure it wouldn't be the focal point, but there's obviously something going on here with all these old machines. It just doesn't do anything; it really makes me want to write my own story for it.”
    • “No story, no characters, no visual surprises.”
    • “Story: I really wish there was... something.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding elements in the game tedious, particularly during sections that require multiple attempts to progress, as failing forces them to slowly retrace their steps.

    • “There are like 2 or 3 sections where you have to go through a few screens in a row, and if you fail, you have to slowly roll back to the start and try again. It just feels tedious.”
    • “The grinding in this game is excessive; it feels like I'm just repeating the same tasks over and over without any real progress.”
    • “I find the grinding mechanics to be frustratingly slow, making it hard to stay engaged with the game.”
  • music
    2 mentions Positive Neutral Negative

    The game is characterized as a rhythm-based experience that lacks traditional music, presenting itself instead as a precision platformer with unique visuals and special audio elements. This unconventional approach has led to mixed feelings among players regarding its musicality.

    • “This is actually a genre-confused rhythm game without music, disguised as a precision platformer.”
    • “Special visuals, no music, special audio.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its creepy yet satisfying quality, significantly enhancing the overall experience. Users highlight the impressive sound design as a key element that contributes to this immersive ambiance.

    • “The atmosphere is creepy in a satisfying way that adds a lot to the experience!”
    • “I saw this on a highly upvoted r/godot post and was very impressed by the atmosphere and sound of the clip I saw.”
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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

MONUMENTUM is a casual platformer game with horror theme.

MONUMENTUM is available on PC and Windows.

On average players spend around 7 hours playing MONUMENTUM.

MONUMENTUM was released on November 15, 2025.

MONUMENTUM was developed by Jakob Scott.

MONUMENTUM has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

MONUMENTUM is a single player game.

Similar games include Jubilee, Jaded, ElecHead, Yoku's Island Express, Constance and others.