- September 19, 2023
- Overaction Game Studio
Monsters Idle RPG
Platforms
About
"Monsters Idle RPG" is a free-to-play clicker game where players collect and upgrade various monsters to automate battles and earn rewards. With a variety of modes, including story, daily missions, and special events, players can strategize and optimize their monster teams to progress. Although free, optional in-app purchases are available for those seeking additional boosts or cosmetics.










- The game has a great concept with engaging monster collection and resource management mechanics that provide a satisfying sense of progress.
- The developer is responsive and actively working on updates, which shows promise for future improvements and enhancements.
- It's a fun and addictive idle game that can keep players entertained for hours, especially for fans of casual incremental games.
- The game is plagued with bugs and clunky UI, making it difficult to navigate and enjoy the gameplay experience.
- There is a lack of clear instructions and information, leading to confusion about game mechanics and objectives.
- Progression can feel overly grindy and unbalanced, with significant difficulty spikes that may frustrate players.
- gameplay22 mentions Positive Neutral Negative
The gameplay is characterized by a confusing tutorial and poorly explained mechanics, leading to a mix of underpowered and overpowered elements that detract from the overall experience. While there are some interesting mechanics and smooth gameplay that can be relaxing, the game suffers from buggy execution and gameplay loops that fall short of modern standards. Overall, it shows potential but requires significant improvements to fully engage players.
“There are some nice mechanics and generally interesting to play, at least at the start.”
“In mechanics, the game has a great line towards greatness; it is possible to make some improvements as well as enhance the utility of your monsters.”
“Gameplay is smooth, making the experience relaxing.”
“The tutorial is a wall of text which often loosely describes what the developer intended to convey to the player, but the mechanics of several things are either extremely under-powered or very overpowered.”
“The names for things in the crafting process don't match the actual items in the game, and the game mechanics of what resources make what are poorly explained or not explained at all.”
“The vast majority of gameplay elements either do not affect the gameplay, affect it slightly (e.g., some automation that was supposed to consume two different resources to produce a third, when one input resource is missing, the other gets consumed without any profit), or are just dealbreakers.”