Monsters Domain Game Cover
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In "Monsters' Domain," play as an Overlord Necromancer on a mission to reclaim lost power and dominance. Build your monster domain, command undead legions, and utilize dark magic to conquer enemies. Explore dungeons, confront fearsome foes, and uncover secrets in a richly detailed world, mastering necromancy to unleash chaos upon adversaries.

Reviews

56%
Audience ScoreBased on 93 reviews
gameplay6 positive mentions
grinding6 negative mentions
  • The game has a unique premise and interesting mechanics, particularly with necromancy and minion management.
  • Graphics and level design are visually appealing, creating an immersive atmosphere.
  • The game offers a fun and addictive experience, especially for those who enjoy grinding for better equipment and combat.
  • The game is riddled with bugs, including issues with combat mechanics, inventory management, and AI behavior, making it feel unfinished.
  • Combat can be frustrating and lacks depth, with many players finding it clunky and unresponsive.
  • The game does not deliver on its advertised features, leading to disappointment regarding gameplay expectations and overall design.
  • gameplay18 mentions

    The gameplay has received mixed reviews, with players praising its unique mechanics and innovative blend of strategy and action, particularly the follower system. However, many have noted significant issues, including bugs, a lack of variety in gameplay after the initial hours, and frustrating combat mechanics that detract from the overall experience. While some find the gameplay addictive and enjoyable, others express disappointment with the execution and balance of core systems.

    • “The gameplay mechanics are refreshingly innovative, seamlessly blending strategy and action elements.”
    • “I really liked the mechanics of the battles, as well as how the control for the minions was implemented!”
    • “Cool game with unique gameplay!”
    • “The whole gameplay is focused on clearing human camps, killing bosses, and moving onto the next map.”
    • “I played it for 10 hours only because I was hoping for some new game mechanics, but in fact, you see all of them in the first 1-2 hours.”
    • “The whole combat system just sucks; parrying is impossible and is the core mechanic for some reason. Enemy AI stops working if you climb 1 meter off the ground, your summon’s AI breaks if you use more than one combo attack from the summons into one enemy. The stamina system is complete nonsense; you just hit the enemy 4 times and then run away to come back 10 seconds later to hit it again 4 times. The boss design is poorly done; you have an enemy that swipes 360 degrees with every attack and dashes 100 meters at you.”
  • story13 mentions

    The game's story has received mixed reviews, with many players finding it lacking depth and coherence, particularly criticizing the rushed ending and absence of a compelling climax. While some appreciate the immersive elements and the potential for engaging quests, others feel that the narrative is underdeveloped and marred by bugs and simplistic gameplay. Overall, players express disappointment in the story's execution, hoping for future updates to enhance the narrative experience.

    • “What sets Monsters Domain apart is its immersive storytelling.”
    • “The game is not perfect, but the idea of the game is great; even more work on the introduction of a storyline and dialogues would allow you to get more into the atmosphere.”
    • “Whether it's defending my fortress from hordes of monstrous creatures or embarking on daring quests to uncover hidden treasures, every moment is packed with adrenaline-pumping excitement.”
    • “The end was just rushed (or lazy) and it lacked any real plot or draw. The game says I played 12 hours... in reality, I got through it in about 4 and the rest of the time was just waiting for building materials. If you take out the building and give a grain of salt to how the game ends, it reminds me of a game I would have played as a child/teen with updated graphics. So for the price... sure buy it, just don't expect a polished good game that would cost three times as much for what you're paying.”
    • “The story is decent but the climax at the end is non-existent.”
    • “The game was no deep meaning story or a big brain game, it was just a 'go this way.'”
  • graphics10 mentions

    Overall, the graphics of the game receive a positive reception, with many players praising the stunning visuals, vibrant landscapes, and high-quality 3D models that create an immersive experience. However, some users noted inconsistencies, such as weird animations and a desire for more detail in certain areas. While the graphics are generally well-received, there are mentions of a rushed ending and gameplay issues that detract from the overall experience.

    • “The graphics are stunning, immersing players in a richly crafted universe filled with vibrant landscapes and menacing foes.”
    • “+ beautiful graphics and high-quality 3D models.”
    • “The end was just rushed (or lazy) and it lacked any real plot or draw. The game says I played 12 hours... in reality, I got through it in about 4, and the rest of the time was just waiting for building materials. If you take out the building and give a grain of salt to how the game ends, it reminds me of a game I would have played as a child/teen with updated graphics. So for the price... sure, buy it, just don't expect a polished good game that would cost three times as much for what you're paying.”
    • “I was expecting bad graphics, and was pleasantly surprised.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall enjoyment. The need to repeatedly gather resources for equipment upgrades and manage inventory can become monotonous, especially when facing damage-sponge enemies that diminish tactical gameplay. Additionally, the lack of a drop system for equipment adds to the grind, making base management feel overly simplistic and laborious.

    • “The game is quite fun and addicting, but it can be grindy at times trying to make the best equipment possible in order to win fights, encounters, defense, and expeditions. Additionally, there's one thing I dislike about the game: there is no way to drop equipment, so you have to be very cautious of your set weight limit.”
    • “Base management is very simple, just grindy, nothing else.”
    • “The equipment management system in general needs a little love; it's pretty tedious to move gear around and into your armory, then equip your minions with it for an invasion.”
  • stability5 mentions

    The game suffers from significant stability issues, including numerous bugs that affect gameplay, such as disappearing items, unresponsive followers, and problematic resurrection mechanics. While some players find it enjoyable despite these glitches, the overall experience is marred by jankiness and a lack of polish, making it difficult to follow and frustrating at times. The autosave feature further complicates matters by overwriting manual saves, which can be problematic given the game's instability.

    • “All in all, although not a terrible concept, it is buggy, hard to follow, and not what is promised in early trailers and scenes.”
    • “This game is still really buggy; teleportation can cause all your items and crafting materials to disappear. If you attack wildlife, your characters just kind of stand around, your followers will run off and start fighting two camps away, and your camera has to be just right on dead bodies to resurrect them, or you just wind up shooting spells at the dead body.”
    • “It's buggy and really janky.”
  • atmosphere5 mentions

    The game's atmosphere is characterized by a nostalgic fantasy vibe, drawing inspiration from classics like Overlord and Dungeon Keeper, which appeals to fans of the genre. While the atmospheric music enhances the experience, some players feel that a more developed storyline and dialogues could deepen immersion. Initial impressions highlight a dark ambiance that becomes more engaging as players progress, despite some initial discomfort with the sound design.

    • “A nostalgic atmosphere reminiscent of Overlord, Heretic/Hexen, and Dungeon Keeper.”
    • “I think anyone who enjoys the fantasy atmosphere will find something for themselves there.”
    • “First impressions are very positive; the dark atmosphere of the game is captivating, and while the sounds took some getting used to, they enhance the experience as the game progresses.”
    • “The game is not perfect; the idea of the game is great, but more work is needed. The introduction of a storyline and dialogues would allow you to get more into the atmosphere.”
    • “First impressions are very positive; the dark atmosphere of the game is compelling. At first, the sounds didn't suit me, but as I progressed, I became more accustomed to them.”
  • optimization3 mentions

    Overall, users report that the game features good optimization, though there are some concerns regarding the need for improvements in the menu system.

    • “Good optimization”
    • “Menus need optimization.”
    • “The menus need optimization.”
    • “The game suffers from severe performance issues that make it unplayable at times.”
    • “Loading times are excessively long, indicating a lack of proper optimization.”
  • music2 mentions

    The music in the game is highly praised for its great sound quality and atmospheric compositions, enhancing the overall gaming experience.

    • “Great sounds and music.”
    • “Atmospheric music.”
    • “The music is atmospheric but lacks variety, making it feel repetitive over time.”
    • “While the soundtrack sets a nice mood, it often feels disconnected from the gameplay.”
    • “The background music is forgettable and doesn't enhance the overall experience.”
  • monetization1 mentions

    Players express disappointment with the monetization of the game, feeling misled by advertisements that suggested a different gameplay experience, akin to classic dungeon-building games. The actual game does not meet these expectations, leading to frustration regarding its value and content.

    • “I feel lied to. I remember seeing advertisements for this game and being excited, thinking it was something along the lines of building your own dungeon and defending it from heroes, kind of like Dungeon Keeper but in first person. This game is really not that, unfortunately.”
    • “The monetization is outrageous. It feels like the game is designed to push you into spending money at every turn.”
    • “I was really disappointed by the paywall. It seems like you can't enjoy the game fully without shelling out extra cash.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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