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Monsters Domain Game Cover

About

In "Monsters' Domain," play as an Overlord Necromancer on a mission to reclaim lost power and dominance. Build your monster domain, command undead legions, and utilize dark magic to conquer enemies. Explore dungeons, confront fearsome foes, and uncover secrets in a richly detailed world, mastering necromancy to unleash chaos upon adversaries.

Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot
Monsters Domain screenshot

60%
Audience ScoreBased on 217 reviews
gameplay15 positive mentions
grinding12 negative mentions

  • The game features an engaging storyline and immersive graphics that enhance the overall experience.
  • The unique mechanics of summoning and managing minions add depth to the gameplay, making it enjoyable for fans of the genre.
  • Despite its flaws, many players find the game fun and addictive, especially when considering its price point.
  • The game is riddled with bugs and technical issues, including combat mechanics that feel clunky and unpolished.
  • Many players feel misled by the marketing, as the gameplay does not align with their expectations based on trailers, leading to disappointment.
  • Inventory management and AI behavior for minions are poorly designed, making gameplay frustrating at times.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is characterized by innovative mechanics that blend strategy and action, creating an engaging experience with unique features like minion control and necromancy. However, players have noted significant issues, including frustrating combat mechanics, AI problems, and a lack of challenge in dungeons, leading to mixed feelings about the overall experience. While some find the gameplay dynamic and addictive, others express disappointment with bugs and repetitive elements, suggesting that improvements are needed for a more polished experience.

    • “The immersive world and the unique monster mechanics keep the gameplay engaging and fresh.”
    • “The gameplay mechanics are refreshingly innovative, seamlessly blending strategy and action elements.”
    • “With its captivating gameplay, stunning visuals, and compelling narrative, it's a journey I wholeheartedly recommend to fellow adventurers.”
    • “Spent hours looking for and crafting equipment, upgrading troops only to have them taken from me due to very bad game mechanics.”
    • “The whole combat system just sucks; parrying is impossible and is the core mechanic for some reason. Enemy AI stops working if you climb 1 meter off the ground, your summon’s AI breaks if you use more than one combo attack from the summons into one enemy. The stamina system is complete nonsense; you just hit the enemy 4 times and then run away to come back 10 seconds later to hit it again 4 times. The boss design is just poorly done; you have an enemy that swipes 360 degrees every attack and dashes 100 meters at you.”
    • “I played it for 10 hours only because I was hoping for some new game mechanics, but in fact, you see all of them in the first 1-2 hours.”
  • story
    32 mentions Positive Neutral Negative

    The story in the game is generally considered decent but suffers from a lack of depth and a rushed climax, leaving players feeling unsatisfied by the conclusion. While the immersive elements and engaging gameplay provide excitement, many reviewers noted that the narrative feels truncated and could benefit from more dialogue and side quests. Overall, the storyline is seen as a missed opportunity, overshadowed by bugs and gameplay issues.

    • “What sets Monsters Domain apart is its immersive storytelling.”
    • “An engaging storyline, stunning graphics, and impeccable design make this game a must-play!”
    • “The game is not perfect, but the idea is great; with more work, the introduction of a storyline and dialogues would allow you to get more into the atmosphere.”
    • “The end was just rushed (or lazy) and it lacked any real plot or draw. The game says I played 12 hours... in reality, I got through it in about 4, and the rest of the time was just waiting for building materials. If you take out the building and give a grain of salt to how the game ends, it reminds me of a game I would have played as a child/teen with updated graphics. So for the price... sure buy it, just don't expect a polished good game that would cost three times as much for what you're paying.”
    • “The game was no deep meaning story or a big brain game; it was just a 'go this way.'”
    • “Unfortunately, it's riddled with annoying bugs, bland combat, an extremely unexciting ability system, clunky controls, a terrible storyline, and that appeal for the first hour that I mentioned... yeah, I'm going to blame sunken cost fallacy.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many players praising the stunning visuals, vibrant landscapes, and high-quality 3D models that create an immersive experience. While some users noted minor issues such as weird animations and a lack of detail in certain areas, the overall impression is that the graphics are impressive, especially for an indie title. However, there are concerns about optimization and performance, suggesting that further improvements could enhance the visual experience.

    • “The graphics are stunning, immersing players in a richly crafted universe filled with vibrant landscapes and menacing foes.”
    • “+ beautiful graphics and high-quality 3D models.”
    • “An engaging storyline, stunning graphics, and impeccable design make this game a must-play!”
    • “The end was just rushed (or lazy) and it lacked any real plot or draw. The game says I played 12 hours... in reality, I got through it in about 4, and the rest of the time was just waiting for building materials. If you take out the building and give a grain of salt to how the game ends, it reminds me of a game I would have played as a child/teen with updated graphics. So for the price... sure buy it, just don't expect a polished good game that would cost 3 times as much for what you're paying.”
    • “The game has a few bugs and the optimization isn't the best because it has high graphic card usage for what it is. If I were the developer, I would put an early access tag because it needs a bit more work.”
    • “The end was just rushed (or lazy) and it lacked any real plot or draw. The game says I played 12 hours... in reality, I got through it in about 4, and the rest of the time was just waiting for building materials. If you take out the building and give a grain of salt to how the game ends, it reminds me of a game I would have played as a child/teen with updated graphics. So for the price... sure buy it, just don't expect a polished good game that would cost 3 times as much for what you're paying.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to the cumbersome equipment management system and the repetitive nature of combat against damage sponge enemies. While the game is enjoyable and addictive, the lack of tactical depth and the inability to drop excess equipment contribute to a grindy experience that can detract from overall enjoyment.

    • “The equipment management system in general needs a little love; it's pretty tedious to move gear around and into your armory, then equip your minions with it for an invasion.”
    • “It's very grindy when the enemy is just a damage sponge, so there's no use for tactics or even a point to invest in minions when they die super fast.”
    • “The game is quite fun and addicting, but it can be grinding at times trying to make the best equipment possible in order to win fights, encounters, defense, and expeditions. One thing I dislike about the game is that there is no way to drop equipment, as far as I have seen, so be very cautious of your set weight limit.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a nostalgic fantasy vibe, drawing comparisons to classics like Overlord and Dungeon Keeper, which appeals to fans of the genre. While the dark ambiance and atmospheric music create an engaging experience, some players feel that the lack of a storyline and dialogue limits immersion. Overall, initial impressions are positive, with players gradually acclimating to the sound design as they progress.

    • “The game has a nostalgic atmosphere reminiscent of Overlord, Heretic/Hexen, and Dungeon Keeper.”
    • “I think anyone who enjoys the fantasy atmosphere will find something for themselves here.”
    • “First impressions are very positive; the dark atmosphere of the game is captivating. At first, the sounds didn't suit me, but as I progressed, I became more accustomed to them.”
    • “The game is not perfect; the idea of the game is great, but more work is needed. The introduction of a storyline and dialogues would allow players to immerse themselves more in the atmosphere.”
    • “First impressions are very positive; the dark atmosphere of the game is compelling. Initially, the sounds did not suit me, but as I progressed, I became more accustomed to them.”
    • “The nostalgic atmosphere is reminiscent of Overlord, Heretic/Hexen, and Dungeon Keeper.”
  • stability
    10 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs that can lead to item loss, erratic NPC behavior, and glitches that may trap characters in the environment. While the gameplay can be enjoyable, these persistent problems detract from the overall experience and make it difficult to follow the intended mechanics. Additionally, the autosave feature complicates matters further by overwriting manual saves, which may frustrate players dealing with the game's instability.

    • “This game is still really buggy; teleportation can cause all your items and crafting materials to disappear. If you attack wildlife, your characters just kind of stand around, your followers will run off and start fighting two camps away, and your camera has to be just right on dead bodies to resurrect them, or you just wind up shooting spells at the dead body.”
    • “All in all, although not a terrible concept, it is buggy, hard to follow, and not what is promised in early trailers and scenes.”
    • “Oh, and there is also an autosave feature that overwrites your manual save to keep people from save skimming, but as I explained, this is too buggy for people to be using save games to cheat on RNG.”
  • optimization
    7 mentions Positive Neutral Negative

    Overall, the game is generally well-optimized, but some users note that the menus require improvement. However, there are concerns about high graphic card usage and the presence of bugs, suggesting that further optimization work is needed before the game can be considered fully polished.

    • “Good optimization.”
    • “Good optimization.”
    • “Good optimization.”
    • “The game has a few bugs, and the optimization isn't the best because it has high graphic card usage for what it is. If I were the developer, I would consider putting an early access tag on it because it needs a bit more work.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is consistently praised for its atmospheric quality, enhancing the overall experience with great sounds and immersive compositions.

    • “Great sounds and music.”
    • “Atmospheric music.”
    • “Atmospheric music.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express disappointment with the game's monetization, feeling misled by advertisements that suggested a different gameplay experience, akin to a first-person dungeon-building and defense game. This disconnect between expectations and reality has led to frustration regarding the game's value and overall design.

    • “I feel lied to. I remember seeing advertisements for this game and being excited, thinking it was something along the lines of building your own dungeon and defending it from heroes, kind of like Dungeon Keeper but in first person. This game is really not that, unfortunately.”
    • “The monetization in this game is frustrating. It feels like every feature is locked behind a paywall, making it hard to enjoy the game without spending money.”
    • “I was really looking forward to this game, but the constant push for in-game purchases ruins the experience. It feels like the developers care more about making money than providing a fun game.”

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