- June 27, 2023
- G-DEVS.com
Monsters Domain: Prologue
Platforms
About
Monsters Domain: Prologue the beginning of your adventure in the domain of monsters. The prologue version of the game is a shortened version of the full game. You can learn about the main game mechanics here. Try to command your great army and defeat the first boss. Your objective is to stop any visitors to your Monsters’ Domain. Start from simple monsters and skeletons and with time build up you…








- The game has a unique concept of playing as a necromancer, allowing players to resurrect and command an army of undead.
- The graphics are visually appealing, creating an immersive atmosphere that enhances the gameplay experience.
- The game shows potential with its engaging mechanics, such as base building and resource management, which could lead to a fun and strategic gameplay experience.
- The combat system feels clunky and unrefined, with issues like poor hit detection and sluggish animations that detract from the overall experience.
- There are numerous bugs and glitches, including problems with AI pathfinding and inventory management, which can lead to frustrating gameplay.
- The narrative and dialogue are poorly written, often feeling cringe-worthy and lacking depth, which undermines the game's potential.
- gameplay57 mentions Positive Neutral Negative
The gameplay of the game is generally well-received, featuring a variety of mechanics and engaging combat, though it suffers from clunky execution and UI issues. Players appreciate the interesting ideas, such as resurrecting enemies and character leveling, but many express frustration with combat mechanics, escort missions, and the need for clearer explanations of game systems. Overall, while the foundation for an enjoyable experience is present, significant improvements are needed to enhance fluidity and enjoyment.
“The prologue sets the stage for an epic adventure with stunning visuals and addictive gameplay.”
“The variety of monsters and abilities added depth to the gameplay, making each encounter exciting.”
“I really enjoyed the gameplay with the combat and puzzles.”
“If you're going to make a game with party mechanics, you need to fix the UI and make them easier to use.”
“Combat is clunky and stiff; the dodge mechanic doesn't even seem to work.”
“I fumbled through the game's combat that it insists has fairly refined mechanics, parries and blocks and dodges and ripostes, but none of the mechanics seemed to work.”