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Monsters Domain: Prologue

73%Game Brain Score
gameplay, graphics
stability, monetization
73% User Score Based on 289 reviews

Platforms

PCPCWindowsWindows

About

Monsters Domain: Prologue the beginning of your adventure in the domain of monsters. The prologue version of the game is a shortened version of the full game. You can learn about the main game mechanics here. Try to command your great army and defeat the first boss. Your objective is to stop any visitors to your Monsters’ Domain. Start from simple monsters and skeletons and with time build up you…

Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot
Monsters Domain: Prologue screenshot

73%
Audience ScoreBased on 289 reviews
gameplay22 positive mentions
stability10 negative mentions

  • The game has a unique concept of playing as a necromancer, allowing players to resurrect and command an army of undead.
  • The graphics are visually appealing, creating an immersive atmosphere that enhances the gameplay experience.
  • The game shows potential with its engaging mechanics, such as base building and resource management, which could lead to a fun and strategic gameplay experience.
  • The combat system feels clunky and unrefined, with issues like poor hit detection and sluggish animations that detract from the overall experience.
  • There are numerous bugs and glitches, including problems with AI pathfinding and inventory management, which can lead to frustrating gameplay.
  • The narrative and dialogue are poorly written, often feeling cringe-worthy and lacking depth, which undermines the game's potential.
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay of the game is generally well-received, featuring a variety of mechanics and engaging combat, though it suffers from clunky execution and UI issues. Players appreciate the interesting ideas, such as resurrecting enemies and character leveling, but many express frustration with combat mechanics, escort missions, and the need for clearer explanations of game systems. Overall, while the foundation for an enjoyable experience is present, significant improvements are needed to enhance fluidity and enjoyment.

    • “The prologue sets the stage for an epic adventure with stunning visuals and addictive gameplay.”
    • “The variety of monsters and abilities added depth to the gameplay, making each encounter exciting.”
    • “I really enjoyed the gameplay with the combat and puzzles.”
    • “If you're going to make a game with party mechanics, you need to fix the UI and make them easier to use.”
    • “Combat is clunky and stiff; the dodge mechanic doesn't even seem to work.”
    • “I fumbled through the game's combat that it insists has fairly refined mechanics, parries and blocks and dodges and ripostes, but none of the mechanics seemed to work.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the stunning visuals and detailed character designs that enhance the immersive atmosphere. However, some players criticize the overly bright lighting effects and dated Unreal Engine graphics, suggesting that the visuals feel unpolished and could benefit from darker tones and improved animations. Overall, while the graphics are generally considered good, there are notable areas for improvement, especially given the game's early access status.

    • “The game has amazing graphics.”
    • “The graphics and art style are impressive, with detailed character designs and vibrant environments.”
    • “The graphics are stunning, and the eerie sound effects create a chilling atmosphere that keeps you on the edge of your seat.”
    • “I don't personally like the overly bright lighting effects used on your minions, spells, and overall effects. It's too much; it needs shadows, mist, and atmospheric 'living darkness' like the developers managed in Thief or Dishonored. I would compare these visuals to Shadow of Mordor, but they feel unpolished since it's still early access.”
    • “Everything feels like purchased assets that are thrown together, and the graphics give the world a very strange feel.”
    • “Graphics could be a little darker with less vibrant colors to enhance the atmosphere of being the bad guy.”
  • story
    29 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it generic and poorly executed, particularly criticizing the use of amnesia as a plot device and the linearity of the narrative. However, others appreciate the humor and potential in the storytelling, noting that the prologue offers an engaging experience with captivating visuals and a gripping storyline. Overall, while the narrative has its flaws, it shows promise and can be enjoyable for those who appreciate immersive storytelling.

    • “Monsters Domain: Prologue is a captivating experience that combines stunning visuals, intense gameplay, and a gripping storyline.”
    • “I was happily surprised with the final mission of the prologue; it's not the same and I thoroughly enjoyed it. I was genuinely sad that it was the end as it showed what I assume is the beginning of the storyline for the playthrough.”
    • “Monsters Domain: Prologue entices with its captivating storyline, stunning visuals, and engaging gameplay.”
    • “The story is so generic as it gets... just meh...”
    • “Story is ok but the fact your character has a weird amnesia as an excuse to introduce it is just bad.”
    • “The storytelling is just hilarious.”
  • stability
    10 mentions Positive Neutral Negative

    The stability of the game has received significant criticism, with many users reporting numerous bugs and glitches that hinder gameplay and progression. While some players see potential in the game's unique concept and enjoyable combat, the overwhelming presence of technical issues has led to frustration and disappointment, leaving many unable to fully engage with the experience. Overall, the game is viewed as a promising idea marred by its current instability.

    • “I tried to like it, but it's very amateur and buggy.”
    • “Looks like it has a lot of potential but it's too buggy to play at the moment.”
    • “From how poorly designed and buggy this prologue is, I can't see the main game being much better. I'm very disappointed; I've been looking forward to this.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere in "Monsters Domain: Prologue" is described as breathtaking and immersive, with stunning graphics and eerie sound effects that enhance the horror experience. However, some users feel that the visuals could benefit from darker tones and less vibrant colors to better capture the essence of being the antagonist. Overall, the game's detailed graphics and atmospheric elements create a compelling and engaging environment that keeps players hooked.

    • “The atmosphere in the game is breathtaking.”
    • “Monsters Domain: Prologue is an immersive and atmospheric horror game with a great storyline.”
    • “The graphics also could be a little darker with less vibrant colors to enhance the atmosphere of being the bad guy.”
    • “The graphics are stunning, and the eerie sound effects create a chilling atmosphere that keeps you on the edge of your seat.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reactions, with some players appreciating the free-to-play demo approach as a departure from typical early access cash grabs. However, others criticize the presence of intrusive advertisements for other games, which detracts from the overall experience and raises concerns about the game's quality and authenticity. Overall, the monetization practices appear to be a point of contention among users, with a general skepticism towards the game's financial motives.

    • “Poorly made cash grab using store bought assets.”
    • “It reeks of an off-shore cash grab.”
    • “Main menu btw: the ads for other games make the whole thing look cheap right away.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find the character's exaggerated antics and storytelling amusing, others feel that the over-the-top goofiness becomes tiresome over time. The humor's effectiveness seems to vary significantly among players, with some enjoying the comedic elements while others are left frustrated. Overall, it appears that the humor may not sustain engagement for all players.

    • “The storytelling is just hilarious.”
    • “Funny to play it.”
    • “So realistic and funny.”
    • “It's not funny enough for the second, and it's too goofy and cartoonish for the first.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed feedback, with some users appreciating the quality of the sounds while noting a limited variety, particularly for enemy encounters. The intro music was criticized for being overly dramatic compared to the game's pace, but overall, there is optimism for improvements in the soundtrack as development progresses. Despite these concerns, many users express high expectations for the music's potential in the final release.

    • “This game has some elements to improve, such as a storyline, soundtrack, and better forging (such as discovering new recipes throughout the world), but it does have a lot of potential. I hope to play it as soon as it's available!”
    • “Music gameplay all over than 10 marks of 10.”
    • “Sounds are good, but there are not many of them for enemies. I believe there will be more in later stages of development, same as the music.”
    • “This game has some elements to improve, such as a storyline, soundtrack, and better forging (like discovering new recipes throughout the world), but it does have a lot of potential. I hope to play it as soon as it's available!”
    • “Music gameplay is lacking; it doesn't meet expectations.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game shows promise but requires further optimization to address performance issues, such as constant stutters on high-end systems. However, some users have noted that it is well-optimized and offers a good balance of role-playing and strategy elements.

    • “Cool semi-role-playing semi-strategy game with good optimization.”
    • “The game is well optimized.”
    • “Otherwise, the game looks promising if it's cleaned up, given some quality of life features, and performance is lined out, as constant stutters were an issue on a 3080 Ti + 5950X system.”
    • “The game shows potential, but it needs significant optimization. I experienced constant stutters even on a high-end system with a 3080 Ti and 5950X.”
    • “If the game is cleaned up and given some quality of life features, it could be much better, but the current performance issues are a major drawback.”
    • “Optimization is a major concern; the game struggles to maintain a stable frame rate, which detracts from the overall experience.”
  • replayability
    2 mentions Positive Neutral Negative

    Players feel that enhancing replayability could be achieved through features like minion customization, varied naming schemes, and diverse voice options. Additionally, introducing more undead types with unique abilities and a weapon crafting system tied to specific materials would add tactical depth and encourage multiple playthroughs. Overall, these suggestions aim to create a more personalized and engaging experience that invites players to revisit the game.

    • “The ability to customize and rename minions greatly enhances replay value, allowing players to truly make their team their own.”
    • “Offering players a choice of voice types and altering dialogue based on those selections could add significant replay value, encouraging exploration of different character experiences.”
    • “Introducing various undead types with unique abilities and tactical functions would not only diversify gameplay but also encourage players to experiment with different team compositions in each run.”
    • “The game lacks replayability due to its limited customization options. Allowing players to rename and customize their minions would greatly enhance the experience and make each playthrough feel unique.”
    • “There should be more variety in voice types and dialogue to encourage replayability. If players could choose different voice styles and see how the dialogue changes, it would add a layer of depth to the game.”
    • “The absence of diverse undead types and utility functions makes the gameplay feel repetitive. Introducing new mechanics, like zombies that can infect enemies or skeletons that reform after being defeated, would significantly improve replay value.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is negatively impacted by frustrating mechanics, such as inaccurate hit boxes on traps, which can lead to feelings of unfairness and annoyance among players.

  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat lackluster, as it primarily involves passive experience gain and resource collection without much engagement or understanding of the building mechanics.

    • “Overall, the game is okay. I didn't really understand the building aspect as it was just giving XP and allowing for AFK farming of resources.”
  • character development
    1 mentions Positive Neutral Negative

    While the graphics and art style receive praise for their detailed character designs and vibrant environments, the reviews do not provide specific insights into the depth or progression of character development within the game.

    • “The character development is incredibly deep, allowing players to form meaningful connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and relatable.”
    • “The choices you make significantly impact character growth, leading to unique and personalized experiences.”

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