Monster Collector
- February 19, 2021
- songjiekun
"Monster Collector" is a physics-based combat game featuring unique monsters with distinct appearances, attacks, and behaviors. The advanced physics system allows for realistic interactions with the monsters, such as pulling, punching, and jumping with them. The game offers various ways to attack the monsters, including slicing, stabbing, and tearing them apart, providing an engaging and immersive experience.
Reviews
- The game features a unique and cool selection of enemies, providing a fun experience for players.
- There is potential for the game to improve and evolve, with hopes for future updates and content additions.
- The physics-based monster hunting aspect is a fresh take, making it enjoyable for fans of the genre.
- The game has been abandoned for years, leading to a lack of polish, content, and quality of life features.
- Gameplay can feel repetitive and lacks depth, with limited enemy variety and cheap boss fights.
- Weapon handling and animations are janky, making combat less enjoyable compared to other similar games.
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers suggest that the gameplay requires enhancements in combat and player mechanics to unlock greater potential for variety in options, arenas, game modes, and enemies. While the sandbox nature of the game is appreciated, there is a consensus that refining these core mechanics is essential for overall improvement.
“I feel the game needs to focus on improving the combat and player mechanics.”
“Once the player mechanics are worked out better, I think there will be a lot of room for growth in terms of options, arenas, game modes, enemies, and such.”
“Gameplay is, well, it's a sandbox, and I totally get it.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for significant performance issues, particularly during magic effects, which can cause frame rates to plummet to around 5 fps, necessitating game restarts. Players also report a blurry visual experience or low fps when adjusting SteamVR resolution settings, indicating that optimization improvements are needed.
“You either play in a blurry mess (which isn't that bad, to be fair), or play with low FPS using SteamVR resolution settings. It might be my system as well, but there's really nothing in this game that justifies such poor performance, in my opinion.”
“There are performance issues that need to be addressed. Whenever there is any type of magic involved, like fire, the FPS dips to around 5 FPS, and I need to restart the game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as a quick cash grab, suggesting that the game prioritizes profit over quality or player experience.
“It all comes down to being a quick cash grab tech demo.”
“The monetization strategy feels exploitative and detracts from the overall experience.”
“I feel pressured to spend money just to enjoy the game fully.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users have noted a significant deficiency in graphical settings, which limits customization options and overall visual experience.
“There's a critical lack of graphical settings.”
“The graphics look outdated and fail to impress.”
“The character models are poorly designed and lack detail.”