Inspired by the works of the De Stijl masters’ limitations on form and color, Mondrian - Abstraction in Beauty takes an abstract look at the history of video game art in the form of a circular block-breaker.
Mondrian - Abstraction in Beauty offers a unique spin on the classic brick-breaking genre with its circular arena and various power-ups, making it enjoyable for fans of casual games.
The game features a beautiful minimalistic aesthetic and a relaxing soundtrack, making it a great choice for unwinding and de-stressing.
With multiple game modes, difficulty settings, and unlockable content, players can customize their experience and enjoy a variety of gameplay options.
The controls are often unresponsive and clunky, leading to frustrating gameplay experiences, especially with the paddle's movement and ball physics.
Many players find the gameplay to be boring and unengaging, lacking the depth and challenge typically expected from breakout-style games.
The visual presentation is criticized for being overly simplistic and lacking texture, which detracts from the overall experience.
gameplay
12 mentions Positive Neutral Negative
25%
50%
25%
The gameplay has been criticized for its awkward controls, particularly when navigating the circular play space, leading to non-intuitive ball interactions and a slow core loop that fails to engage players. While the concept of unlocked components and randomized generation offers potential for interesting combinations, the overall experience is described as bland and uninteresting, with design elements that complicate rather than enhance the gameplay.
“Classic breakout gameplay wrapped in a circular play space designed to look like a hexagon.”
“Each unlock has the potential to work together in really neat and logical ways, and accompanies the solid, chill, evolving gameplay.”
“The cool-sounding 'unlocked components + randomized generation' component is hampered by the different tiles being a challenge to tell apart, and the design of the components only further aggravates the mechanical shortcomings of the game.”
“The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse. The ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing.”
“It's gameplay is very bland, even with the skins over it.”
“The cool-sounding 'unlocked components and randomized generation' feature is hampered by the different tiles being a challenge to tell apart, and the design of the components only further aggravates the mechanical shortcomings of the game.”
music
12 mentions Positive Neutral Negative
67%
16%
17%
The music in the game is generally praised for its quality and ability to enhance the gameplay experience, with tracks varying based on difficulty levels. Players find the soundtrack enjoyable and meditative, making it a great accompaniment for short gaming sessions. However, there are some criticisms regarding the music quality, indicating a mixed reception overall.
“The music is also pretty neat, especially with how certain tracks will be played depending on what difficulty you choose.”
“Very enjoyable meditative game with great music.”
“Even on the hardest settings, it's pretty simple, so you can just revel in the fantastic soundtrack, pleasant sound effects, and pop colors.”
“Terrible music quality.”
“Terrible music quality.”
graphics
2 mentions Positive Neutral Negative
150%
The game's minimalistic aesthetic has received high praise for its beauty, with many reviewers noting that it reflects a strong artistic vision reminiscent of Piet Mondrian's work.
“The game's minimalistic aesthetic is beautiful; Piet would be proud!”
“The game's graphics are stunning and truly enhance the overall experience.”
“The attention to detail in the visuals is remarkable, making every scene a work of art.”
grinding
2 mentions Positive Neutral Negative
100%
Players generally express a dislike for the grinding aspect of the game, particularly regarding the point-grinding system for unlockables, which many find unappealing and tedious.
“I’m not one for point-grinding for unlockables, so this system did not appeal to me either.”
monetization
2 mentions Positive Neutral Negative
100%
Reviewers express disappointment with the monetization strategy, likening the game to a mobile free-to-play title laden with ads, which they feel does not justify its $6.99 price tag.
“This and other various practices make me feel this is more of a mobile free-to-play game with ads, not something that's valued at $6.99.”