- May 15, 2015
- Deion Mobile
- 5h median play time
Grey Cubes
Platforms
About
"Grey Cubes" is a fresh take on the brick-breaker genre, featuring 60 unique levels with real-time physics and 3D gameplay. Its addictive mechanics combine traditional power-ups with modern elements, while the minimalist style and original soundtrack create a deep, immersive experience. The multi-layered levels add an extra challenge to this already engaging game.
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- Innovative level design with unique mechanics that keep gameplay fresh and engaging.
- Smooth controls and responsive physics enhance the overall experience.
- Relaxing soundtrack and minimalist aesthetics create a calming atmosphere.
- Some levels can feel tedious due to the high number of hits required to break blocks.
- Occasional issues with depth perception and visibility can lead to frustrating gameplay moments.
- The game lacks customization options for controls and volume settings.
gameplay
66 mentions Positive Neutral NegativeThe gameplay of this brick-breaker game is a modern twist on the classic genre, featuring a variety of mechanics and power-ups that aim to keep the experience fresh and engaging across 60 levels. While many players appreciate the smooth controls and innovative elements like moving blocks and physics-based interactions, some find the gameplay can become tedious due to repetitive mechanics and frustrating level designs. Overall, it offers a casual yet challenging experience, though opinions vary on the effectiveness of its new features.
“Gameplay is surprisingly varied for a game that involves hitting a ball into bricks.”
“From the outset right to the very last level (60 in total) there are new mechanics and ideas constantly mixing things up.”
“The implementation of physics into the gameplay makes this a superior breakout game.”
“A brick breaker game, in my opinion, is supposed to be relaxing, but this game just frustrates me with its tedious mechanics. The bricks have health, so you have to hit them multiple times to break them, making for repetitive gameplay. Level 40 is particularly infuriating because if you hit the big button at the top of the map, the bricks become invulnerable and refill their health, making it almost impossible to avoid hitting this button.”
“Every few levels, a new mechanic is introduced, but they're all frustrating because they slow your progress to a crawl. I had to laugh at how fitting it was that midway through the game, they introduce a mechanic where hitting a certain wall turns every block onscreen into metal, making it literally impossible to break any for a short time.”
“The levels had some unique mechanics I haven't personally encountered in these games before, but after a while, many of the levels seemed to be just repeats of previous levels with slight variations, which eventually made the gameplay feel stale.”