Grey Cubes
- May 15, 2015
- Deion Mobile
- 5h median play time
"Grey Cubes" is a fresh take on the brick-breaker genre, featuring 60 unique levels with real-time physics and 3D gameplay. Its addictive mechanics combine traditional power-ups with modern elements, while the minimalist style and original soundtrack create a deep, immersive experience. The multi-layered levels add an extra challenge to this already engaging game.
Reviews
- Inventive take on the classic Breakout genre with unique mechanics and level designs.
- Relaxing gameplay with a chill soundtrack that enhances the experience.
- Great value for the price, offering 60 levels of engaging content.
- Some levels suffer from poor design, making them tedious and frustrating to complete.
- The game can feel slow-paced at times, especially when waiting for the ball to bounce off obstacles.
- Lack of visual variety and some mechanics, like portals, can detract from the overall enjoyment.
- gameplay46 mentions
- 35 % positive mentions
- 57 % neutral mentions
- 9 % negative mentions
The gameplay of this brick breaker game features 60 levels with a mix of innovative mechanics and classic elements, offering a blend of casual and challenging experiences. While some players appreciate the introduction of varied mechanics and power-ups that enhance the gameplay, others find the repetitive nature and certain frustrating mechanics detract from the overall enjoyment. Overall, the game is seen as a modern take on the genre, with smooth mechanics and a unique design, though it struggles with balance and predictability in its physics-based interactions.
“Gameplay is surprisingly varied for a game that involves hitting a ball into bricks.”
“From the outset right to the very last level (60 in total) there are new mechanics and ideas constantly mixing things up.”
“Original breakout variation with many very interesting mechanics: switches, wormholes, double pads, and excellent use of a 3D environment.”
“Levels are repeated with different mechanics slapped on.”
“A brick breaker game, in my opinion, is supposed to be relaxing, but this game just frustrates me with its stupid mechanics. The bricks have health, so you have to hit them multiple times to break them, making for tedious repeat hits. Level 40 is particularly infuriating because if you hit the big button at the top of the map, the bricks become invulnerable and refill their health, making it almost impossible to avoid hitting this button.”
“Every few levels, a new mechanic is introduced, and they're all frustrating because they all slow your progress to a crawl.”
- graphics38 mentions
- 39 % positive mentions
- 53 % neutral mentions
- 8 % negative mentions
The graphics of the game are characterized by a minimalist and monochrome aesthetic, primarily featuring muted grey and blue tones that some players find relaxing and visually pleasing. While many appreciate the sharp visuals and smooth performance, opinions vary, with some describing the graphics as simple or even amateurish. Overall, the clean design and effective use of lighting contribute to an intriguing atmosphere, although a few players noted that the lack of variety in graphics options could be a drawback.
“The graphics are also very good, extremely smooth.”
“Graphics-wise, it is done in a muted grey-blue style, which fits the minimalist style of the game, and with the lighting effects it does look nice.”
“Very impressive break-out style game with brilliant level design, really well done and easy on the eye graphics with a nice art style as well.”
“While the graphics are pretty stylized and minimal, it still happens that you lose track of the ball if everything around turns brighter.”
“Combined with some lackluster graphics and ho-hum music, the game falls just a little short of what I'd recommend.”
“I'm sure for graphics some people might debate with me, but seriously, I think the graphics look a bit amateur to me as I see edgy bricks and not that smoothness overall.”
- music34 mentions
- 47 % positive mentions
- 44 % neutral mentions
- 9 % negative mentions
The music in the game is widely praised for its relaxing and ambient qualities, effectively complementing the gameplay and enhancing the overall experience. Reviewers note its minimalist electro and psychedelic influences, which create a calming atmosphere that suits the game's aesthetic. While some suggest the addition of more tracks, the existing soundtrack is generally considered enjoyable and fitting for the game's design.
“As frustrated as I got near the end, I never felt frustrated, and I attribute a portion of that to the soundtrack.”
“The music is a kind of minimal ambient electro which is perfectly pleasant and in fact I rather vibed on it.”
“There's a clean, almost futuristic feel to Grey Cubes that has a specific design vision, helped by the minimalist music, that doesn't overawe the gameplay, but instead complements the action, with blocks being broken up to the accompaniment of various orchestral stings.”
“Combined with some lackluster graphics and ho-hum music, the game falls just a little short of what I'd recommend.”
“I had to open the game and sit on the title screen for 5 minutes, and listen to the annoying music in order to leave a review.”
“Background music is subpar.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is mixed; while some players find it offers good value with many levels providing new experiences, others feel it lacks depth and additional challenges. The pricing is generally considered reasonable, which may enhance its appeal despite the varying opinions on replay value.
“But it is very reasonably priced and there is good replay value.”
“-most of the levels offer something new and while they aren't the most challenging, this game has tons of replay value.”
“It has high replay value to it and is certainly worth the price.”
“Additional challenges would add replay value beyond chasing high scores.”
“There are a few novel ideas injected into the game, but they usually only appear in one or two levels out of the 60 that are playable.”
“The game doesn't have too much replay value.”
- grinding6 mentions
- 50 % positive mentions
- -33 % neutral mentions
- 83 % negative mentions
Players find the grinding aspect of the game to be excessively tedious, particularly due to mechanics that require multiple hits to break bricks and the frustrating invulnerability feature that resets progress. While some achievement hunters may not mind the grind, many reviewers express a lack of desire to continue playing after completing the main levels, citing the experience as more annoying than challenging.
“If you're into achievement hunting, this game isn't too tedious, and all the achievements work.”
“The grinding in this game feels rewarding, as each level up brings a sense of accomplishment.”
“I appreciate how the grinding mechanics are balanced; it keeps the gameplay engaging without feeling like a chore.”
“A brick breaker game, in my opinion, is supposed to be relaxing, but this game just frustrates me with its mechanics. The bricks have health, so you have to hit them multiple times to break them, making for tedious repeat hits. Level 40 is why I'm writing this review; if you hit the big button at the top of the map, the bricks become invulnerable and refill their health, making it almost impossible to avoid hitting this button.”
“That said, I completed the main set of levels in about three hours. I'm only a little more than halfway toward completing the more grindy achievements, and I have absolutely no desire to play any more of this game.”
“Not challenging really, just tedious.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as light-hearted and entertaining, often eliciting laughter from players. Users appreciate its comedic elements, particularly in the context of casual gameplay, making it a fun distraction. Overall, the humor adds to the enjoyment, especially for those looking for a laid-back experience.
“Chill and lay back and get to the next level; it's very funny.”
“They laughed at me when I said I would become the best brick breaker this side of the Mississippi. Who's laughing now, huh?”
“This game is great and very funny if you have nothing else to do.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for frequent crashes and glitches, leading to a frustrating experience that detracts from overall enjoyment. Users report specific issues, such as bugs in the first level, making it difficult to replay without encountering problems.
“That combined with the occasional glitches and semi-frequent crashes makes this not worth much time, unless you were curious to find out what it feels like to be both bored and frustrated at the same time.”
“The first level is buggy when trying to replay it.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by a relaxing and "zen" soundscape, complemented by minimalist music and graphics that enhance its intrigue, elevating the overall experience beyond its simplistic gameplay.
“This soundscape helps create a very relaxing and 'zen' atmosphere that is easy to zone out to.”
“Awesome minimalist music and graphics that give what would otherwise be a simplistic game a very intriguing atmosphere.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its ability to provide quick, engaging experiences through a variety of interconnected levels, making it a perfect choice for short play sessions that can evoke feelings of satisfaction and nostalgia.