MOMO.EXE
- August 29, 2018
- Dymchick1
"MOMO.EXE" is a horror-themed interactive story game that revolves around the urban legend of Momo, a sculpture associated with the "Momo Challenge." Players can expect a realistic phone interface, complete with a flashlight and achievements, while making choices and completing tasks to avoid Momo's haunting presence. The game promises a fully immersive and frightening experience for those brave enough to play.
Reviews
- The game is a fun and silly horror experience that provides some genuine scares.
- It's easy to 100% the game, making it appealing for achievement hunters.
- The unique concept of interacting with Momo through text messages adds an interesting twist to the gameplay.
- The game is extremely short, often completed in under 30 minutes, which leaves players wanting more.
- The graphics and overall execution feel low-budget and lack polish, making it seem like a rushed project.
- Controls can be frustrating, particularly with movement and jumping mechanics, which detracts from the overall experience.
- graphics18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally described as simple and cartoonish, which some players find effective for its horror theme, while others feel it detracts from the atmosphere. There are no options to customize the graphics settings, leading to frustration over the low-quality visuals. Overall, while the graphics may appeal to some, they are considered low-budget and could benefit from improvement.
“Don't let the cheerful cartoon graphics fool you, this is a freaky little game!”
“Graphics are simple, yet effective.”
“Stunning graphics.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“The visuals are solid, but feel too cartoony for the atmosphere of a horror game.”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is described as lacking depth and coherence, with some players finding it too short and poorly executed, while others appreciate its modern themes and emotional resonance. Despite its potential, many feel the narrative is underdeveloped, often overshadowed by gameplay mechanics that hinder immersion. However, a few players highlight a compelling and relatable aspect of the story, suggesting it could benefit from further expansion or a prequel.
“Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
“An oppressive story told through a modern take that anyone can relate to, that I would recommend to anyone who can muster up the courage to stand up to Momo and survive.”
“The story was really deep and interesting; I spent a good 100+ hours on this amazing game and I wish for it to get a prequel.”
“There's a story you can sort of follow.”
“Grammar is bad and the quality of the game is poor; it could be better. It's really short and doesn't have that much story behind it.”
“It's essentially a game that starts and ends with the tutorial mission.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Gameplay primarily involves following commands from "momo" via a mobile interface, which can lead to jumpscares and restarts if not executed correctly. Players find the texting mechanic frustratingly slow and repetitive, while the overall experience is brief, with only a couple of minigames and a total playtime of around half an hour. Despite its shortcomings, some players appreciate the interactions, though the jumpscares could be improved.
“Gameplay consists of following what 'Momo' says through your mobile phone, or else you get a jumpscare and have to restart.”
“The game wasn't that long; you can complete it and all of the achievements in roughly half an hour, but the gameplay and interactions kind of make up for it. The jumpscare could have been way better, in my opinion, though.”
“Gameplay consists of two timed find-the-object minigames.”
“Gameplay consists of doing what 'Momo' says through your mobile phone, or else you get a jumpscare and have to restart.”
“The texting mechanic is painfully slow since you repeat the same monotonous series of messages each time you die, and your character types like a grandma.”
“The game wasn't that long; you can complete it and all of the achievements in roughly a half hour's time, but the gameplay and interactions kind of make up for it. The jumpscare could have been way better, in my opinion.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for being both entertaining and effective at relieving tension, despite its immature nature. Players find it funny and engaging, with moments that catch them off guard, making it a delightful experience even in its short duration. Overall, it delivers a quick and enjoyable blend of creepiness and comedy.
“Funny as hell.”
“Especially the sense of humor, however immature, I think it's a great relief of tension when it's used right.”
“Very funny game!”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game, featuring a creepypasta piano track by myuu, evokes a mix of relaxation and tension, effectively enhancing the atmosphere during gameplay. While the sound design is praised, some players feel that the cheerful looping of "Humpty Dumpty" undermines the horror elements, creating a dissonance that detracts from the intended spooky mood. Overall, the soundtrack is appreciated for its quality but criticized for its mismatch with the game's darker themes.
“The creepypasta piano music in the game is by myuu, which you always love to hear.”
“I relaxed for 5 minutes to this music, long enough to realize that I was going to be okay.”
“The opening part of the soundtrack felt a little off-tone as well, though the sound design was well done and the unrelenting scream that comes with a jumpscare more than does the job.”
“Furthermore, the outright frightening and paranoid nature of the game is juxtaposed with its cheery music; a looping piano cover of 'Humpty Dumpty,' which symbolizes the teetering balancing act you, the player, are forced to partake in.”
“The music is really unfit for the game, however, and kills any sort of spooky mood that might be looming.”
- atmosphere3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The game's atmosphere is a blend of solid visuals and a contrasting lightheartedness that undercuts its horror elements, creating a unique experience where players oscillate between childlike innocence and dark, unsettling events. While some find the cartoonish style detracts from the horror, others appreciate the effective jumpscares and overall engaging atmosphere.
“This lightheartedness that is entwined with the game's horrifying atmosphere is a recurring motif as you'll want to believe you are still but a happy child doing happy things, but really you have grim, dark, and messed up things happening to you constantly!”
“Good atmosphere with a good jumpscare or two.”
“The visuals are solid, but feel too cartoony for the atmosphere of a horror game.”
“This lightheartedness that is entwined with the game's horrifying atmosphere is a recurring motif, as you'll want to believe you are still just a happy child doing happy things, but really you have grim, dark, and messed up things happening to you constantly!”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been widely criticized as a blatant cash grab, with users expressing strong dissatisfaction regarding its aggressive approach to extracting money from players.
“Such a cash grab.”
“What a cash grab!”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, the game has limited replayability, with most players noting that aside from completing all achievements, there isn't much incentive to play through again.
“Besides getting all of the achievements, there is not much replay value.”
“Once you've completed the main story, there's little incentive to play again.”
“The game lacks meaningful choices that would encourage multiple playthroughs.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly in medieval areas where searching for specific items under time constraints becomes frustrating. Many suggest that the developers should address these issues and consider extending the game's length for a more enjoyable experience.
“When you get to that one place where everything is medieval, it gets very tedious. I hate having to run around and look for one thing while being given a time limit. I think the developer should fix a lot of this game and maybe make it longer than 2 hours. I enjoy games that last longer.”