MODO indie
- September 24, 2015
- Foundry
MODO Indie is a 3D modeling, texturing, animation, and rendering tool designed for artists to explore and develop ideas. The latest version, MODO Indie 14, offers new features like USD, Cryptomatte, Rig Clay, and an Edge Chamfer tool, providing a more efficient and enjoyable experience for 3D artists. Its powerful and flexible toolset is essential for creating real-time content and visualizing concepts.
Reviews
- Modo Indie offers a powerful and intuitive modeling toolset that is easy to learn and use, making it suitable for both beginners and experienced users.
- The software provides excellent integration with game engines like Unreal and Unity, allowing for efficient asset management and workflow.
- Despite some limitations, Modo Indie is considered a great value for indie developers, offering a robust feature set at a competitive price.
- The software suffers from significant stability issues, including frequent crashes and bugs that hinder the user experience.
- Modo Indie has restrictive limitations, such as a 100,000 polygon export cap and lack of support for scripting and plugins, which can be frustrating for users.
- There is a lack of customer support and updates from Foundry, leading to dissatisfaction among users who feel neglected and frustrated with the software's performance.
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the software is generally criticized, with users reporting frequent crashes, hangs, and freezes, particularly during common commands like extrude and edge extend. While there have been improvements over time, many still experience consistent issues that hinder their overall experience.
“Even the most common commands like extrude and edge extend can act really buggy.”
“However, it can be a bit buggy at times; it crashes frequently, but that's improved over time. Still, crashes happen at a fairly consistent rate.”
“It crashes, it hangs, it freezes.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that both the iMac and PC desktop utilize ATI Radeon graphics subsystems, specifically the 380m and RX470, suggesting a focus on performance consistency across different platforms. However, no specific details about the graphics quality or performance in games were provided.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users find the grinding aspect of the game to be highly beneficial, as it simplifies tedious tasks like retopology and UV mapping, making them feel effortless.
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users report that viewport performance significantly deteriorates when moving or snapping high-poly meshes in Modo, leading to a sluggish experience.
“The optimization in this game allows for smooth performance even with complex scenes, making it a joy to work with high-poly meshes.”
“I appreciate how the optimization techniques implemented in the game enhance the overall experience, especially when dealing with intricate models.”
“The game's optimization ensures that I can move and manipulate high-poly meshes without significant lag, which greatly improves my workflow.”
“Viewport performance while moving high-poly meshes or when high-poly meshes are active during snapping just brings Modo to a crawl.”
“The optimization for large scenes is severely lacking, causing frequent slowdowns and crashes.”
“Loading times are excessively long, making it frustrating to work on projects efficiently.”
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the gameplay for its accessibility and depth, highlighting the effectiveness of the tutorials that empower them to create a wide range of content, from models to complex environments.
“After a few hours, seeing some very good tutorials available on the official and third-party sites, I am confident I can do anything - from models and mechanical structures to environments.”