MODO indie
- September 24, 2015
- Foundry
MODO Indie is a 3D modeling, texturing, animation, and rendering tool designed for artists to explore and develop ideas. The latest version, MODO Indie 14, offers new features like USD, Cryptomatte, Rig Clay, and an Edge Chamfer tool, providing a more efficient and enjoyable experience for 3D artists. Its powerful and flexible toolset is essential for creating real-time content and visualizing concepts.
Reviews
- Modo is a fantastic modeling tool with a great user interface and intuitive workflows, making it easy to learn and use for both beginners and experienced users.
- The software offers powerful modeling, UV mapping, and texturing capabilities, making it suitable for indie game development and 3D art creation.
- The community around Modo is strong, providing ample tutorials and support, which enhances the overall user experience.
- Modo Indie has significant limitations, including a 100,000 polygon export limit and lack of support for scripting and plugins, which can hinder more complex projects.
- The software is prone to crashes and bugs, particularly on certain operating systems, leading to frustration and potential loss of work.
- Customer support from Foundry is lacking, with many users feeling neglected and unable to get timely assistance for their issues.
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the software is generally criticized, with users reporting frequent bugs, crashes, and freezes during common operations. While there have been improvements over time, issues still persist, leading to a frustrating experience for many users.
“Even the most common commands like extrude and edge extend can act really buggy.”
“However, it can be a bit buggy at times; it crashes frequently, but that's improved over time. Still, crashes happen at a fairly consistent rate.”
“It crashes, it hangs, it freezes.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate that both the iMac and PC desktop utilize ATI Radeon graphics subsystems, specifically the 380m and RX470, suggesting a focus on performance consistency across different platforms. However, there is no further commentary on the graphics quality or visual fidelity in the game itself.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users find that the grinding aspect of the game significantly enhances tedious tasks like retopology and UV mapping, making them much easier to manage.
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users report that viewport performance significantly deteriorates when moving or snapping high-poly meshes in Modo, leading to a sluggish experience.
“The optimization in this game allows for smooth performance even with complex scenes, making it a joy to work with high-poly meshes.”
“I appreciate how the game handles viewport performance; it maintains fluidity even when high-poly meshes are active.”
“The optimization features significantly enhance my workflow, allowing for efficient snapping without lag.”
“Viewport performance while moving high-poly meshes or when high-poly meshes are active during snapping brings Modo to a crawl.”
“The optimization for large scenes is severely lacking, causing significant lag and hindering workflow.”
“Frequent crashes and slowdowns when rendering complex models indicate a dire need for better optimization.”
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the gameplay for its accessibility and depth, highlighting the availability of excellent tutorials that empower them to create a wide range of content, from models to complex environments.
“After a few hours, seeing some very good tutorials available on the official and third-party sites, I am confident I can do anything - from models and mechanical structures to environments.”