Fuse Game Cover

Fuse is a 3D character creator that offers 70+ body parts, 150+ clothing meshes, and 42 texturing substances. It includes unlimited auto-rigs and animations through the Mixamo service, making it easy to prepare characters for animation in less time. However, as of August 22, 2017, Fuse 1.3 customers will need to download Adobe Fuse CC to continue using the software, as uploads from Fuse 1.3 will no longer be supported on Mixamo.com.

  • Mac OS
  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 449 reviews
optimization4 positive mentions
graphics3 negative mentions
  • Fuse allows for quick and easy character creation, making it accessible for beginners and indie developers.
  • The software has improved over time, with updates adding more customization options and features.
  • It offers a free auto-rigging service for characters, which can save time in the development process.
  • The software has been criticized for its limited content and customization options, making it less versatile than competitors.
  • Many users feel misled by the pricing model, as additional costs for animations and rigging can add up significantly.
  • After being acquired by Adobe, support and features have diminished, leading to frustration among existing users.
  • graphics10 mentions

    The graphics of the product have seen updates, but users note that it still requires a powerful workstation graphics card to run smoothly, even with relatively low polygon counts. There are concerns about the product's viability, especially with Adobe's plans to integrate Mixamo into Photoshop, which may overshadow Fuse's relevance.

    • “You need a workstation graphics card for it to run smoothly.”
    • “Even with the poly counts as low as they are, it still requires graphic power.”
    • “They have updated their graphics.”
  • character development8 mentions

    Character development in this software is praised for its detailed and user-friendly design, making it particularly beneficial for indie developers who can overcome character design challenges more efficiently. However, users note a significant disconnect between the initial character development process and importing into Unity, which can complicate the workflow.

    • “It's very good for an indie developer as it can easily wrap up character design hurdles that previously would take days to weeks.”
    • “The workflow is quite the rocky road as there is quite a disconnect between beginning character development and Unity import.”
    • “With that regard, the workflow is quite the rocky road as there is quite a disconnect between beginning character development and Unity import.”
    • “Its very good for an indie developer as it can easily wrap up character design hurdles that previously would take days to weeks.”
    • “Easiest 3D character design software ever invented.”
  • monetization6 mentions

    The monetization model is heavily reliant on initial purchases followed by mandatory in-game purchases to fully experience the game, which some users find restrictive. There are concerns about the presence of advertising and the pricing strategy, suggesting a need for a balance between catering to studios and indie developers to foster community growth and optional microtransactions.

    • “Buy it, and pay for in-game purchases or you won't be able to complete it.”
    • “Now there's advertising on Unreal Engine?”
    • “You need to make a decision here: market it to studios and retain your pricing models (charging for the third rig per week and $20 animations) or open it up to the indies properly (at least the basic animations, full rigging, and website-independent end-to-end workflow) and grow the community around it to expand and capitalize on optional microtransactions, plugins, and add-on packs.”
  • optimization6 mentions

    The game requires a workstation graphics card for optimal performance, with well-optimized meshes that retain detail for close-ups. While performance has seen significant improvements, loading times remain a notable issue.

    • “Balance of quality, the meshes are game optimized while maintaining enough detail to be used for close-ups.”
    • “Performance is greatly improved, but loading times are still harsh.”
  • grinding2 mentions

    Users find the grinding aspect of character creation tedious, especially when it requires using a 3D modeling program like Blender, which undermines the convenience of dedicated character creation tools.

  • humor2 mentions

    The humor in "Aging - fuse" is characterized by its playful use of a wrinkle overlay, which creatively represents age differences in a lighthearted manner. This comedic approach adds a whimsical touch to the game's theme of aging.

    • “Aging - Fuse has a rather humorous wrinkle overlay, and that is how you make age differences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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