MODERN NAVAL COMBAT
- December 1, 2022
- 黑丝带制作组
n this work, high-tech confrontation has become the theme of the battle. Whether it is the world hegemony, the United States, the young China, or Russia, which has a huge nuclear arsenal, they all have their own military strengths that they are proud of. In real life, we expect there will never be a war between them. But no one will be curious about what kind of situation these three countries wi…
Reviews
- The game has an interesting concept and shows promise for future development.
- Gameplay offers some options and can be easily understood by newcomers to naval battles.
- There are no game-breaking bugs, and the controls usually work as intended.
- The English translation is poor, making it difficult for non-Chinese speakers to play effectively.
- The user interface is clunky and poorly designed, leading to a frustrating experience.
- Combat mechanics are unrealistic, with AI behavior that often results in unplayable scenarios.
- story13 mentions
- 15 % positive mentions
- 62 % neutral mentions
- 23 % negative mentions
The story is criticized for being poorly executed, with a focus on carrier gameplay that feels clunky and unorganized. Players report bugs in key campaign missions, particularly a frustrating "stealth" mission that hampers progression and understanding of the narrative. Overall, the narrative lacks depth and coherence, leaving players confused and dissatisfied with the limited content available.
“I feel bad for Andrei Ivanov and hope he returns in a later mission, as our touching relationship has only started to blossom.”
“I mean, it was really great that the Russians had no idea what was going on in order for the mission to take place and it's also great that they're so oblivious as to not realize that the electronic jamming is probably a problem, along with the loss of all their ships in the area.”
“Just kidding, the story actually goes back and says they couldn't sink the carrier.”
“I have no idea what happens in the next mission because it's all Chinese.”
“Well, you're supposed to secretly send Seal Team 6 to go and save the day, but the mission is literally unplayable and Rogers is left with you in tears as you constantly retry it, struggling to understand what the parameters for failure are.”
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics of the game are generally considered acceptable but lack polish, with notable issues in the front-end UI and dialogue presentation. While some visuals are interesting, the overall quality is seen as subpar, reflecting its status as an early access title. Players may still find enjoyment in the gameplay despite these graphical shortcomings.
“The visuals are interesting.”
“Graphics are acceptable.”
“The most glaring issue is the front-end UI, dialogue, and graphics - which is expected from a newborn early access game.”
“It's feature-complete enough that you can sit down and play it and enjoy it for a while if you look past the graphics.”
“The quality of the game is bad, and you can't even change the graphics.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The gameplay is noted for being interesting with various options, but it is heavily carrier-focused, leading to clunky airplane controls and a confusing UI that hampers effective mission organization. While it provides a basic experience, it leaves players questioning the overall design and functionality.
“Gameplay is interesting and offers some options.”
“Gameplay is entirely carrier-focused, but the airplanes are really clunky in use. The UI doesn't help you, and you cannot organize missions effectively.”
“I mean, it's serviceable and gives you the opportunity to try out the gameplay.”
“Gameplay is entirely carrier-focused, but the airplanes are really clunky to use. The UI doesn't help you, and you cannot organize missions effectively.”
“I mean, it's serviceable and gives you the opportunity to try out the gameplay, but the questions remain: who is your trusty sidekick, Rogers?”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the absurdity of scenarios where players can position their ships next to an American ship, which remains oblivious to their presence, creating a comedic contrast and unexpected situations.
“What's funny about this scenario is that you can have all your ships next to the American one and it just doesn't care.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the character Andrei Ivanov, feeling a sense of empathy and hope for his return in future missions, highlighting the depth of their developing relationship.
“I feel bad for Andrei Ivanov and hope he returns in a later mission, as our touching relationship has only started to blossom.”