Aircraft Carrier Survival Game Cover
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"Aircraft Carrier Survival" is a realistic simulation game that puts you in command of a naval aircraft carrier. Manage resources, navigate treacherous waters, and coordinate your fleet during intense air and sea battles. Experience the thrill of launching and recovering aircraft, and adapt to changing mission objectives in a dynamic campaign.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

63%
Audience ScoreBased on 547 reviews
story22 positive mentions
stability39 negative mentions
  • The game offers a unique blend of management and strategy, requiring players to plan and execute air operations while managing resources and crew.
  • The card-based attack system adds an interesting layer of strategy, allowing for varied approaches to combat.
  • The game captures the atmosphere of WWII naval warfare, providing a compelling experience for fans of military history.
  • The game is plagued by numerous bugs that can disrupt gameplay, including issues with saving and mission progression.
  • The user interface can be clunky and unintuitive, making it difficult to manage tasks efficiently.
  • The gameplay can become repetitive and tedious, with some missions feeling overly difficult or unfair due to the mechanics.
  • story372 mentions

    The game's story revolves around managing an aircraft carrier during WWII, with players engaging in a series of scripted missions that reflect historical events. While the campaign offers a variety of mission types, many players find the narrative lacking depth and the gameplay repetitive, particularly in later stages. Additionally, numerous bugs and unclear mission objectives can lead to frustration, detracting from the overall experience.

    • “The story line is pretty historic.”
    • “I'm working through the campaign so far and it does a decent job of portraying different famous events in the PTO, adding in different objectives and restrictions that give you some variability in how you have to approach each mission.”
    • “I saw a video on this thinking it was more of a management game, and although it is a management game, it's more of a World War II managing an aircraft carrier, and it has a campaign mode and a sandbox mode, and the campaign mode you're mainly following scripted missions throughout the game, which I thoroughly enjoyed, I might add.”
    • “The game is good; however, at full price, I cannot recommend it as I feel the campaign is a little short-lived and the developers have cut some corners on the storyline and said it is finished to move on to other games and make more money.”
    • “Nonsensical missions, sloppy design, and many game-breaking bugs just ruin any likability the concept has.”
    • “The campaign seems broken; the end mission is not the end, and the later part is still missing.”
  • gameplay135 mentions

    The gameplay of the game is characterized by a mix of engaging mechanics and significant flaws, including a steep learning curve due to insufficient tutorials and numerous bugs that disrupt the experience. While players appreciate the strategic depth and core gameplay loop of managing carrier operations, many find the mechanics repetitive and clunky, leading to frustration and a lack of immersion. Overall, the game shows potential but requires substantial improvements in its mechanics, tutorials, and technical stability to enhance the overall experience.

    • “The game's detailed mechanics and tense scenarios keep you engaged as you balance resources, strategy, and survival.”
    • “As you learn how the game works, the mechanics and what's expected of you, it becomes a really fun game.”
    • “The gameplay loop is satisfyingly simple, organize & send out recon flights to identify enemy positions, identification flights to find out their composition, and then follow up with an airstrike to damage or destroy enemy forces.”
    • “Bugs and technical issues: bugs that seriously hinder gameplay.”
    • “The core gameplay loop simply is not fun and the game feels out of balance.”
    • “Game is extremely unbalanced and putting aside all the bugs it has broken gameplay to the point that you will fail missions because the game does not let you execute mission vital elements of the game.”
  • graphics61 mentions

    The graphics of the game receive mixed reviews, with many players noting a range of issues including graphical errors, dated visuals, and unpolished animations. While some appreciate the thematic touches and immersive elements, others criticize the overall quality, stating that it feels subpar compared to modern standards. Despite these shortcomings, a few players find the graphics acceptable for gameplay, though they express a desire for future improvements.

    • “Graphically, the game was well on its way to help the player become immersed in these roles, and fun enough for several hours of enjoyment.”
    • “The graphics are good, and I liked the plan view of the carrier, allowing for interaction with the ship and crew.”
    • “Upgrades are meaningful, combat is engaging, visuals are great, and your tasks and challenges are immersive.”
    • “But there are a lot of graphical errors.”
    • “There are woeful graphical errors also, that in my mind cannot be excused.”
    • “For a 2022 game, the graphics are ugly.”
  • stability39 mentions

    The game's stability is a significant concern, with numerous users reporting persistent bugs and glitches that hinder gameplay, particularly in sandbox and strategic modes. While some players note improvements and commend the efforts of developers to address issues, many still experience game-breaking problems and recommend waiting for further patches before fully engaging with the game. Overall, the consensus is that while the game has potential, its current state is marred by instability.

    • “The game is buggy and dead.”
    • “This game is a buggy mess.”
    • “There has been no new updates for months, the game is still buggy and lacking in any meaningful content.”
  • grinding9 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the engaging challenge it presents, others describe it as tedious and frustrating, particularly when it feels disconnected from the game's intended simulation of aircraft carrier operations. The grind can lead to a sense of monotony, especially when progress feels arbitrary or when players are left wanting more meaningful content rather than additional DLC. Overall, the grinding can be fun for those who embrace the management puzzle approach, but it often becomes a chore for others.

    • “You'll need a second life for grinding.”
    • “Checking social media, the devs (or someone acting on their behalf) posted in November about a DLC for which details were 'coming soon.' However, I think the general feeling from those of us who bought into this game is that we wish for the content that's here already to work, not more drivel that likely will not extend gameplay but bring the game to a grinding halt likely sooner rather than later.”
    • “Well, I got back to Pearl Harbor and the points I had been grinding away trying to make were nowhere to be found.”
    • “If you approach this game with the sim mentality, you'll just constantly be frustrated at how arbitrary the system feels; if you approach the game as a unique management puzzle game regarding aircraft carrier operations, then it can be fun and challenging -- but still very tedious.”
  • replayability7 mentions

    The reviews present a mixed perspective on replayability; while some players appreciate the game's well-balanced design, upgrade systems, and varied modes that enhance replay value, others feel that after a limited playtime, the game lacks sufficient content to warrant repeated playthroughs. Overall, the game's replayability seems to depend on individual preferences and play styles.

    • “The base game itself is very well done, well balanced, and has lots of replayability.”
    • “So this game has ultimate replay possibilities.”
    • “Not replayable.”
    • “I think after 4 hours (some of the 'playing' hours I left my PC running), I've got as much as I can out of the game and it has no replayability in my eyes.”
    • “Replayability: the game has a story campaign and free mode and both have very good random elements thrown in so each playthrough on either mode will be very different.”
  • atmosphere7 mentions

    The game's atmosphere effectively captures the essence of World War II, with simple yet impactful graphics that enhance immersion. While some players appreciate the attention to detail and the overall ambiance, others feel that certain elements, like submarine operations, could be improved for a more authentic experience. Overall, the atmosphere is generally well-received, though it may not reach the heights of other titles in the genre.

    • “The game skillfully reflects the atmosphere of the Second World War.”
    • “This game gets a surprising amount of the small details right in terms of atmospheric detail and accuracy.”
    • “If you like to micromanage in a WWII atmosphere, give this game a try.”
    • “I've decided to put this one here, because the graphics are decent in this game (I prefer high FPS over ultra details, so bear that in mind), but there are some moments when I feel like the atmosphere could be better, like when I send my submarines out to hunt; I'd like to see them actually disappear, not remain as an escort around my ship.”
    • “Well, it's not Uboat when it comes to graphics and atmosphere.”
  • humor5 mentions

    The humor in the game is described as unexpected and often amusing, particularly in its unique take on naval battles, such as the card-based airstrike mechanic that adds a comedic twist to historical events. While some players find the humor engaging, others note that it doesn't fully align with the simulation genre, leading to mixed feelings about its comedic elements. Overall, the game is seen as having moments of humor, but it may not consistently deliver a comedic experience.

    • “The airstrike embodied in a card-based battle, it's funny.”
    • “It totally makes you understand what Admiral Nagumo feels during the Battle of Midway; if you don't believe me, read the salty player rant on the discussion page, it's hilarious.”
    • “But usually it seems a really funny game, but it's not a simulation game yet.”
  • optimization2 mentions

    Reviews indicate that the optimization mechanics related to crew members and officers do not significantly impact departmental performance, leading to a lack of tactical depth in aircraft and ship operations. Players expected a more pronounced effect on performance based on crew assignments.

    • “Each crew member and officer is supposed to enhance or hinder the performance of their department, but this concept doesn't seem to impact departmental efficiency at all.”
    • “I was hoping for something more tactical regarding aircraft and ship performance.”
    • “Each crew member and officer is supposed to make a department operate better or worse, but this concept doesn't seem to affect the performance of the department at all.”
    • “I was hoping for something more tactical in regards to aircraft and ship performance.”
  • music2 mentions

    The game's soundtrack is generally well-received, with many praising its quality alongside the voice acting, despite some criticism of the graphics. Overall, the music contributes positively to the gaming experience.

    • “The game has a nice soundtrack, but I don't dig the graphics.”
    • “The graphics are average, and the game soundtrack and voice acting are pretty good.”
  • emotional2 mentions

    Players express that the game evokes strong emotional responses, particularly highlighting a heartbreaking experience due to a persistent bug. Additionally, it fosters a deeper emotional connection compared to previous titles, enhancing the overall impact of the gameplay.

    • “Old review still stands, as the new bug makes it just as heartbreaking an experience: it's heartbreaking to play until they fix the deck crew bug.”
    • “It also gave me an emotional connection that I never got in Carrier Deck.”
  • monetization1 mentions

    While the advertising effectively captured interest and the concept resonated with players, the monetization strategy ultimately disappoints, failing to meet expectations.

    • “The advertising for it was great, the concept was exactly up my alley; however, it falls short of what it could be.”
    • “The monetization model feels overly aggressive and detracts from the overall experience.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
19hAverage play time
6-10hSpent by most gamers
*Based on 7 analyzed playthroughs

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