Mochi A Girl Game Cover
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"Mochi A Girl" is a popular and award-winning action game where players control the titular character, Mochi, using a single button to jump, grapple, and attack with a mochi whip. The game features exciting levels with diverse challenges, such as swimming through water and swinging to great heights. The goal is to collect sushi and reach the endpoint, showcasing your skills as the ultimate Mochi Girl.

  • Nintendo Switch
  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 30 reviews
graphics1 positive mentions
story3 negative mentions
  • The game features impressive physics-based mechanics and unique platforming elements, reminiscent of classic titles like Umihara Kawase.
  • The core grappling mechanic using the mochi whip allows for effective and natural momentum-based movement, making gameplay enjoyable and engaging.
  • The aesthetic presentation is simple yet effective, creating a homey and relaxed atmosphere that complements the gameplay experience.
  • The game is relatively short, taking just over an hour to complete all story levels, which may leave some players wanting more.
  • There is a lack of robust ground acceleration/momentum mechanics, causing players to lose momentum upon touching the ground directly.
  • Some players have reported issues with achievements not working properly, which can detract from the overall experience.
  • gameplay16 mentions

    The gameplay of モチ上ガール is praised for its physics-based mechanics and unique platforming elements, particularly its core grappling mechanic using a mochi whip that allows for natural momentum-based movement with a single button. Players appreciate the variety of environmental interactions and the ability to create a quasi-combat system, although some desire a more robust ground acceleration mechanic to maintain momentum upon landing. Overall, the game is seen as a strong showcase of platforming skills reminiscent of classic titles like Umihara Kawase.

    • “To the developer: please continue making quality platformers, this is a wonderful showcase of your skill with physics-based play and unique platformer mechanics!”
    • “As far as mechanics are involved, モチ上ガール is simple yet effective in its core grappling mechanic using its mochi whip with effective and natural momentum-based movement, all of which is primarily carried out with a single button.”
    • “Where モチ上ガール truly shows its variety of mechanics is in how it incorporates its bevy of situational environmental attractions ranging from pipes, thumb pins, rolling blocks, and water bubbles among others.”
    • “If I have to have some negative comment, I would only say I wished that there was a slightly more robust ground acceleration/momentum mechanic offered as, in most cases when you touch the ground directly you effectively lose any momentum.”
    • “Understanding the former was focused on a cohesive style of 'enemy' in its marine life based theme, モチ上ガール nonetheless does a great job of letting the player fully utilize its kit of movement mechanics to create a quasi-combining combat system, which does well to offer variety along the way.”
    • “Where モチ上ガール truly shows its variety of mechanics is in how it will incorporate its bevy of situational environmental attractions ranging from pipes, thumb pins, rolling blocks, and water bubbles among others.”
  • graphics2 mentions

    The graphics are characterized by a simple yet effective aesthetic that embodies a homey and relaxed vibe, reflecting a distinctly UK flavor. The presentation avoids excessive complexity, opting instead for a fresh and approachable style.

    • “In terms of presentation, it shares the UK's flavor of aesthetics—fresh and simple but effective. It's nothing overly fancy, but it has a more homey feeling and relaxed vibe.”
  • story2 mentions

    The story is notably brief, taking just over an hour to complete, which some players find frustrating; however, others appreciate this brevity as it prevents the narrative from becoming stale.

    • “Some people may be irked by how short it is (just over an hour to get through all of the story levels), but I feel like it doesn't give a chance for things to get stale.”
    • “The story is disappointingly short, taking just over an hour to complete all the levels, which leaves little room for character development or plot depth.”
    • “The narrative feels rushed and lacks the necessary build-up to engage players fully.”
    • “While the brevity of the story might prevent it from becoming stale, it ultimately sacrifices depth and emotional connection.”
  • music2 mentions

    The music in the game has received high praise for its design, with many users noting that it evokes a style reminiscent of Touhou games, contributing to an engaging and immersive experience.

    • “I really love the music design in this game; it sounds like something you would hear in a Touhou game.”
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