- February 6, 2019
- Stately Snail
- 2h median play time
Access Denied
Platforms
About
"Access Denied" is a puzzle game featuring 36 levels with increasing difficulty. Players must crack codes and solve a series of puzzles using commands, rotating dials, and more. The game features 3D graphics and a realistic sounding rain and thunder environment, with no hand-holding tutorials. The goal is to defy odds and overcome hurdles to earn the chance to "have your cake and eat it too."







- The game features a variety of puzzles that can be enjoyable and provide a sense of accomplishment when solved.
- Visually appealing with good graphics and a relaxing ambiance, making it a pleasant experience.
- Affordable price point makes it accessible for casual players looking for a short puzzle game.
- Many puzzles are either too easy or rely on trial and error, leading to frustration rather than challenge.
- The controls can be awkward and unresponsive, particularly when manipulating dials and rotating objects.
- Lacks a coherent story or motivation for solving the puzzles, which may leave players feeling disconnected from the gameplay.
gameplay
46 mentions Positive Neutral NegativeThe gameplay features 35 levels, starting with tutorial stages that introduce basic mechanics, but many players find the puzzles repetitive and lacking in challenge. While the graphics are appealing and the gameplay fluid, the design suffers from poorly introduced mechanics and puzzles that often feel disconnected, leading to a less engaging experience. Overall, the game is considered worth its low price, but it may not satisfy those seeking more complex or varied puzzles.
“There are 35 levels to play through, the first 8 or so being 'tutorial' levels that introduce some of the mechanics.”
“Every puzzle has a solution to it once you figure out the mechanic to it.”
“It has appealing graphics and very fluid gameplay.”
“The gameplay is as simple as it is confusing.”
“I would love to see 'Access Denied 2' with actually challenging puzzles, because the graphics have a lot to give, but the actual gameplay is poor in ideas.”
“The flow for this game didn't seem designed very well as new gameplay would get introduced that you wouldn't use for 5 to 10 puzzles.”