Milli & Greg
- October 28, 2021
- 2ndBoss
- 8h median play time
Milli & Greg is a challenging platform game where you help Milli search for her missing cat, Greg. With over 100 handcrafted stages, insane challenges, and a collect-items system, players will jump, slide, and dash their way through this lovable cat-and-girl adventure. Discover little secrets and enjoy the original soundtrack, available on Bandcamp. Simple controls and fast mechanics ensure a rewarding experience.
Reviews
- Charming 8-bit aesthetics with a delightful soundtrack that enhances the gameplay experience.
- Well-crafted levels with a fair challenge that allows for quick restarts, making it accessible for players.
- Offers a nostalgic feel reminiscent of classic platformers, appealing to fans of the genre.
- Controls can feel slippery and imprecise, leading to frustration during more challenging sections.
- Level design lacks variety, with some levels feeling overly simplistic or unfairly punishing.
- The game does not introduce innovative mechanics, making it feel derivative of other titles in the genre.
- gameplay28 mentions
- 14 % positive mentions
- 75 % neutral mentions
- 11 % negative mentions
The gameplay is characterized by basic mechanics and a straightforward design, offering around 5 to 8 hours of playtime, which can feel both short and repetitive. While the level design is original and some mechanics like gravity inversion are interesting, they are underutilized, leading to a mix of entertaining and frustrating experiences, especially when pursuing collectibles. Overall, the game lacks depth and complexity compared to similar titles, making it accessible but less engaging for players seeking a more nuanced challenge.
“Expect between 5 and 8 hours of gameplay, depending on completion level.”
“The graphical style does its job well, the music tracks are pleasant to listen to, the levels are very short which is both a good and bad thing (good: retries are not painful - bad: game can be pretty short) and the gameplay was entertaining.”
“The mechanics are well thought out and most levels have good design.”
“There are no thought-provoking moments, no character development, no implications, no twists... just pure gameplay.”
“This game doesn't appear to implement coyote frames, the unexpectedly precise and useful tech, or many of the other mechanics that gave the player leeway.”
“The primary level mechanic used is 'switches', which have never been my favorite to begin with, but the way they are implemented in this game is especially annoying.”
- music22 mentions
- 73 % positive mentions
- 27 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its energetic and nostalgic qualities, effectively enhancing the overall experience. Reviewers highlight the soundtrack as a standout feature, with catchy tracks that evoke fond memories of classic gaming, while also complementing the game's cute visuals and lighthearted atmosphere. Overall, the music is considered a significant asset, contributing to the game's charm and entertainment value.
“The awesome music pumps you up and keeps you in the groove.”
“It has fun collectibles, adorable NPCs, a lighthearted cute story, and a soundtrack that will bring you back to your childhood days of playing NES.”
“The soundtrack is marvelous, it gives the game an extremely energetic mood.”
- graphics16 mentions
- 63 % positive mentions
- 25 % neutral mentions
- 13 % negative mentions
The graphics of "Milli & Greg" are widely praised for their beautiful retro 8-bit aesthetic, reminiscent of titles like Celeste and Shovel Knight, contributing to an adorable and engaging visual experience. The overall presentation, including the user interface and soundtrack, enhances the gameplay, making it visually appealing and enjoyable. Players appreciate the combination of modern challenging levels with a nostalgic graphical style, although some note that the short level lengths can impact the overall game duration.
“The graphical style does its job well, the music tracks are pleasant to listen to, and the gameplay was entertaining.”
“- Milli & Greg is a throwback precision platformer with an adorable aesthetic, retro 8-bit visuals, and offers modern challenging levels.”
“Beautiful artwork and the soundtrack is a banger.”
“Milli & Greg takes a lot aesthetically from Celeste, but very little mechanically.”
“Looks like Celeste and Shovel Knight had a kid in terms of genre and graphics, but that's not a bad thing.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is minimal and not a focal point, with reviewers noting it as lighthearted and cute but ultimately inconsequential. The emphasis is on gameplay and collectibles rather than narrative depth, making it suitable for players seeking a fun, nostalgic experience rather than a compelling story.
“It has fun collectibles, adorable NPCs, a lighthearted cute story, and a soundtrack that will bring you back to your childhood days of playing NES.”
“The most obvious difference is, this game does not bother with the story.”
“0% story, 100% jumping.”
“The story is nothing to write home about, but it doesn't matter for a game like this.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate a lack of character development, with players noting the absence of thought-provoking moments, implications, or twists, suggesting that the game focuses solely on gameplay rather than narrative depth.
“There are no thought-provoking moments, no character development, no implications, no twists... just pure gameplay.”
“There are no thought-provoking moments, no character development, no implications, no twists... just pure gameplay.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have noted that the game's stability is compromised by a freeze effect that only affects the player character, which can make gameplay feel more challenging without enhancing the overall excitement of completing difficult sections. This design choice has drawn comparisons to other games, highlighting a lack of fluidity in player movement that may detract from the experience.
“Another example: Celeste freezes the entirety of the game physics for the first 4 frames after the dash is pressed; this game only seems to freeze the player, subtly making the game harder while not increasing the thrill one gets from completing difficult screens.”