- October 28, 2021
- 2ndBoss
- 8h median play time
Milli & Greg
Platforms
About
Milli & Greg is a challenging platform game where you help Milli search for her missing cat, Greg. With over 100 handcrafted stages, insane challenges, and a collect-items system, players will jump, slide, and dash their way through this lovable cat-and-girl adventure. Discover little secrets and enjoy the original soundtrack, available on Bandcamp. Simple controls and fast mechanics ensure a rewarding experience.










- Charming 8-bit aesthetics with a delightful soundtrack that enhances the gameplay experience.
- Well-crafted levels with a fair challenge that allows for quick restarts, making it accessible for players.
- Offers a nostalgic feel reminiscent of classic platformers, appealing to fans of the genre.
- Controls can feel slippery and imprecise, leading to frustration during more challenging sections.
- Level design lacks variety, with some levels feeling overly simplistic or unfairly punishing.
- The game does not introduce innovative mechanics, making it feel derivative of other titles in the genre.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is characterized by basic mechanics and a straightforward design, offering around 5 to 8 hours of playtime, which can feel both short and repetitive. While the level design is original and some mechanics like gravity inversion are interesting, they are underutilized, leading to a mix of entertaining and frustrating experiences, especially when pursuing collectibles. Overall, the game lacks depth and complexity compared to similar titles, making it accessible but less engaging for players seeking a more nuanced challenge.
“Expect between 5 and 8 hours of gameplay, depending on completion level.”
“The graphical style does its job well, the music tracks are pleasant to listen to, the levels are very short which is both a good and bad thing (good: retries are not painful - bad: game can be pretty short) and the gameplay was entertaining.”
“The mechanics are well thought out and most levels have good design.”
“There are no thought-provoking moments, no character development, no implications, no twists... just pure gameplay.”
“This game doesn't appear to implement coyote frames, the unexpectedly precise and useful tech, or many of the other mechanics that gave the player leeway.”
“The primary level mechanic used is 'switches', which have never been my favorite to begin with, but the way they are implemented in this game is especially annoying.”