- February 23, 2018
- Psydra Games LLC
Mike Dies
Platforms
About
In Mike Dies, a brutal Metroidvania game, play as Spaceman Mike, battling occult enemies and personal demons across a vast spaceship. Experience fast-paced platforming with dynamic fatalities and multiple endings. With 300+ levels, epic boss encounters, and voice-acted cutscenes, using a gamepad is highly recommended for this challenging adventure. Join the community through Discord, Twitter, Facebook, and Twitch.
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- The game features tight controls and smooth platforming mechanics, making it enjoyable to play.
- It has clever level design with a variety of challenges and humorous elements, keeping the gameplay fresh and engaging.
- The voice acting and music are well-executed, adding to the overall charm and immersion of the game.
- The story is somewhat weak and can be confusing, particularly regarding certain characters and their roles.
- There are occasional bugs and jankiness with platform interactions, which can disrupt the flow of gameplay.
- The game is relatively short, which may leave some players wanting more content.
gameplay
44 mentions Positive Neutral NegativeThe gameplay in "Mike Dies" is characterized by its engaging platforming and dodging mechanics, which are easy to grasp yet offer depth and variety as players progress through creatively designed levels. The game effectively integrates a compelling story with its mechanics, providing a mix of challenge and enjoyment that keeps players invested. With solid controls and a well-paced difficulty curve, it stands out as a refreshing experience in the platforming genre.
“The game starts off feeling like a simple puzzle platformer or Metroidvania but evolves into an exciting test of skill with a story tying the different mechanics together.”
“Mike Dies is a very solid platformer, with interesting mechanics and enough challenging content to keep you trying until you beat it all.”
“Hundreds of platformers out there, but with Mike Dies, Psydra offers a refreshing new experience with its polished game mechanics and wonderful level design.”
“The game is mainly divided into a large number of challenge rooms/platforming puzzles, and every handful plays with a certain mechanic.”
“Each mechanic is introduced and then iterated on in subsequent rooms, cleverly advancing in difficulty and evolving into challenges with different skill demands.”
“The bosses are on the easier side, but I think they provide a challenging evolution of their individual mechanics without devolving into frustrating repetition (dying is easy, but checkpoints are generous).”