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Sonic Forces

Despite its weird, war-focused beginning, Sonic Forces turns out to be a fun return to form for Sonic Team.
Sonic Forces Game Cover
55%Game Brain Score
story, gameplay
optimization, stability
53% User Score Based on 5,109 reviews
Critic Score 58%Based on 39 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Sonic Forces Game Cover

About

Sonic Forces is a single player and multiplayer platformer game with horror, fantasy, anime and science fiction themes. It was developed by Hardlight and was released on November 7, 2017. It received neutral reviews from both critics and players.

Fight through a world destroyed by Dr. Eggman and a powerful new villain in Sonic Forces, the new fast-paced action platformer from the team that brought you Sonic Colors and Sonic Generations. Sonic Forces lets you speed through rolling ruined landscapes as Modern Sonic, catapult past perilous platforms as Classic Sonic, and use powerful new gadgets as your own Custom Hero Character.

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53%
Audience ScoreBased on 5,109 reviews
story432 positive mentions
stability77 negative mentions

  • story
    2,640 mentions Positive Neutral Negative

    The story of Sonic Forces is widely regarded as underwhelming, rushed, and poorly executed despite an intriguing premise of Eggman conquering the world and a resistance fighting back. Many reviewers criticize its shallow character development, tonal inconsistency, lack of emotional impact, and awkward integration of the player’s custom avatar, leaving much potential wasted. While some appreciate its darker themes and attempt at a more serious tone, overall the narrative is seen as bland, clichéd, and detracts from the game's enjoyment.

    • “It's a good game with amazing story and excellent graphics and good playfulness and fascination creating art.”
    • “The story is amazing.”
    • “The story is good, and the new voice actors do a good job with the characters.”
    • “Really just a mess that I'm slogging through out of vague curiosity for the story.”
    • “The story is a complete joke, and Sega has a body count due to the amount of character assassinations they portrayed in this game.”
    • “The story feels rushed, and the game lacks a cohesive, well-written narrative.”
  • gameplay
    1,393 mentions Positive Neutral Negative

    The gameplay in Sonic Forces is divided among modern Sonic’s boost-style, classic 2D platforming, and a customizable avatar with unique weapon mechanics. While modern Sonic’s gameplay is the most polished and fun, it feels more simplistic and linear compared to past titles like Generations, with diminished control and less variety. Classic Sonic’s segments are widely criticized for poor physics and unresponsive controls, and the avatar gameplay introduces fresh mechanics but suffers from clunkiness and limited depth, resulting in an overall gameplay experience that is generally seen as mediocre, inconsistent, and often less engaging than previous Sonic games.

    • “The custom character gameplay was fun, for a while.”
    • “Modern sonic levels focus on high-speed 3d action, using the “boost” mechanic to plow through enemies and obstacles in a blur of color and motion.”
    • “Gameplay alternates between modern boost sonic, classic sonic and avatar gameplay; you can customize a character, and they play a massive role in this game.”
    • “Classic sonic's gameplay and physics are severely botched, reminiscent of Sonic 4: Episode I, and even his drop dash was nerfed.”
    • “The gameplay is just generations again but in a new physics engine that ruins all speed and momentum, making a lot of segments, such as 2D ones, borderline unplayable with level design that has to have 5 boost pads every second just to keep you going at a moderate speed that doesn't even match the speed and flow of Unleashed, Colors, and Generations with uninteresting set pieces that just recycle Green Hill and Chemical Plant over and over again.”
    • “Classic sonic has a very slow max speed and the max speed doesn't increase when going down slopes and running; rolling down a slope feels okay, but when you fly from a ramp, you can't move classic sonic at all. If you hit a wall while rolling, classic sonic just does a complete nose-dive and completely screws up the physics.”
  • music
    1,265 mentions Positive Neutral Negative

    The music in Sonic Forces is widely regarded as one of its strongest elements, featuring a diverse and energetic soundtrack that includes rock, electronic, vocal tracks, and orchestral pieces. While many praise the catchy and high-quality compositions, especially in the avatar and modern Sonic stages, the classic Sonic music received considerable criticism for its poor quality and lack of fitting style. Overall, the soundtrack is praised for enhancing the game's atmosphere and replayability, though some find it hit-or-miss and feel the short level lengths limit the music's impact in-game.

    • “The soundtrack is amazing as is usual with sonic games.”
    • “It's polished, has an excellent soundtrack, and has clever replay value in the form of parts of the level design that sneak past your eye on a regular playthrough but are genuinely satisfying to explore.”
    • “The music throughout the game is also well-made and diverse, from rock to techno to classic 8-bit sounding music.”
    • “His stages also have some of the worst music in any Sonic game since it sounds like it's dying lol.”
    • “The music is hit or miss, but never really sticks the emotional level of the moment.”
    • “Even the music in this game is incredibly forgettable and overshadowed by basically every other game in the franchise.”
  • graphics
    546 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their vibrant, colorful, and polished visuals, with smooth animations and impressive lighting effects powered by the Hedgehog Engine 2. While some reviewers note inconsistencies, generic level aesthetics, and occasional performance issues, most agree that the visuals represent one of the best graphical efforts in the Sonic series to date, often described as beautiful and cinematic. However, a few mention that despite strong graphics, they cannot compensate for shortcomings in level design, gameplay, and overall polish.

    • “The graphics are great as they should be since this game introduced the series to Hedgehog Engine 2, building on the great blend of realism and stylization we saw in Hedgehog Engine 1 games like Sonic Unleashed and Sonic Generations.”
    • “The graphics are really good, the cutscenes were like watching a movie.”
    • “The graphics and visuals are absolutely stunning, to the point where I sometimes end up forgetting what I'm doing just to look at the backgrounds, and although the stages are pretty short, they're all very fun to play through.”
    • “The general execution on the other hand was straight ass and the custom player models kind of make the rookie look like a creature made in a sketchy lab - and they don't really fit with the game's art style too well.”
    • “At the beginning of the game everything is very beautiful, but the closer you get to the end of the game, the worse the graphics are, both in levels and in cutscenes.”
    • “The graphics are far worse than I thought, the amount of reused assets throughout the game is vile and the quality isn't there either to make up for that.”
  • replayability
    191 mentions Positive Neutral Negative

    Replayability in the game is mixed but generally leans positive due to short, varied levels, numerous collectibles, alternate routes, and extensive avatar customization with unique weapons (wispons) that unlock new paths and playstyles. Many reviewers praise side missions, S-ranks, and challenges that encourage multiple playthroughs, while some criticize the game's short length, ease, and limited incentives beyond cosmetic unlocks, feeling the replay value is insufficient compared to other Sonic titles. Overall, replayability is enhanced by collectibles and customization, appealing mainly to completionists and fans of achievement hunting, though it may feel repetitive or shallow to others.

    • “It's polished, has an excellent soundtrack, and has clever replay value in the form of parts of the level design that sneak past your eye on a regular playthrough but are genuinely satisfying to explore.”
    • “Lots of missions, 12 bonus levels, tons of customization, S ranks and a lot of collectibles that encourage you to explore levels are there after you finish the game, and to be honest, it's the replayability that got me the most enjoyment out of Forces.”
    • “The avatar is one of the best additions to Forces and their immense customization adds endless replayability.”
    • “The levels are short, boring, and uninspired, the physics for both modern and classic Sonic and the player character all feel like the air is made of molasses, the soundtrack is forgettable at best (which for a Sonic game is practically unthinkable), and there is practically zero replay value.”
    • “This game is insultingly easy, short and lacks replay value.”
    • “Even with mods this game still has almost no replay value as I find myself going back to Sonic Heroes and Sonic P-06 a lot more easily.”
  • humor
    114 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, often unintentionally funny due to cheesy dialogue, cringey voice acting, and a serious story tone that clashes with the colorful characters. Many players find amusement in the character creator and the game's silliness, though the overall writing and jokes are frequently described as stale or awkward rather than genuinely funny. While not consistently hilarious or intentionally comedic, the game offers moments of laughter mostly from its awkwardness, bugs, and tonal inconsistencies.

    • “I will fully admit I was laughing so hard at my ugly test tube baby for a solid 15 minutes.”
    • “The whole fighting for freedom thing is a cool idea but the way they executed it was done poorly which I find funny because the Sonic Boom TV show did an episode like this and it was done way better than this.”
    • “The avatar levels were my personal favorite though, since even despite rather limited options at the start of your creation process, you unlock a load of attire, from sunglasses, to hair tufts to flippers, so you can truly put together quite a good looking character (or a funny one, if that's how you roll!)”
    • “The dialogue is cheesy and the humor very cringey sometimes.”
    • “The voice acting is abysmal, with hilariously cringey military jargon being used in a baby game about a bunch of funny animals fighting a fat, bald scientist.”
    • “As I mentioned in false advertising, Sonic still has that same annoying personality from Sonic Colors and never shuts up with annoying and unfunny jokes; he still doesn't take things too seriously here.”
  • optimization
    99 mentions Positive Neutral Negative

    The optimization of the game is mixed, with many users reporting consistent 60fps performance and smooth gameplay on mid-to-high-end PCs, while others experience stuttering, frame drops, and occasional freezing—especially during cutscenes or certain levels. Some performance issues appear linked to the DRM and minor CPU bottlenecks, but patches and running in Steam's Big Picture mode mitigate many problems. Overall, the game runs well for many players but could benefit from further optimization to address lingering technical hiccups.

    • “Performance is consistent at 60fps with minimal loading times.”
    • “PC optimization is really good, both in terms of performance and keyboard controls.”
    • “Graphics are nice and the game seems to be very well optimized from my experience.”
    • “Lots of stuttering, occasional freezing, etc.”
    • “Edit: beating the game takes 3-3.5h, the weird slipperiness and not-so-good-levels don't let up, and it has this weird stuttering (probably because of the horrendous DRM) and bizarre load times at the start of certain levels that make resetting it for completionism more infuriating.”
    • “Denuvo just nuked the performance of this game.”
  • stability
    84 mentions Positive Neutral Negative

    The game's stability is mixed, with many players reporting initial bugs, glitches, crashes, and inconsistent controls, especially on PC, though several note that patches have significantly improved performance over time. While some experienced frequent and severe issues impacting gameplay, others had smooth runs with minimal technical problems. Overall, the game is not as unstable as past Sonic titles but still shows occasional bugs that can hinder the experience.

    • “The game looks and runs great, thanks to Hedgehog Engine 2.”
    • “Works great, runs great, integrates well with everything.”
    • “Glad to see this game has little to no glitches and bugs, unlike other 3D Sonic games (3D Blast, Sonic Adventure 1 & 2, Sonic the Hedgehog Xbox).”
    • “I do like this game, I have a lot of fun with it but I don't really recommend it because it's so buggy.”
    • “Press boost the game is all the gameplay is now for my side problem is that I can't get past boss 1 Zavok cause as soon as he lands the game freezes for minutes then crashes and I don't know if it's my PC or the port is bad. Games fine I guess but go buy like another Sonic game like one of the classic games or even Adventure 2 or another game in of itself.”
    • “Controls either are oversensitive or don't respond at all, most movement mechanics don't work when they're activated (resulting in a loss), every single level is riddled with countless spots where the player simply glitches through the ground (also resulting in a loss), and the camera distances often make it near impossible to accurately register your character properly to play.”
  • grinding
    72 mentions Positive Neutral Negative

    Grinding in this game is widely described as tedious and overly time-consuming, especially for achievement hunters aiming for 100% completion. While customizing avatars and some missions offer enjoyment, the repetitive level design, slow-paced segments, and poor controls make the grinding feel like a chore rather than fun, often requiring excessive retries and extended playtime. Overall, grinding detracts significantly from the experience unless you particularly enjoy achievement hunting.

    • “For achievement hunters, this game is very tedious to 100% with zero respect for your time.”
    • “I've been aiming for 100% on the game, and any moments I'm not frustrated at a stupid death because I couldn't stop or turn properly, I'm bored by the repetitive grinding and uninspired level design.”
    • “The thing that made this game a definite 'not recommended' was the forced grinding to get the achievements.”
  • emotional
    51 mentions Positive Neutral Negative

    The emotional impact of the game is highly mixed, with many players feeling detached due to shallow story development, clumsy plot elements, and lack of character depth, while others cite moments of genuine emotional resonance and heartfelt music. Though some find the narrative cheesy or boring, a subset of players appreciate its nostalgic or sentimental qualities that evoke childhood memories. Overall, the emotional experience is inconsistent, often undermined by weak gameplay and presentation.

    • “It’s messy, but it’s undeniably heartfelt.”
    • “The story again... is interesting.. personally... I got emotional many times.”
    • “The story is nice, plenty of missions, a kind of sad story at the end though (well I cried!)”
    • “After Frontiers, this game is a 2/10 with terrible physics, bad controls, mediocre characters, boring story, short stages, and a whole slew of other issues.”
    • “Bad level design, overall boring to bad gameplay, boring story that ruins some characters.”
    • “Bringing the Phantom Ruby plot from Sonic Mania gives a boring story for the series.”
  • character development
    35 mentions Positive Neutral Negative

    Character development in the game is widely criticized for being shallow, regressive, and inconsistent, particularly regarding key characters like Tails and Infinite. Many reviewers felt character progressions were poorly executed or undermined, often requiring external media to fully understand motivations. Despite some praise for character designs and customization, the storytelling and character growth overall failed to meet expectations.

    • “At least Sonic Frontiers saved the character development.”
    • “I also loved the character development with the dialog.”
    • “Its got a good idea, interesting character designs, brings back a few fan favorites that haven't been in the spotlight in a while, allows the player to make their own avatar to insert into the Sonic universe.”
    • “Yeah, his character development sucked, his backstory - or lack of backstory - sucked, and his death was even worse than both combined.”
    • “Chaos and Shadow don't even get a boss fight, Metal's is underwhelming, and Zavok's is for some reason the most fleshed out of the 4 illusions. While I adore Infinite's character design, personality, and even his motivation and background story in theory, this game does a horrible job illustrating this for the audience and makes him come off as a cranky child.”
    • “Tails supposedly 'has completely lost it' but then we see him 10 seconds later and he's just fine aside from being a useless scaredy cat that has somehow undone his character development of being independent in the Adventure games.”
  • atmosphere
    23 mentions Positive Neutral Negative

    Reviews highlight the game's atmosphere as immersive and well-crafted, often praised for its music, graphics, and story integration that capture a genuine Sonic vibe. However, some note inconsistencies, such as mismatched tones, overly family-friendly or simplistic plots, and occasional repetitive gameplay that detracts from the mood. Overall, the atmosphere is frequently regarded as a strong point that elevates the experience despite certain narrative or design flaws.

    • “Celeste conveys a lot of atmosphere through its pixel aesthetic and a story that really hits you emotionally.”
    • “The atmosphere is very immersive.”
    • “Sega finally made a modern Sonic game with good atmosphere, almost flawless levels, nice cutscenes, and without time-robbing side-missions.”
    • “Attempting to immerse oneself in a war-torn world becomes difficult when the overall tone strives for a family-friendly atmosphere.”
    • “The premise is pretty much SATAM inspired, yet there's no atmosphere and the plot is very basic and one-dimensional.”
    • “The atmosphere does not feel like war or catastrophe at all.”
  • monetization
    13 mentions Positive Neutral Negative

    The game's monetization is generally criticized as a cynical cash grab, with classic Sonic's inclusion seen as an advertising gimmick, yet it notably avoids microtransactions and loot boxes. Loot and items are earned through gameplay missions, offering a rare break from typical in-game purchases despite the overall negative perception tied to marketing and content.

    • “Items are free and there are no microtransactions.”
    • “Loot in this game is acquired through completing missions, and there are no microtransactions for anything, which is a breath of fresh air.”
    • “No microtransactions or loot boxes.”
    • “This game is a bland and cynical cash grab and nothing else.”
    • “But, in summary: terrible physics, terrible models, terrible animations, terrible music, terrible level design, "classic" sonic, terrible cut-scenes, terrible story, shadow is a sonic re-skin, obvious cash grab with the OC, obvious cash grab with chaos, terrible bonus stages, etc.”
    • “The microtransactions are completely broken in this game.”
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5h Median play time
24h Average play time
4h Main story
26h Completionist
3-22h Spent by most gamers
*Based on 43 analyzed playthroughs
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Frequently Asked Questions

Sonic Forces is a platformer game with horror, fantasy, anime and science fiction themes.

Sonic Forces is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 26 hours to finish. On average players spend around 24 hours playing Sonic Forces.

Sonic Forces was released on November 7, 2017.

Sonic Forces was developed by Hardlight.

Sonic Forces has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Sonic Forces is a single player game with multiplayer and local co-op support.

Similar games include Sonic Lost World, Sonic Generations, SONIC SUPERSTARS, Sonic the Hedgehog 4: Episode II, SONIC X SHADOW GENERATIONS and others.