MIDNIGHT ULTRA
- October 31, 2017
- Forward Instinct
Midnight Ultra is a fast-paced, high-thrills FPS set in a neon-dripped, pixelated nightmare of the American Southwest. As a lone witch hunter, you'll battle a variety of goons and ghouls, with no recharging shields - you'll need to play smart or find healthpacks to stay alive. Customize your gameplay with unlockable color palettes, double jump, and a choice of melee and ranged weapons, all set to an original acidic western soundtrack.
Reviews
- The game features a unique and striking visual aesthetic that creates an immersive atmosphere, reminiscent of classic FPS titles.
- The gameplay offers a variety of weapon choices and allows for different play styles, making it enjoyable for fans of the genre.
- The soundtrack complements the game's vibe well, enhancing the overall experience and adding to its quirky charm.
- Gameplay mechanics are often unresponsive, with issues like poor hit detection for melee attacks and inconsistent gunplay that detracts from the experience.
- The color scheme and visual design can be disorienting, making it difficult to navigate levels and see enemies clearly.
- The game is short and lacks depth, with many players feeling it doesn't offer enough content or replayability to justify its purchase.
- graphics44 mentions
- 25 % positive mentions
- 68 % neutral mentions
- 7 % negative mentions
The graphics of the game are polarizing, featuring a unique and bizarre aesthetic that some players find visually appealing while others describe it as confusing and difficult to navigate. Many reviews highlight the game's grainy, washed-out visuals and low-poly design, which can detract from gameplay clarity and responsiveness. Overall, while the art style is noted for its originality, it often hampers the player's ability to engage effectively with the game.
“The gameplay is pretty bad, but the visuals and atmosphere are pretty good.”
“For the price, I can say this is a worthwhile game, even if only for the totally bizarre graphics.”
“Midnight Ultra is a quick, fun run-and-gun love letter to old-school FPSs that's light on mechanics and goes all-in on aesthetic.”
“Disgusting graphics, I can barely see 90% of the time and all I do see is ugly as sin.”
“The game is almost unplayable with how over the top the graphical style is.”
“The graphics are bizarrely offensive, looking sort of like one of those blocky pixel-art pieces made on a C64 in motion.”
- gameplay23 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The gameplay of *Midnight Ultra* is characterized as simplistic and often frustrating, with basic first-person shooter mechanics that include limited weapon choices and awkward platforming. While the visuals and atmosphere are praised for their unique style, many players find the gameplay lacking depth and coherence, leading to a mixed overall experience. Despite its potential, the combination of confusing visuals, mediocre enemy AI, and repetitive mechanics detracts from the enjoyment, making it more of a visual spectacle than a compelling game.
“As Midnight Ultra is a first-person shooter, its gameplay is simple: you have one ranged and one melee weapon, either of which you'll choose out of a set of four available per type whenever starting a new game, on a game over, or when loading a level.”
“It helps flux the gameplay to suit different styles of FPS players.”
“Midnight Ultra is a quick, fun run-and-gun love letter to old-school FPSs that's light on mechanics and goes all-in on aesthetic.”
“Shoddy seems on the game show, mediocre gameplay.”
“It has potential, but between the wonky visuals, the stunted gameplay, including the nigh non-existent melee, and generally unpleasant sound design, I cannot fathom how I or anyone else paid money for this.”
“Looks pretty, but goddamn, there is nothing in the gameplay that makes you want to stay, which is kind of the whole point of a video game.”
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is widely praised for its engaging and memorable quality, featuring a mix of moody soundtracks and twanging guitar riffs that enhance the overall aesthetic. While some players find the sound design inconsistent, the soundtrack is consistently described as stellar and a key element that contributes to the game's unique atmosphere. Overall, the music is seen as a significant draw, creating a coherent style that resonates with players, even amidst gameplay challenges.
“Bored, not wanting to have to think that hard but wanna kick some ass and chill to an amazing soundtrack.”
“Every aspect of this game from the coloring to the soundtrack feels deliberate and creates a very coherent style.”
“Soundtrack is stellar and the game itself doesn't take long--I'm not the best at shooters but had a good time playing.”
“Like a bad acid trip through a metalhead's mind, with a sick soundtrack to boot.”
“Coupled with the sparse, twanging guitar soundtrack and knowingly corny use of occult symbols (the melee crosshair, for example, is shaped like a pentagram for no other reason except that it looks totally awesome, dude), there's a uniquely gutbucket sensibility to the game that makes the first thirty minutes or so a memorable dive into the bowels of the steam bargain bin.”
“The music is a matter of taste.”
- story9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The story is primarily conveyed through text screens between missions, serving mainly to connect levels rather than develop a deep plot. While it effectively enhances the game's vibrant visuals and action, the presentation is criticized for being pixelated and difficult to decipher. Overall, players find the narrative to be a unique aspect of the game, contributing to its refreshing blend of old and new elements.
“Very much a unique gaming experience, from the story to the graphics to the gameplay itself - a refreshing blend of old and new.”
“I also like the storyline.”
“The story is there, but it's told like in Doom, on screens between levels, and it's mostly used to connect levels; it doesn't really create too much 'plot'.”
“The story is just text between missions, but it does a good job of selling the wild visuals and action.”
“It's really pixelated, everything is different shades of maroon, the story is almost indecipherable, and there are all these weird VHS effects.”
- atmosphere4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The atmosphere of the game is widely praised, described as incredible and immersive, contributing significantly to the overall experience despite some criticisms of the gameplay. The visuals enhance this atmospheric quality, making it a standout feature that keeps players engaged.
“Got through this in about an hour (including the freely added expansion 'Devil's Path') and the atmosphere is incredible, if not literally 'killer'.”
“And for me, the atmosphere is strong enough that I still blasted through all those cultists and enjoyed it all the same.”
“Midnight Ultra is an atmospheric treat.”
“The gameplay is pretty bad, but the visuals and atmosphere are pretty good.”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game lacks built-in framerate limiting and v-sync options, leading to potential performance issues as it can excessively utilize system resources. Users recommend setting a framerate limiter through graphics card drivers to mitigate this problem.
“Consider setting a framerate limiter through your graphics card drivers, as the game lacks this feature (along with v-sync) and will utilize all available performance your computer can provide.”
“The optimization options are extensive, allowing players to fine-tune their experience for the best performance.”
“I appreciate how the game allows for various graphical adjustments, making it easier to achieve a smooth framerate on lower-end systems.”
“The game doesn't have a framerate limiter, so it will use all available performance your computer can provide, which can lead to overheating issues.”
“There is no v-sync option, making the game prone to screen tearing and other visual artifacts.”
“Optimization is severely lacking; the game runs poorly even on high-end hardware.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find that grinding can become tedious and stale, especially when they are forced to repeatedly replay levels after getting stuck.
“If you get stuck on some levels and have to repeat them, it starts to feel a little stale and tedious.”
“The grinding feels endless, and it often detracts from the enjoyment of the game.”
“After a while, the repetitive nature of grinding makes the game feel more like a chore than a fun experience.”