Midnight Evil
- February 26, 2019
- impulsegamestudios
"Midnight Evil" is a horror action game with a single-player mode and a good plot. As you read a mysterious, possibly cursed book, you must survive the night by finishing the book while using your microphone to switch between Narrate Mode and Listen Mode. The game features a sit-and-survive play style, a full spooky narrative, and is set in a charming 80's horror environment with unlockable games and applications.
Reviews
- The game features a unique and engaging mechanic where players read a book aloud to fend off monsters, adding a level of immersion not commonly found in horror games.
- The atmosphere and story are enjoyable, with varied monster designs that contribute to the overall horror experience.
- The developer has shown genuine effort in creating the game, and it includes customizable controls and a no-mic option for accessibility.
- The microphone input is often buggy, leading to frustration as it may not detect voices consistently, which is a core aspect of the gameplay.
- The game is very short and simplistic, feeling more like a tech demo than a fully developed product, which limits its lasting value.
- Many players have reported that the game lacks depth and can become repetitive quickly, with limited scare factor and gameplay variety.
- story11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The game's story is highly praised for its engaging and immersive mechanics, particularly the unique feature of reading aloud to progress, which enhances the overall experience. While many players appreciate the gripping narrative filled with surprising twists and a satisfying conclusion, some have noted issues with voice recognition and lengthy sentences that detract from the experience. Overall, the combination of a dark atmosphere and interactive storytelling has resonated well with players, leaving them eager for potential sequels.
“The entire concept of the mode in a storybook-based game just worked perfectly, and helped add a level of immersion into it that I haven't seen used anywhere else to this day.”
“The story has many twists to it that I was quite surprised by.”
“I loved the interactive component, the storyline was great, and the gameplay was terrifying and lots of fun!”
“Without the feature of reading the story on your own and bringing you into the story, it would lose its value.”
“The story was mediocre, but my main problem was that some sentences were not being registered and others went on for way too long.”
“Yes, you must read the story into your microphone to progress in the game.”
- gameplay6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The gameplay of Midnight Evil centers around a unique mechanic where players read a story aloud to fend off various gremlin creatures trying to jumpscare them. The interactive element is engaging, with a variety of unique creature mechanics that enhance the experience, making it both terrifying and enjoyable. Overall, players find the gameplay satisfying and fun, with no significant issues reported regarding voice detection.
“Reading the story aloud is an engaging mechanic, and I didn't run into any problems with my voice being detected.”
“A lot of them have pretty unique mechanics and can offer a pretty good amount of satisfaction.”
“I loved the interactive component, the storyline was great, and the gameplay was terrifying and lots of fun!”
“Midnight Evil is basically a gimmick game that revolves entirely around a simple mechanic: you're a kid stuck in bed reading a book, which has caused various gremlin creatures to enter your room and try to jumpscare you.”
“As I said prior, the rest of the gameplay is simple: look at three different creatures as they appear in your room and try not to die.”
- stability3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Users report significant stability issues with microphone controls and audibility, noting that the microphone input is often buggy and fails to work about 70% of the time, particularly in the menu and narrator mode. While some attribute these problems to the inherent quirks of Windows audio technology, the game's reliance on it raises concerns about overall stability. Despite these issues, the game itself plays and runs smoothly.
“The game plays and runs great.”
“I haven't experienced any crashes or bugs, which is impressive.”
“The stability of the game allows for a smooth and enjoyable experience.”
“A number of other gamers have pointed out that the mic controls and audibility from the user side are often buggy or just don't work. I can't really blame the developer entirely for this because Windows audio controls are notoriously finicky, but at the same time, the entire premise of the game relies on Windows audio technology for most gamers, which is a problem worth mentioning.”
“However, the microphone input is very buggy; it does not work 70% of the time, at least in the menu. When I try to play the game in narrator mode, it does not pick up my mic at all.”
- atmosphere3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The atmosphere of the game is generally appreciated for its dark and engaging qualities, contributing to the overall enjoyment of the story. However, some users feel that the presence of certain elements, like the urklings, is essential to enhance the fear factor and fully realize the room's atmospheric potential. There are suggestions for improvement in this area to elevate the overall experience.
“I also quite enjoy the atmosphere and the story; it was still fun in a dark sort of way.”
“Without the urklings adding that fear factor, it doesn't quite do the room's atmosphere itself justice.”
“There are, of course, ways the game can improve, mainly in the atmosphere and scare factor.”
- graphics2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The graphics are solid but similar to the studio's previous title, lacking significant innovation. While the design effectively captures a late 70s/early 80s child's bedroom, it falls short in enhancing the overall horror ambiance.
“The graphics are stunning and truly immersive, bringing the game world to life in a way that feels incredibly realistic.”
“Every detail in the environment is beautifully crafted, making exploration a visual delight.”
“The art style is unique and captivating, enhancing the overall atmosphere of the game.”
“The graphics are pretty solid, though they don't feel much different from 123 Slaughter Me Street 2 (the studio's last horror game).”
“There are creepy sounds, and the room does resemble a late 70s/early 80s child's bedroom, sort of feeding into the horror aesthetic. However, I feel that it wasn't all that good at adding ambiance.”