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Metonymy

Metonymy Game Cover
47%Game Brain Score
graphics, music
story, gameplay
49% User Score Based on 47 reviews

Platforms

PCWindows
Metonymy Game Cover

About

Metonymy is a single player action game. It was developed by Joseph Bramlett and was released on October 25, 2017. It received neutral reviews from players.

Metonymy follows the story of Colin, Enoch and Tracy as they travel across a dystopian version of limbo filled with a corrupt theocratic government known as the Choir and the unbreakable hordes of the disease that appose them.

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49%
Audience ScoreBased on 47 reviews
graphics2 positive mentions
gameplay3 negative mentions

  • The game features a unique and stylish visual design that captivates players with its minimalist elegance.
  • The gameplay encourages creative thinking and problem-solving, with puzzles that gradually increase in complexity, providing a rewarding experience.
  • The atmospheric music complements the game well, enhancing the meditative and immersive experience.
  • The game suffers from a lack of interactivity and clarity, with many players feeling confused about objectives and controls.
  • Technical issues, such as clunky animations and camera angle changes, detract from the overall experience and can lead to frustration.
  • As a short demo, the game leaves players wanting more, with a narrative that feels incomplete and underdeveloped.
  • story
    24 mentions Positive Neutral Negative

    The game's story is described as intriguing yet underdeveloped, dropping players into the action with minimal context and leaving them feeling disoriented. While some appreciate the hints of a deeper lore and the potential for a compelling narrative, many find the storytelling jarring and inaccessible, suggesting that improvements in pacing and presentation are needed. Overall, it seems best suited for fans familiar with the lore rather than newcomers.

    • “Despite that, the game does a fine enough job at bringing you up to speed, telling us who the good guys and bad guys are, and giving us little hints at the broader story going on here.”
    • “If the idea of being dropped in the middle of a very interesting world and story with no context sounds intriguing to you, I think this game is worth giving a try.”
    • “At first I thought the story was janky and ridiculous, but as I got familiar with the lore, it all started to click together a little better, and I changed my mind to think that this could evolve into a pretty cool thing if it was supported.”
    • “I believe it is stated somewhere that this game is a demo, and that makes a lot of sense considering how this game's story just plops you in the center of it.”
    • “You jump into the story knowing absolutely nothing and get out of it knowing even less.”
    • “I am not saying that the story itself was bad, it was just presented in the most jarring and inaccessible way possible.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay has been criticized for being slow and lacking depth, with much of the experience consisting of walking and waiting for dialogue rather than engaging mechanics. While the rhythm combat system appears promising, it ultimately feels underdeveloped and limited, with players expressing frustration over fixed camera angles and minimal interactive elements. Overall, many reviewers found the gameplay to be barebones and disappointing, overshadowed by lengthy cutscenes.

    • “And so it is, it certainly looks interesting and possibly full of captivating lore; also, the rhythm battle mechanic, if well implemented, would be and look awesome.”
    • “I had to pause the game in order to bring up the menu to finish the random guessing puzzle, and the only real gameplay was rife with fixed camera angles which made controlling near unplayable.”
    • “There are parts of the game that are somewhat slow because you're just walking and waiting for the characters to start talking, especially the first gameplay segment.”
    • “The game advertises its rhythm game combat but there's no actual gameplay; even if it looks like there is, it's just a bunch of arrows going into place.”
    • “I had to pause the game in order to bring up the menu to finish the random guessing puzzle, and the only real gameplay was rife with fixed camera angles which made controlling it nearly unplayable.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics in the game are a mixed bag; while some users appreciate the impressive visuals and artistic elements, others find them lacking and a significant drawback that detracts from the overall experience. This inconsistency in quality may hinder the game's appeal to a broader audience.

    • “Judging it as a standalone piece of art rather than the demo that it evidently is, Metonymy is a really interesting experience with a lot of impressive visuals and a clear understanding of the medium.”
    • “The graphics aren't great... that will understandably be a turn-off for a lot of gamers, and it's a big contributor to the failure of the game to attract players despite having no up-front cost.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its intriguing design, particularly with characters like Enoch, who stands out visually. However, some players feel that certain characters, such as Colin, are initially portrayed as weak and may require further development in potential future installments.

    • “I especially enjoyed the character design; Enoch looks so cool.”
    • “The male character (Colin, I think) is most obviously a wimp who, I imagine, will undergo some character development in a probably never-to-be-made sequel.”
    • “The character development feels rushed and superficial, leaving me unsatisfied with their growth throughout the game.”
    • “I was hoping for a deeper exploration of the characters' backstories, but instead, they felt one-dimensional and predictable.”
  • grinding
    3 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game received positive feedback, with users highlighting the soundtrack as a standout feature.

    • “The soundtrack is absolutely phenomenal and elevates the entire gaming experience.”
    • “The music perfectly complements the gameplay, creating an immersive atmosphere.”
    • “I found myself getting lost in the soundtrack; it's a masterpiece that enhances every moment.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, citing confusing and buggy controls as well as a problematic user interface. These factors contribute to an overall frustrating experience.

    • “Confusing and buggy controls make gameplay frustrating.”
    • “The user interface is riddled with bugs, leading to a poor experience.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the humor in the game's keyboard settings, noting that they are amusingly unconventional.

    • “The keyboard settings, as you acknowledge yourself, are a bit... funny.”
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Frequently Asked Questions

Metonymy is a action game.

Metonymy is available on PC and Windows.

Metonymy was released on October 25, 2017.

Metonymy was developed by Joseph Bramlett.

Metonymy has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

Metonymy is a single player game.

Similar games include 35MM, Toren, The Descendant, Only If, The Forgotten Ones and others.